Add API to copy a window
Change-Id: I9bb5209010db6665be4b6f8db81a6fc1b7debc45
This commit is contained in:
@ -18,8 +18,11 @@ package android.view;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.os.Handler;
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import android.view.ViewTreeObserver.OnDrawListener;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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@ -104,6 +107,32 @@ public final class PixelCopy {
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request(source.getHolder().getSurface(), dest, listener, listenerThread);
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}
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/**
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* Requests for the display content of a {@link SurfaceView} to be copied
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* into a provided {@link Bitmap}.
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*
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* The contents of the source will be scaled to fit exactly inside the bitmap.
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* The pixel format of the source buffer will be converted, as part of the copy,
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* to fit the the bitmap's {@link Bitmap.Config}. The most recently queued buffer
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* in the SurfaceView's Surface will be used as the source of the copy.
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*
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* @param source The source from which to copy
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* @param srcRect The area of the source to copy from. If this is null
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* the copy area will be the entire surface. The rect will be clamped to
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* the bounds of the Surface.
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* @param dest The destination of the copy. The source will be scaled to
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* match the width, height, and format of this bitmap.
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* @param listener Callback for when the pixel copy request completes
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* @param listenerThread The callback will be invoked on this Handler when
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* the copy is finished.
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*/
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public static void request(@NonNull SurfaceView source, @Nullable Rect srcRect,
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@NonNull Bitmap dest, @NonNull OnPixelCopyFinishedListener listener,
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@NonNull Handler listenerThread) {
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request(source.getHolder().getSurface(), srcRect,
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dest, listener, listenerThread);
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}
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/**
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* Requests a copy of the pixels from a {@link Surface} to be copied into
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* a provided {@link Bitmap}.
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@ -122,12 +151,40 @@ public final class PixelCopy {
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*/
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public static void request(@NonNull Surface source, @NonNull Bitmap dest,
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@NonNull OnPixelCopyFinishedListener listener, @NonNull Handler listenerThread) {
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request(source, null, dest, listener, listenerThread);
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}
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/**
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* Requests a copy of the pixels at the provided {@link Rect} from
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* a {@link Surface} to be copied into a provided {@link Bitmap}.
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*
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* The contents of the source rect will be scaled to fit exactly inside the bitmap.
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* The pixel format of the source buffer will be converted, as part of the copy,
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* to fit the the bitmap's {@link Bitmap.Config}. The most recently queued buffer
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* in the Surface will be used as the source of the copy.
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*
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* @param source The source from which to copy
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* @param srcRect The area of the source to copy from. If this is null
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* the copy area will be the entire surface. The rect will be clamped to
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* the bounds of the Surface.
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* @param dest The destination of the copy. The source will be scaled to
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* match the width, height, and format of this bitmap.
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* @param listener Callback for when the pixel copy request completes
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* @param listenerThread The callback will be invoked on this Handler when
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* the copy is finished.
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*/
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public static void request(@NonNull Surface source, @Nullable Rect srcRect,
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@NonNull Bitmap dest, @NonNull OnPixelCopyFinishedListener listener,
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@NonNull Handler listenerThread) {
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validateBitmapDest(dest);
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if (!source.isValid()) {
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throw new IllegalArgumentException("Surface isn't valid, source.isValid() == false");
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}
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if (srcRect != null && srcRect.isEmpty()) {
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throw new IllegalArgumentException("sourceRect is empty");
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}
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// TODO: Make this actually async and fast and cool and stuff
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int result = ThreadedRenderer.copySurfaceInto(source, dest);
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int result = ThreadedRenderer.copySurfaceInto(source, srcRect, dest);
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listenerThread.post(new Runnable() {
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@Override
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public void run() {
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@ -136,6 +193,86 @@ public final class PixelCopy {
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});
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}
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/**
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* Requests a copy of the pixels from a {@link Window} to be copied into
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* a provided {@link Bitmap}.
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*
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* The contents of the source will be scaled to fit exactly inside the bitmap.
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* The pixel format of the source buffer will be converted, as part of the copy,
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* to fit the the bitmap's {@link Bitmap.Config}. The most recently queued buffer
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* in the Window's Surface will be used as the source of the copy.
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*
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* Note: This is limited to being able to copy from Window's with a non-null
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* DecorView. If {@link Window#peekDecorView()} is null this throws an
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* {@link IllegalArgumentException}. It will similarly throw an exception
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* if the DecorView has not yet acquired a backing surface. It is recommended
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* that {@link OnDrawListener} is used to ensure that at least one draw
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* has happened before trying to copy from the window, otherwise either
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* an {@link IllegalArgumentException} will be thrown or an error will
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* be returned to the {@link OnPixelCopyFinishedListener}.
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*
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* @param source The source from which to copy
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* @param dest The destination of the copy. The source will be scaled to
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* match the width, height, and format of this bitmap.
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* @param listener Callback for when the pixel copy request completes
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* @param listenerThread The callback will be invoked on this Handler when
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* the copy is finished.
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*/
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public static void request(@NonNull Window source, @NonNull Bitmap dest,
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@NonNull OnPixelCopyFinishedListener listener, @NonNull Handler listenerThread) {
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request(source, null, dest, listener, listenerThread);
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}
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/**
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* Requests a copy of the pixels at the provided {@link Rect} from
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* a {@link Window} to be copied into a provided {@link Bitmap}.
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*
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* The contents of the source rect will be scaled to fit exactly inside the bitmap.
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* The pixel format of the source buffer will be converted, as part of the copy,
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* to fit the the bitmap's {@link Bitmap.Config}. The most recently queued buffer
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* in the Window's Surface will be used as the source of the copy.
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*
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* Note: This is limited to being able to copy from Window's with a non-null
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* DecorView. If {@link Window#peekDecorView()} is null this throws an
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* {@link IllegalArgumentException}. It will similarly throw an exception
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* if the DecorView has not yet acquired a backing surface. It is recommended
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* that {@link OnDrawListener} is used to ensure that at least one draw
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* has happened before trying to copy from the window, otherwise either
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* an {@link IllegalArgumentException} will be thrown or an error will
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* be returned to the {@link OnPixelCopyFinishedListener}.
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*
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* @param source The source from which to copy
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* @param srcRect The area of the source to copy from. If this is null
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* the copy area will be the entire surface. The rect will be clamped to
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* the bounds of the Surface.
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* @param dest The destination of the copy. The source will be scaled to
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* match the width, height, and format of this bitmap.
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* @param listener Callback for when the pixel copy request completes
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* @param listenerThread The callback will be invoked on this Handler when
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* the copy is finished.
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*/
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public static void request(@NonNull Window source, @Nullable Rect srcRect,
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@NonNull Bitmap dest, @NonNull OnPixelCopyFinishedListener listener,
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@NonNull Handler listenerThread) {
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validateBitmapDest(dest);
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if (source == null) {
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throw new IllegalArgumentException("source is null");
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}
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if (source.peekDecorView() == null) {
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throw new IllegalArgumentException(
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"Only able to copy windows with decor views");
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}
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Surface surface = null;
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if (source.peekDecorView().getViewRootImpl() != null) {
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surface = source.peekDecorView().getViewRootImpl().mSurface;
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}
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if (surface == null || !surface.isValid()) {
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throw new IllegalArgumentException(
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"Window doesn't have a backing surface!");
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}
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request(surface, srcRect, dest, listener, listenerThread);
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}
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private static void validateBitmapDest(Bitmap bitmap) {
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// TODO: Pre-check max texture dimens if we can
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if (bitmap == null) {
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