Use SoundPool instead of Ringtone.

The lock screen was using Ringtone for the lock/unlock sounds, which
meant two new MediaPlayers were created every time a sound needed to
be played. In addition, the Ringtone was assigned to a local variable,
which means it could go be garbage collected and finalized while it
was still playing.
For short sounds that need to be played repeatedly, SoundPool is a
better option anyway, so use that instead.
b/5382634

Change-Id: I8794cbb24604fa7c03032bd5e32ceab37a858054
This commit is contained in:
Marco Nelissen
2011-09-29 12:49:17 -07:00
committed by Amith Yamasani
parent a0c39e28e5
commit 803ce0f9fd

View File

@ -31,9 +31,7 @@ import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.media.AudioManager;
import android.media.Ringtone;
import android.media.RingtoneManager;
import android.net.Uri;
import android.media.SoundPool;
import android.os.Handler;
import android.os.LocalPowerManager;
import android.os.Message;
@ -253,6 +251,11 @@ public class KeyguardViewMediator implements KeyguardViewCallback,
private boolean mWaitingUntilKeyguardVisible = false;
private LockPatternUtils mLockPatternUtils;
private SoundPool mLockSounds;
private int mLockSoundId;
private int mUnlockSoundId;
private int mLockSoundStreamId;
public KeyguardViewMediator(Context context, PhoneWindowManager callback,
LocalPowerManager powerManager) {
mContext = context;
@ -298,6 +301,22 @@ public class KeyguardViewMediator implements KeyguardViewCallback,
final ContentResolver cr = mContext.getContentResolver();
mShowLockIcon = (Settings.System.getInt(cr, "show_status_bar_lock", 0) == 1);
mLockSounds = new SoundPool(1, AudioManager.STREAM_SYSTEM, 0);
String soundPath = Settings.System.getString(cr, Settings.System.LOCK_SOUND);
if (soundPath != null) {
mLockSoundId = mLockSounds.load(soundPath, 1);
}
if (soundPath == null || mLockSoundId == 0) {
if (DEBUG) Log.d(TAG, "failed to load sound from " + soundPath);
}
soundPath = Settings.System.getString(cr, Settings.System.UNLOCK_SOUND);
if (soundPath != null) {
mUnlockSoundId = mLockSounds.load(soundPath, 1);
}
if (soundPath == null || mUnlockSoundId == 0) {
if (DEBUG) Log.d(TAG, "failed to load sound from " + soundPath);
}
}
/**
@ -1044,28 +1063,11 @@ public class KeyguardViewMediator implements KeyguardViewCallback,
final ContentResolver cr = mContext.getContentResolver();
if (Settings.System.getInt(cr, Settings.System.LOCKSCREEN_SOUNDS_ENABLED, 1) == 1)
{
final String whichSound = locked
? Settings.System.LOCK_SOUND
: Settings.System.UNLOCK_SOUND;
final String soundPath = Settings.System.getString(cr, whichSound);
if (soundPath != null) {
final Uri soundUri = Uri.parse("file://" + soundPath);
if (soundUri != null) {
final Ringtone sfx = RingtoneManager.getRingtone(mContext, soundUri);
if (sfx != null) {
sfx.setStreamType(AudioManager.STREAM_SYSTEM);
sfx.play();
} else {
if (DEBUG) Log.d(TAG, "playSounds: failed to load ringtone from uri: "
+ soundUri);
}
} else {
if (DEBUG) Log.d(TAG, "playSounds: could not parse Uri: " + soundPath);
}
} else {
if (DEBUG) Log.d(TAG, "playSounds: whichSound = " + whichSound
+ "; soundPath was null");
}
final int whichSound = locked
? mLockSoundId
: mUnlockSoundId;
mLockSounds.stop(mLockSoundStreamId);
mLockSoundStreamId = mLockSounds.play(whichSound, 1.0f, 1.0f, 1, 0, 1.0f);
}
}