Fix 3381324: Restart ripples when the user moves away from the edge.
This changes the behavior of WaveView to start waves again when the user moves the halo back towards the center. Change-Id: Ia3b8fbd091e90e83e0c34b98a3060d3236191d7a
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@ -83,6 +83,8 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
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private DrawableHolder mUnlockHalo;
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private int mLockState = STATE_RESET_LOCK;
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private int mGrabbedState = OnTriggerListener.NO_HANDLE;
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private boolean mWavesRunning;
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private boolean mFinishWaves;
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public WaveView(Context context) {
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this(context, null);
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@ -241,6 +243,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
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case STATE_READY:
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if (DBG) Log.v(TAG, "State READY");
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mWaveTimerDelay = WAVE_DELAY;
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break;
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case STATE_START_ATTEMPT:
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@ -264,14 +267,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
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mUnlockRing.addAnimTo(DURATION, 0, "scaleY", 1.0f, true);
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mUnlockRing.addAnimTo(DURATION, 0, "alpha", 1.0f, true);
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postDelayed(mAddWaveAction, mWaveTimerDelay);
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mLockState = STATE_ATTEMPTING;
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break;
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case STATE_ATTEMPTING:
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if (DBG) Log.v(TAG, "State ATTEMPTING (fingerDown = " + fingerDown + ")");
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if (dragDistance > mSnapRadius) {
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mFinishWaves = true; // don't start any more waves.
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if (fingerDown) {
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mUnlockHalo.addAnimTo(0, 0, "x", ringX, true);
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mUnlockHalo.addAnimTo(0, 0, "y", ringY, true);
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@ -283,6 +285,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
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mLockState = STATE_UNLOCK_ATTEMPT;
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}
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} else {
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// If waves have stopped, we need to kick them off again...
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if (!mWavesRunning) {
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mWavesRunning = true;
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mFinishWaves = false;
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// mWaveTimerDelay = WAVE_DELAY;
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postDelayed(mAddWaveAction, mWaveTimerDelay);
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}
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mUnlockHalo.addAnimTo(0, 0, "x", mouseX, true);
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mUnlockHalo.addAnimTo(0, 0, "y", mouseY, true);
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mUnlockHalo.addAnimTo(0, 0, "scaleX", 1.0f, true);
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@ -429,10 +438,15 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
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mCurrentWave = (mCurrentWave+1) % mWaveCount;
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if (DBG) Log.v(TAG, "WaveTimerDelay: start new wave in " + mWaveTimerDelay);
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postDelayed(mAddWaveAction, mWaveTimerDelay);
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} else {
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mWaveTimerDelay += DELAY_INCREMENT2;
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}
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if (mFinishWaves) {
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// sentinel used to restart the waves after they've stopped
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mWavesRunning = false;
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} else {
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postDelayed(mAddWaveAction, mWaveTimerDelay);
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}
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}
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};
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