Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
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@ -34,14 +34,6 @@ public class SimpleMesh extends BaseObj {
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mID = id;
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}
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public void destroy() {
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if(mDestroyed) {
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throw new IllegalStateException("Object already destroyed.");
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}
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mDestroyed = true;
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mRS.nSimpleMeshDestroy(mID);
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}
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public void bindVertexAllocation(Allocation a, int slot) {
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mRS.nSimpleMeshBindVertex(mID, a.mID, slot);
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}
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