am fd2d41b7: Merge "Replacing FloatMath native implementation with calls to Math"

* commit 'fd2d41b742339d278f4a66f78a7c161108985ed8':
  Replacing FloatMath native implementation with calls to Math
This commit is contained in:
Neil Fuller
2014-10-16 09:24:18 +00:00
committed by Android Git Automerger
5 changed files with 110 additions and 69 deletions

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@ -17,10 +17,13 @@
package android.util;
/**
* Math routines similar to those found in {@link java.lang.Math}. On
* versions of Android with a JIT, these are significantly slower than
* the equivalent {@code Math} functions, which should be used in preference
* to these.
* Math routines similar to those found in {@link java.lang.Math}.
*
* <p>Historically these methods were faster than the equivalent double-based
* {@link java.lang.Math} methods. On versions of Android with a JIT they
* became slower and have since been re-implemented to wrap calls to
* {@link java.lang.Math}. {@link java.lang.Math} should be used in
* preference.
*/
public class FloatMath {

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@ -80,7 +80,6 @@ LOCAL_SRC_FILES:= \
android_util_Binder.cpp \
android_util_EventLog.cpp \
android_util_Log.cpp \
android_util_FloatMath.cpp \
android_util_Process.cpp \
android_util_StringBlock.cpp \
android_util_XmlBlock.cpp \

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@ -90,8 +90,6 @@ extern int register_android_media_AudioTrack(JNIEnv *env);
extern int register_android_media_JetPlayer(JNIEnv *env);
extern int register_android_media_ToneGenerator(JNIEnv *env);
extern int register_android_util_FloatMath(JNIEnv* env);
namespace android {
/*
@ -1229,7 +1227,6 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_os_SystemClock),
REG_JNI(register_android_util_EventLog),
REG_JNI(register_android_util_Log),
REG_JNI(register_android_util_FloatMath),
REG_JNI(register_android_content_AssetManager),
REG_JNI(register_android_content_StringBlock),
REG_JNI(register_android_content_XmlBlock),

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@ -1,61 +0,0 @@
#include "jni.h"
#include <android_runtime/AndroidRuntime.h>
#include <math.h>
#include <float.h>
#include "SkTypes.h"
class MathUtilsGlue {
public:
static float FloorF(JNIEnv* env, jobject clazz, float x) {
return floorf(x);
}
static float CeilF(JNIEnv* env, jobject clazz, float x) {
return ceilf(x);
}
static float SinF(JNIEnv* env, jobject clazz, float x) {
return sinf(x);
}
static float CosF(JNIEnv* env, jobject clazz, float x) {
return cosf(x);
}
static float SqrtF(JNIEnv* env, jobject clazz, float x) {
return sqrtf(x);
}
static float ExpF(JNIEnv* env, jobject clazz, float x) {
return expf(x);
}
static float PowF(JNIEnv* env, jobject clazz, float x, float y) {
return powf(x, y);
}
static float HypotF(JNIEnv* env, jobject clazz, float x, float y) {
return hypotf(x, y);
}
};
static JNINativeMethod gMathUtilsMethods[] = {
{"floor", "(F)F", (void*) MathUtilsGlue::FloorF},
{"ceil", "(F)F", (void*) MathUtilsGlue::CeilF},
{"sin", "(F)F", (void*) MathUtilsGlue::SinF},
{"cos", "(F)F", (void*) MathUtilsGlue::CosF},
{"sqrt", "(F)F", (void*) MathUtilsGlue::SqrtF},
{"exp", "(F)F", (void*) MathUtilsGlue::ExpF},
{"pow", "(FF)F", (void*) MathUtilsGlue::PowF},
{"hypot", "(FF)F", (void*) MathUtilsGlue::HypotF},
};
int register_android_util_FloatMath(JNIEnv* env)
{
int result = android::AndroidRuntime::registerNativeMethods(env,
"android/util/FloatMath",
gMathUtilsMethods,
SK_ARRAY_COUNT(gMathUtilsMethods));
return result;
}

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@ -0,0 +1,103 @@
package android.util;
import com.google.caliper.Param;
import com.google.caliper.Runner;
import com.google.caliper.SimpleBenchmark;
import android.util.FloatMath;
import dalvik.system.VMDebug;
public class FloatMathBenchmark extends SimpleBenchmark {
public float timeFloatMathCeil(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.ceil(100.123f);
}
return f;
}
public float timeFloatMathCeil_math(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += (float) Math.ceil(100.123f);
}
return f;
}
public float timeFloatMathCos(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.cos(100.123f);
}
return f;
}
public float timeFloatMathExp(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.exp(100.123f);
}
return f;
}
public float timeFloatMathFloor(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.floor(100.123f);
}
return f;
}
public float timeFloatMathHypot(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.hypot(100.123f, 100.123f);
}
return f;
}
public float timeFloatMathPow(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.pow(10.123f, 10.123f);
}
return f;
}
public float timeFloatMathSin(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.sin(100.123f);
}
return f;
}
public float timeFloatMathSqrt(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.sqrt(100.123f);
}
return f;
}
public float timeFloatMathSqrt_math(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += (float) Math.sqrt(100.123f);
}
return f;
}
}