Fix 3381324: Restart ripples when the user moves away from the edge.

This changes the behavior of WaveView to start waves again when
the user moves the halo back towards the center.

Change-Id: Ia3b8fbd091e90e83e0c34b98a3060d3236191d7a
This commit is contained in:
Jim Miller
2011-01-26 19:02:32 -08:00
parent ee37ab8dce
commit 8996cf071a

View File

@ -83,6 +83,8 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
private DrawableHolder mUnlockHalo;
private int mLockState = STATE_RESET_LOCK;
private int mGrabbedState = OnTriggerListener.NO_HANDLE;
private boolean mWavesRunning;
private boolean mFinishWaves;
public WaveView(Context context) {
this(context, null);
@ -241,6 +243,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
case STATE_READY:
if (DBG) Log.v(TAG, "State READY");
mWaveTimerDelay = WAVE_DELAY;
break;
case STATE_START_ATTEMPT:
@ -264,14 +267,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
mUnlockRing.addAnimTo(DURATION, 0, "scaleY", 1.0f, true);
mUnlockRing.addAnimTo(DURATION, 0, "alpha", 1.0f, true);
postDelayed(mAddWaveAction, mWaveTimerDelay);
mLockState = STATE_ATTEMPTING;
break;
case STATE_ATTEMPTING:
if (DBG) Log.v(TAG, "State ATTEMPTING (fingerDown = " + fingerDown + ")");
if (dragDistance > mSnapRadius) {
mFinishWaves = true; // don't start any more waves.
if (fingerDown) {
mUnlockHalo.addAnimTo(0, 0, "x", ringX, true);
mUnlockHalo.addAnimTo(0, 0, "y", ringY, true);
@ -283,6 +285,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
mLockState = STATE_UNLOCK_ATTEMPT;
}
} else {
// If waves have stopped, we need to kick them off again...
if (!mWavesRunning) {
mWavesRunning = true;
mFinishWaves = false;
// mWaveTimerDelay = WAVE_DELAY;
postDelayed(mAddWaveAction, mWaveTimerDelay);
}
mUnlockHalo.addAnimTo(0, 0, "x", mouseX, true);
mUnlockHalo.addAnimTo(0, 0, "y", mouseY, true);
mUnlockHalo.addAnimTo(0, 0, "scaleX", 1.0f, true);
@ -429,10 +438,15 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
mCurrentWave = (mCurrentWave+1) % mWaveCount;
if (DBG) Log.v(TAG, "WaveTimerDelay: start new wave in " + mWaveTimerDelay);
postDelayed(mAddWaveAction, mWaveTimerDelay);
} else {
mWaveTimerDelay += DELAY_INCREMENT2;
}
if (mFinishWaves) {
// sentinel used to restart the waves after they've stopped
mWavesRunning = false;
} else {
postDelayed(mAddWaveAction, mWaveTimerDelay);
}
}
};