Merge "Move the pendingTransaction stuff into BLASTSyncEngine" into tm-dev

This commit is contained in:
Evan Rosky 2022-03-23 23:13:01 +00:00 committed by Android (Google) Code Review
commit 7ca26cc4d7
4 changed files with 104 additions and 150 deletions

View File

@ -3439,12 +3439,6 @@
"group": "WM_ERROR",
"at": "com\/android\/server\/wm\/WindowManagerService.java"
},
"1333520287": {
"message": "Creating PendingTransition: %s",
"level": "VERBOSE",
"group": "WM_DEBUG_WINDOW_TRANSITIONS",
"at": "com\/android\/server\/wm\/TransitionController.java"
},
"1335791109": {
"message": "createSurface %s: mDrawState=DRAW_PENDING",
"level": "INFO",
@ -3739,6 +3733,12 @@
"group": "WM_DEBUG_IME",
"at": "com\/android\/server\/wm\/InsetsStateController.java"
},
"1667162379": {
"message": "Creating Pending Transition: %s",
"level": "VERBOSE",
"group": "WM_DEBUG_WINDOW_TRANSITIONS",
"at": "com\/android\/server\/wm\/WindowOrganizerController.java"
},
"1670933628": {
"message": " Setting allReady override",
"level": "VERBOSE",
@ -3793,6 +3793,12 @@
"group": "WM_ERROR",
"at": "com\/android\/server\/wm\/WindowManagerService.java"
},
"1730300180": {
"message": "PendingStartTransaction found",
"level": "VERBOSE",
"group": "WM_DEBUG_SYNC_ENGINE",
"at": "com\/android\/server\/wm\/BLASTSyncEngine.java"
},
"1739298851": {
"message": "removeWindowToken: Attempted to remove token: %s for non-exiting displayId=%d",
"level": "WARN",
@ -4105,12 +4111,6 @@
"group": "WM_DEBUG_BOOT",
"at": "com\/android\/server\/wm\/WindowManagerService.java"
},
"2034988903": {
"message": "PendingStartTransaction found",
"level": "VERBOSE",
"group": "WM_DEBUG_WINDOW_TRANSITIONS",
"at": "com\/android\/server\/wm\/WindowOrganizerController.java"
},
"2039056415": {
"message": "Found matching affinity candidate!",
"level": "DEBUG",

View File

@ -30,6 +30,8 @@ import android.view.SurfaceControl;
import com.android.internal.annotations.VisibleForTesting;
import com.android.internal.protolog.common.ProtoLog;
import java.util.ArrayList;
/**
* Utility class for collecting WindowContainers that will merge transactions.
* For example to use to synchronously resize all the children of a window container
@ -64,9 +66,17 @@ class BLASTSyncEngine {
void onTransactionReady(int mSyncId, SurfaceControl.Transaction transaction);
}
interface SyncEngineListener {
/** Called when there is no more active sync set. */
void onSyncEngineFree();
/**
* Represents the desire to make a {@link BLASTSyncEngine.SyncGroup} while another is active.
*
* @see #queueSyncSet
*/
private static class PendingSyncSet {
/** Called immediately when the {@link BLASTSyncEngine} is free. */
private Runnable mStartSync;
/** Posted to the main handler after {@link #mStartSync} is called. */
private Runnable mApplySync;
}
/**
@ -142,8 +152,21 @@ class BLASTSyncEngine {
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
mActiveSyncs.remove(mSyncId);
mWm.mH.removeCallbacks(mOnTimeout);
if (mSyncEngineListener != null && mActiveSyncs.size() == 0) {
mSyncEngineListener.onSyncEngineFree();
// Immediately start the next pending sync-transaction if there is one.
if (mActiveSyncs.size() == 0 && !mPendingSyncSets.isEmpty()) {
ProtoLog.v(WM_DEBUG_SYNC_ENGINE, "PendingStartTransaction found");
final PendingSyncSet pt = mPendingSyncSets.remove(0);
pt.mStartSync.run();
if (mActiveSyncs.size() == 0) {
throw new IllegalStateException("Pending Sync Set didn't start a sync.");
}
// Post this so that the now-playing transition setup isn't interrupted.
mWm.mH.post(() -> {
synchronized (mWm.mGlobalLock) {
pt.mApplySync.run();
}
});
}
}
@ -183,17 +206,18 @@ class BLASTSyncEngine {
private final WindowManagerService mWm;
private int mNextSyncId = 0;
private final SparseArray<SyncGroup> mActiveSyncs = new SparseArray<>();
private SyncEngineListener mSyncEngineListener;
/**
* A queue of pending sync-sets waiting for their turn to run.
*
* @see #queueSyncSet
*/
private final ArrayList<PendingSyncSet> mPendingSyncSets = new ArrayList<>();
BLASTSyncEngine(WindowManagerService wms) {
mWm = wms;
}
/** Sets listener listening to whether the sync engine is free. */
void setSyncEngineListener(SyncEngineListener listener) {
mSyncEngineListener = listener;
}
/**
* Prepares a {@link SyncGroup} that is not active yet. Caller must call {@link #startSyncSet}
* before calling {@link #addToSyncSet(int, WindowContainer)} on any {@link WindowContainer}.
@ -275,4 +299,31 @@ class BLASTSyncEngine {
mActiveSyncs.valueAt(i).onSurfacePlacement();
}
}
/**
* Queues a sync operation onto this engine. It will wait until any current/prior sync-sets
* have finished to run. This is needed right now because currently {@link BLASTSyncEngine}
* only supports 1 sync at a time.
*
* Code-paths should avoid using this unless absolutely necessary. Usually, we use this for
* difficult edge-cases that we hope to clean-up later.
*
* @param startSync will be called immediately when the {@link BLASTSyncEngine} is free to
* "reserve" the {@link BLASTSyncEngine} by calling one of the
* {@link BLASTSyncEngine#startSyncSet} variants.
* @param applySync will be posted to the main handler after {@code startSync} has been
* called. This is posted so that it doesn't interrupt any clean-up for the
* prior sync-set.
*/
void queueSyncSet(@NonNull Runnable startSync, @NonNull Runnable applySync) {
final PendingSyncSet pt = new PendingSyncSet();
pt.mStartSync = startSync;
pt.mApplySync = applySync;
mPendingSyncSets.add(pt);
}
/** @return {@code true} if there are any sync-sets waiting to start. */
boolean hasPendingSyncSets() {
return !mPendingSyncSets.isEmpty();
}
}

View File

@ -99,9 +99,6 @@ class TransitionController {
// TODO(b/188595497): remove when not needed.
final StatusBarManagerInternal mStatusBar;
/** Pending transitions from Shell that are waiting the SyncEngine to be free. */
private final ArrayList<PendingStartTransition> mPendingTransitions = new ArrayList<>();
TransitionController(ActivityTaskManagerService atm,
TaskSnapshotController taskSnapshotController) {
mAtm = atm;
@ -146,7 +143,7 @@ class TransitionController {
}
/** Starts Collecting */
private void moveToCollecting(@NonNull Transition transition) {
void moveToCollecting(@NonNull Transition transition) {
if (mCollectingTransition != null) {
throw new IllegalStateException("Simultaneous transition collection not supported.");
}
@ -160,26 +157,6 @@ class TransitionController {
dispatchLegacyAppTransitionPending();
}
/** Creates a transition representation but doesn't start collecting. */
@NonNull
PendingStartTransition createPendingTransition(@WindowManager.TransitionType int type) {
if (mTransitionPlayer == null) {
throw new IllegalStateException("Shell Transitions not enabled");
}
final PendingStartTransition out = new PendingStartTransition(new Transition(type,
0 /* flags */, this, mAtm.mWindowManager.mSyncEngine));
mPendingTransitions.add(out);
// We want to start collecting immediately when the engine is free, otherwise it may
// be busy again.
out.setStartSync(() -> {
mPendingTransitions.remove(out);
moveToCollecting(out.mTransition);
});
ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS, "Creating PendingTransition: %s",
out.mTransition);
return out;
}
void registerTransitionPlayer(@Nullable ITransitionPlayer player,
@Nullable IApplicationThread appThread) {
try {
@ -601,24 +578,16 @@ class TransitionController {
if (!mPlayingTransitions.isEmpty()) {
state = LEGACY_STATE_RUNNING;
} else if ((mCollectingTransition != null && mCollectingTransition.getLegacyIsReady())
|| !mPendingTransitions.isEmpty()) {
// The transition may not be "ready", but we have transition waiting to start, so it
// can't be IDLE for test purpose. Ideally, we should have a STATE_COLLECTING.
|| mAtm.mWindowManager.mSyncEngine.hasPendingSyncSets()) {
// The transition may not be "ready", but we have a sync-transaction waiting to start.
// Usually the pending transaction is for a transition, so assuming that is the case,
// we can't be IDLE for test purposes. Ideally, we should have a STATE_COLLECTING.
state = LEGACY_STATE_READY;
}
proto.write(AppTransitionProto.APP_TRANSITION_STATE, state);
proto.end(token);
}
/** Represents a startTransition call made while there is other active BLAST SyncGroup. */
class PendingStartTransition extends WindowOrganizerController.PendingTransaction {
final Transition mTransition;
PendingStartTransition(Transition transition) {
mTransition = transition;
}
}
static class TransitionMetricsReporter extends ITransitionMetricsReporter.Stub {
private final ArrayMap<IBinder, LongConsumer> mMetricConsumers = new ArrayMap<>();

View File

@ -99,7 +99,7 @@ import java.util.function.IntSupplier;
* @see android.window.WindowOrganizer
*/
class WindowOrganizerController extends IWindowOrganizerController.Stub
implements BLASTSyncEngine.TransactionReadyListener, BLASTSyncEngine.SyncEngineListener {
implements BLASTSyncEngine.TransactionReadyListener {
private static final String TAG = "WindowOrganizerController";
@ -122,21 +122,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
private final HashMap<Integer, IWindowContainerTransactionCallback>
mTransactionCallbacksByPendingSyncId = new HashMap();
/**
* A queue of transaction waiting for their turn to sync. Currently {@link BLASTSyncEngine} only
* supports 1 sync at a time, so we have to queue them.
*
* WMCore has enough information to ensure that it won't end up collecting multiple transitions
* in parallel by itself; however, Shell can start transitions/apply sync transaction at
* arbitrary times via {@link WindowOrganizerController#startTransition} and
* {@link WindowOrganizerController#applySyncTransaction}, so we have to support those coming in
* at any time (even while already syncing).
*
* This is really just a back-up for unrealistic situations (eg. during tests). In practice,
* this shouldn't ever happen.
*/
private final ArrayList<PendingTransaction> mPendingTransactions = new ArrayList<>();
final TaskOrganizerController mTaskOrganizerController;
final DisplayAreaOrganizerController mDisplayAreaOrganizerController;
final TaskFragmentOrganizerController mTaskFragmentOrganizerController;
@ -160,7 +145,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
void setWindowManager(WindowManagerService wms) {
mTransitionController = new TransitionController(mService, wms.mTaskSnapshotController);
mTransitionController.registerLegacyListener(wms.mActivityManagerAppTransitionNotifier);
wms.mSyncEngine.setSyncEngineListener(this);
}
TransitionController getTransitionController() {
@ -231,16 +215,12 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
} else {
// Because the BLAST engine only supports one sync at a time, queue the
// transaction.
final PendingTransaction pt = new PendingTransaction();
// Start sync group immediately when the SyncEngine is free.
pt.setStartSync(() ->
mService.mWindowManager.mSyncEngine.startSyncSet(syncGroup));
// Those will be post so that it won't interrupt ongoing transition.
pt.setStartTransaction(() -> {
applyTransaction(t, syncId, null /*transition*/, caller);
setSyncReady(syncId);
});
mPendingTransactions.add(pt);
mService.mWindowManager.mSyncEngine.queueSyncSet(
() -> mService.mWindowManager.mSyncEngine.startSyncSet(syncGroup),
() -> {
applyTransaction(t, syncId, null /*transition*/, caller);
setSyncReady(syncId);
});
}
return syncId;
}
@ -283,19 +263,24 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
// transition starts collecting. This should almost never happen except during
// tests.
if (mService.mWindowManager.mSyncEngine.hasActiveSync()) {
Slog.e(TAG, "startTransition() while one is already collecting.");
final TransitionController.PendingStartTransition pt =
mTransitionController.createPendingTransition(type);
// Those will be post so that it won't interrupt ongoing transition.
pt.setStartTransaction(() -> {
pt.mTransition.start();
applyTransaction(wct, -1 /*syncId*/, pt.mTransition, caller);
if (needsSetReady) {
pt.mTransition.setAllReady();
}
});
mPendingTransactions.add(pt);
return pt.mTransition;
Slog.w(TAG, "startTransition() while one is already collecting.");
final Transition nextTransition = new Transition(type, 0 /* flags */,
mTransitionController, mService.mWindowManager.mSyncEngine);
ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS,
"Creating Pending Transition: %s", nextTransition);
mService.mWindowManager.mSyncEngine.queueSyncSet(
// Make sure to collect immediately to prevent another transition
// from sneaking in before it. Note: moveToCollecting internally
// calls startSyncSet.
() -> mTransitionController.moveToCollecting(nextTransition),
() -> {
nextTransition.start();
applyTransaction(wct, -1 /*syncId*/, nextTransition, caller);
if (needsSetReady) {
nextTransition.setAllReady();
}
});
return nextTransition;
}
transition = mTransitionController.createTransition(type);
}
@ -1197,23 +1182,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
mTransactionCallbacksByPendingSyncId.remove(syncId);
}
@Override
public void onSyncEngineFree() {
if (mPendingTransactions.isEmpty()) {
return;
}
ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS, "PendingStartTransaction found");
final PendingTransaction pt = mPendingTransactions.remove(0);
pt.startSync();
// Post this so that the now-playing transition setup isn't interrupted.
mService.mH.post(() -> {
synchronized (mGlobalLock) {
pt.startTransaction();
}
});
}
@Override
public void registerTransitionPlayer(ITransitionPlayer player) {
enforceTaskPermission("registerTransitionPlayer()");
@ -1563,38 +1531,4 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
+ result + " when starting " + intent);
}
}
/**
* Represents a sync {@link WindowContainerTransaction} call made while there is other active
* {@link BLASTSyncEngine.SyncGroup}.
*/
static class PendingTransaction {
private Runnable mStartSync;
private Runnable mStartTransaction;
/**
* The callback will be called immediately when the {@link BLASTSyncEngine} is free. One
* should call {@link BLASTSyncEngine#startSyncSet(BLASTSyncEngine.SyncGroup)} here to
* reserve the {@link BLASTSyncEngine}.
*/
void setStartSync(@NonNull Runnable callback) {
mStartSync = callback;
}
/**
* The callback will be post to the main handler after the {@link BLASTSyncEngine} is free
* to apply the pending {@link WindowContainerTransaction}.
*/
void setStartTransaction(@NonNull Runnable callback) {
mStartTransaction = callback;
}
private void startSync() {
mStartSync.run();
}
private void startTransaction() {
mStartTransaction.run();
}
}
}