am 84275799
: Merge "Move blur code from FontRenderer to utils/Blur.cpp" into jb-mr2-dev
* commit '842757995052c27abc3211083395f1b97ef1a063': Move blur code from FontRenderer to utils/Blur.cpp
This commit is contained in:
@ -5,6 +5,7 @@ include $(CLEAR_VARS)
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# defined in the current device/board configuration
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ifeq ($(USE_OPENGL_RENDERER),true)
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LOCAL_SRC_FILES:= \
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utils/Blur.cpp \
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utils/SortedListImpl.cpp \
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font/CacheTexture.cpp \
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font/Font.cpp \
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@ -23,9 +23,11 @@
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#include <utils/Log.h>
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#include "RenderScript.h"
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#include <RenderScript.h>
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#include "utils/Blur.h"
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#include "utils/Timing.h"
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#include "Caches.h"
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#include "Debug.h"
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#include "FontRenderer.h"
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@ -569,7 +571,7 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
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}
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int size = paddedWidth * paddedHeight;
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uint8_t* dataBuffer = (uint8_t*)memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
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uint8_t* dataBuffer = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
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memset(dataBuffer, 0, size);
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int penX = radius - bounds.left;
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@ -655,147 +657,21 @@ void FontRenderer::removeFont(const Font* font) {
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}
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}
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void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
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// Compute gaussian weights for the blur
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// e is the euler's number
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float e = 2.718281828459045f;
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float pi = 3.1415926535897932f;
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// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
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// x is of the form [-radius .. 0 .. radius]
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// and sigma varies with radius.
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// Based on some experimental radius values and sigma's
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// we approximately fit sigma = f(radius) as
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// sigma = radius * 0.3 + 0.6
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// The larger the radius gets, the more our gaussian blur
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// will resemble a box blur since with large sigma
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// the gaussian curve begins to lose its shape
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float sigma = 0.3f * (float) radius + 0.6f;
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// Now compute the coefficints
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// We will store some redundant values to save some math during
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// the blur calculations
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// precompute some values
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float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
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float coeff2 = - 1.0f / (2.0f * sigma * sigma);
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float normalizeFactor = 0.0f;
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for (int32_t r = -radius; r <= radius; r ++) {
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float floatR = (float) r;
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weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
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normalizeFactor += weights[r + radius];
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}
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//Now we need to normalize the weights because all our coefficients need to add up to one
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normalizeFactor = 1.0f / normalizeFactor;
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for (int32_t r = -radius; r <= radius; r ++) {
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weights[r + radius] *= normalizeFactor;
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}
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}
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void FontRenderer::horizontalBlur(float* weights, int32_t radius,
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const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
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float blurredPixel = 0.0f;
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float currentPixel = 0.0f;
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for (int32_t y = 0; y < height; y ++) {
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const uint8_t* input = source + y * width;
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uint8_t* output = dest + y * width;
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for (int32_t x = 0; x < width; x ++) {
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blurredPixel = 0.0f;
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const float* gPtr = weights;
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// Optimization for non-border pixels
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if (x > radius && x < (width - radius)) {
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const uint8_t *i = input + (x - radius);
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for (int r = -radius; r <= radius; r ++) {
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currentPixel = (float) (*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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i++;
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}
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} else {
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for (int32_t r = -radius; r <= radius; r ++) {
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// Stepping left and right away from the pixel
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int validW = x + r;
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if (validW < 0) {
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validW = 0;
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}
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if (validW > width - 1) {
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validW = width - 1;
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}
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currentPixel = (float) input[validW];
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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}
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}
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*output = (uint8_t)blurredPixel;
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output ++;
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}
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}
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}
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void FontRenderer::verticalBlur(float* weights, int32_t radius,
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const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
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float blurredPixel = 0.0f;
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float currentPixel = 0.0f;
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for (int32_t y = 0; y < height; y ++) {
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uint8_t* output = dest + y * width;
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for (int32_t x = 0; x < width; x ++) {
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blurredPixel = 0.0f;
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const float* gPtr = weights;
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const uint8_t* input = source + x;
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// Optimization for non-border pixels
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if (y > radius && y < (height - radius)) {
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const uint8_t *i = input + ((y - radius) * width);
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for (int32_t r = -radius; r <= radius; r ++) {
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currentPixel = (float)(*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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i += width;
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}
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} else {
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for (int32_t r = -radius; r <= radius; r ++) {
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int validH = y + r;
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// Clamp to zero and width
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if (validH < 0) {
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validH = 0;
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}
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if (validH > height - 1) {
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validH = height - 1;
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}
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const uint8_t *i = input + validH * width;
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currentPixel = (float) (*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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}
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}
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*output = (uint8_t) blurredPixel;
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output++;
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}
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}
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}
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void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius) {
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if (width * height * radius < RS_MIN_INPUT_CUTOFF) {
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float *gaussian = new float[2 * radius + 1];
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computeGaussianWeights(gaussian, radius);
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Blur::generateGaussianWeights(gaussian, radius);
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uint8_t* scratch = new uint8_t[width * height];
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horizontalBlur(gaussian, radius, *image, scratch, width, height);
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verticalBlur(gaussian, radius, scratch, *image, width, height);
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Blur::horizontal(gaussian, radius, *image, scratch, width, height);
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Blur::vertical(gaussian, radius, scratch, *image, width, height);
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delete[] gaussian;
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delete[] scratch;
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return;
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}
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uint8_t* outImage = (uint8_t*)memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
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uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
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if (mRs.get() == 0) {
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mRs = new RSC::RS();
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152
libs/hwui/utils/Blur.cpp
Normal file
152
libs/hwui/utils/Blur.cpp
Normal file
@ -0,0 +1,152 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <math.h>
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#include "Blur.h"
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namespace android {
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namespace uirenderer {
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void Blur::generateGaussianWeights(float* weights, int32_t radius) {
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// Compute gaussian weights for the blur
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// e is the euler's number
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static float e = 2.718281828459045f;
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static float pi = 3.1415926535897932f;
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// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
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// x is of the form [-radius .. 0 .. radius]
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// and sigma varies with radius.
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// Based on some experimental radius values and sigma's
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// we approximately fit sigma = f(radius) as
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// sigma = radius * 0.3 + 0.6
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// The larger the radius gets, the more our gaussian blur
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// will resemble a box blur since with large sigma
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// the gaussian curve begins to lose its shape
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float sigma = 0.3f * (float) radius + 0.6f;
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// Now compute the coefficints
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// We will store some redundant values to save some math during
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// the blur calculations
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// precompute some values
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float coeff1 = 1.0f / (sqrt(2.0f * pi) * sigma);
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float coeff2 = - 1.0f / (2.0f * sigma * sigma);
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float normalizeFactor = 0.0f;
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for (int32_t r = -radius; r <= radius; r ++) {
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float floatR = (float) r;
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weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
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normalizeFactor += weights[r + radius];
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}
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//Now we need to normalize the weights because all our coefficients need to add up to one
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normalizeFactor = 1.0f / normalizeFactor;
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for (int32_t r = -radius; r <= radius; r ++) {
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weights[r + radius] *= normalizeFactor;
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}
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}
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void Blur::horizontal(float* weights, int32_t radius,
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const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
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float blurredPixel = 0.0f;
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float currentPixel = 0.0f;
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for (int32_t y = 0; y < height; y ++) {
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const uint8_t* input = source + y * width;
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uint8_t* output = dest + y * width;
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for (int32_t x = 0; x < width; x ++) {
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blurredPixel = 0.0f;
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const float* gPtr = weights;
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// Optimization for non-border pixels
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if (x > radius && x < (width - radius)) {
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const uint8_t *i = input + (x - radius);
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for (int r = -radius; r <= radius; r ++) {
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currentPixel = (float) (*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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i++;
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}
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} else {
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for (int32_t r = -radius; r <= radius; r ++) {
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// Stepping left and right away from the pixel
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int validW = x + r;
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if (validW < 0) {
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validW = 0;
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}
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if (validW > width - 1) {
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validW = width - 1;
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}
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currentPixel = (float) input[validW];
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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}
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}
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*output = (uint8_t)blurredPixel;
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output ++;
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}
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}
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}
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void Blur::vertical(float* weights, int32_t radius,
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const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
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float blurredPixel = 0.0f;
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float currentPixel = 0.0f;
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for (int32_t y = 0; y < height; y ++) {
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uint8_t* output = dest + y * width;
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for (int32_t x = 0; x < width; x ++) {
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blurredPixel = 0.0f;
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const float* gPtr = weights;
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const uint8_t* input = source + x;
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// Optimization for non-border pixels
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if (y > radius && y < (height - radius)) {
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const uint8_t *i = input + ((y - radius) * width);
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for (int32_t r = -radius; r <= radius; r ++) {
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currentPixel = (float) (*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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i += width;
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}
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} else {
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for (int32_t r = -radius; r <= radius; r ++) {
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int validH = y + r;
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// Clamp to zero and width
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if (validH < 0) {
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validH = 0;
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}
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if (validH > height - 1) {
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validH = height - 1;
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}
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const uint8_t *i = input + validH * width;
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currentPixel = (float) (*i);
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blurredPixel += currentPixel * gPtr[0];
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gPtr++;
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}
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}
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*output = (uint8_t) blurredPixel;
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output++;
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}
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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37
libs/hwui/utils/Blur.h
Normal file
37
libs/hwui/utils/Blur.h
Normal file
@ -0,0 +1,37 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_BLUR_H
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#define ANDROID_HWUI_BLUR_H
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#include <stdint.h>
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namespace android {
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namespace uirenderer {
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class Blur {
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public:
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static void generateGaussianWeights(float* weights, int32_t radius);
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static void horizontal(float* weights, int32_t radius, const uint8_t* source,
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uint8_t* dest, int32_t width, int32_t height);
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static void vertical(float* weights, int32_t radius, const uint8_t* source,
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uint8_t* dest, int32_t width, int32_t height);
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_BLUR_H
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Block a user