am c748832f: Merge "Revert overdraw avoidance visualization change" into lmp-mr1-dev

* commit 'c748832f759cd7a390a32890530e854b9711eb7c':
  Revert overdraw avoidance visualization change
This commit is contained in:
Chris Craik
2014-12-17 22:11:19 +00:00
committed by Android Git Automerger
3 changed files with 13 additions and 8 deletions

View File

@ -525,7 +525,7 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
deferInfo.mergeable &= !recordingComplexClip();
deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
if (mBatches.size() &&
if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
state->mClipSideFlags != kClipSide_ConservativeFull &&
deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
// avoid overdraw by resetting drawing state + discarding drawing ops
@ -677,12 +677,13 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
for (unsigned int i = 1; i < mBatches.size(); i++) {
if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
discardDrawingBatches(i - 1);
if (CC_LIKELY(mAvoidOverdraw)) {
for (unsigned int i = 1; i < mBatches.size(); i++) {
if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
discardDrawingBatches(i - 1);
}
}
}
// NOTE: depth of the save stack at this point, before playback, should be reflected in
// FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
status |= replayBatchList(mBatches, renderer, dirty);

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@ -81,8 +81,8 @@ public:
class DeferredDisplayList {
friend class DeferStateStruct; // used to give access to allocator
public:
DeferredDisplayList(const Rect& bounds) :
mBounds(bounds) {
DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) :
mBounds(bounds), mAvoidOverdraw(avoidOverdraw) {
clear();
}
~DeferredDisplayList() { clear(); }
@ -150,6 +150,7 @@ private:
// layer space bounds of rendering
Rect mBounds;
const bool mAvoidOverdraw;
/**
* At defer time, stores the *defer time* savecount of save/saveLayer ops that were deferred, so

View File

@ -1912,7 +1912,10 @@ status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int
return status | replayStruct.mDrawGlStatus;
}
DeferredDisplayList deferredList(*currentClipRect());
// Don't avoid overdraw when visualizing, since that makes it harder to
// debug where it's coming from, and when the problem occurs.
bool avoidOverdraw = !mCaches.debugOverdraw;
DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);