Fix the simulator build.
Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
This commit is contained in:
63
libs/hwui/OpenGLRenderer.cpp
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63
libs/hwui/OpenGLRenderer.cpp
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <SkXfermode.h>
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#include "OpenGLRenderer.h"
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#include "Matrix.h"
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namespace android {
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OpenGLRenderer::OpenGLRenderer() {
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LOGD("Create OpenGLRenderer");
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}
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OpenGLRenderer::~OpenGLRenderer() {
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LOGD("Destroy OpenGLRenderer");
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}
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void OpenGLRenderer::setViewport(int width, int height) {
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glViewport(0, 0, width, height);
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mat4 ortho;
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ortho.loadOrtho(0, width, height, 0, 0, 1);
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ortho.copyTo(mOrthoMatrix);
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}
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void OpenGLRenderer::prepare() {
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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}
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void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
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LOGD("Drawing color");
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}
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}; // namespace android
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