Merge "Move the pendingTransaction stuff into BLASTSyncEngine" into tm-dev
This commit is contained in:
commit
7ca26cc4d7
@ -3439,12 +3439,6 @@
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"group": "WM_ERROR",
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"at": "com\/android\/server\/wm\/WindowManagerService.java"
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},
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"1333520287": {
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"message": "Creating PendingTransition: %s",
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"level": "VERBOSE",
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"group": "WM_DEBUG_WINDOW_TRANSITIONS",
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"at": "com\/android\/server\/wm\/TransitionController.java"
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},
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"1335791109": {
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"message": "createSurface %s: mDrawState=DRAW_PENDING",
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"level": "INFO",
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@ -3739,6 +3733,12 @@
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"group": "WM_DEBUG_IME",
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"at": "com\/android\/server\/wm\/InsetsStateController.java"
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},
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"1667162379": {
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"message": "Creating Pending Transition: %s",
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"level": "VERBOSE",
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"group": "WM_DEBUG_WINDOW_TRANSITIONS",
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"at": "com\/android\/server\/wm\/WindowOrganizerController.java"
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},
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"1670933628": {
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"message": " Setting allReady override",
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"level": "VERBOSE",
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@ -3793,6 +3793,12 @@
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"group": "WM_ERROR",
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"at": "com\/android\/server\/wm\/WindowManagerService.java"
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},
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"1730300180": {
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"message": "PendingStartTransaction found",
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"level": "VERBOSE",
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"group": "WM_DEBUG_SYNC_ENGINE",
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"at": "com\/android\/server\/wm\/BLASTSyncEngine.java"
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},
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"1739298851": {
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"message": "removeWindowToken: Attempted to remove token: %s for non-exiting displayId=%d",
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"level": "WARN",
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@ -4105,12 +4111,6 @@
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"group": "WM_DEBUG_BOOT",
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"at": "com\/android\/server\/wm\/WindowManagerService.java"
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},
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"2034988903": {
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"message": "PendingStartTransaction found",
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"level": "VERBOSE",
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"group": "WM_DEBUG_WINDOW_TRANSITIONS",
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"at": "com\/android\/server\/wm\/WindowOrganizerController.java"
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},
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"2039056415": {
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"message": "Found matching affinity candidate!",
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"level": "DEBUG",
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@ -30,6 +30,8 @@ import android.view.SurfaceControl;
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import com.android.internal.annotations.VisibleForTesting;
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import com.android.internal.protolog.common.ProtoLog;
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import java.util.ArrayList;
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/**
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* Utility class for collecting WindowContainers that will merge transactions.
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* For example to use to synchronously resize all the children of a window container
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@ -64,9 +66,17 @@ class BLASTSyncEngine {
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void onTransactionReady(int mSyncId, SurfaceControl.Transaction transaction);
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}
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interface SyncEngineListener {
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/** Called when there is no more active sync set. */
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void onSyncEngineFree();
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/**
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* Represents the desire to make a {@link BLASTSyncEngine.SyncGroup} while another is active.
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*
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* @see #queueSyncSet
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*/
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private static class PendingSyncSet {
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/** Called immediately when the {@link BLASTSyncEngine} is free. */
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private Runnable mStartSync;
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/** Posted to the main handler after {@link #mStartSync} is called. */
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private Runnable mApplySync;
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}
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/**
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@ -142,8 +152,21 @@ class BLASTSyncEngine {
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Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
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mActiveSyncs.remove(mSyncId);
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mWm.mH.removeCallbacks(mOnTimeout);
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if (mSyncEngineListener != null && mActiveSyncs.size() == 0) {
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mSyncEngineListener.onSyncEngineFree();
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// Immediately start the next pending sync-transaction if there is one.
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if (mActiveSyncs.size() == 0 && !mPendingSyncSets.isEmpty()) {
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ProtoLog.v(WM_DEBUG_SYNC_ENGINE, "PendingStartTransaction found");
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final PendingSyncSet pt = mPendingSyncSets.remove(0);
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pt.mStartSync.run();
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if (mActiveSyncs.size() == 0) {
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throw new IllegalStateException("Pending Sync Set didn't start a sync.");
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}
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// Post this so that the now-playing transition setup isn't interrupted.
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mWm.mH.post(() -> {
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synchronized (mWm.mGlobalLock) {
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pt.mApplySync.run();
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}
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});
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}
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}
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@ -183,17 +206,18 @@ class BLASTSyncEngine {
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private final WindowManagerService mWm;
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private int mNextSyncId = 0;
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private final SparseArray<SyncGroup> mActiveSyncs = new SparseArray<>();
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private SyncEngineListener mSyncEngineListener;
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/**
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* A queue of pending sync-sets waiting for their turn to run.
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*
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* @see #queueSyncSet
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*/
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private final ArrayList<PendingSyncSet> mPendingSyncSets = new ArrayList<>();
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BLASTSyncEngine(WindowManagerService wms) {
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mWm = wms;
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}
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/** Sets listener listening to whether the sync engine is free. */
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void setSyncEngineListener(SyncEngineListener listener) {
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mSyncEngineListener = listener;
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}
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/**
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* Prepares a {@link SyncGroup} that is not active yet. Caller must call {@link #startSyncSet}
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* before calling {@link #addToSyncSet(int, WindowContainer)} on any {@link WindowContainer}.
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@ -275,4 +299,31 @@ class BLASTSyncEngine {
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mActiveSyncs.valueAt(i).onSurfacePlacement();
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}
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}
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/**
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* Queues a sync operation onto this engine. It will wait until any current/prior sync-sets
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* have finished to run. This is needed right now because currently {@link BLASTSyncEngine}
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* only supports 1 sync at a time.
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*
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* Code-paths should avoid using this unless absolutely necessary. Usually, we use this for
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* difficult edge-cases that we hope to clean-up later.
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*
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* @param startSync will be called immediately when the {@link BLASTSyncEngine} is free to
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* "reserve" the {@link BLASTSyncEngine} by calling one of the
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* {@link BLASTSyncEngine#startSyncSet} variants.
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* @param applySync will be posted to the main handler after {@code startSync} has been
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* called. This is posted so that it doesn't interrupt any clean-up for the
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* prior sync-set.
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*/
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void queueSyncSet(@NonNull Runnable startSync, @NonNull Runnable applySync) {
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final PendingSyncSet pt = new PendingSyncSet();
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pt.mStartSync = startSync;
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pt.mApplySync = applySync;
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mPendingSyncSets.add(pt);
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}
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/** @return {@code true} if there are any sync-sets waiting to start. */
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boolean hasPendingSyncSets() {
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return !mPendingSyncSets.isEmpty();
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}
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}
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@ -99,9 +99,6 @@ class TransitionController {
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// TODO(b/188595497): remove when not needed.
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final StatusBarManagerInternal mStatusBar;
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/** Pending transitions from Shell that are waiting the SyncEngine to be free. */
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private final ArrayList<PendingStartTransition> mPendingTransitions = new ArrayList<>();
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TransitionController(ActivityTaskManagerService atm,
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TaskSnapshotController taskSnapshotController) {
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mAtm = atm;
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@ -146,7 +143,7 @@ class TransitionController {
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}
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/** Starts Collecting */
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private void moveToCollecting(@NonNull Transition transition) {
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void moveToCollecting(@NonNull Transition transition) {
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if (mCollectingTransition != null) {
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throw new IllegalStateException("Simultaneous transition collection not supported.");
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}
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@ -160,26 +157,6 @@ class TransitionController {
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dispatchLegacyAppTransitionPending();
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}
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/** Creates a transition representation but doesn't start collecting. */
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@NonNull
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PendingStartTransition createPendingTransition(@WindowManager.TransitionType int type) {
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if (mTransitionPlayer == null) {
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throw new IllegalStateException("Shell Transitions not enabled");
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}
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final PendingStartTransition out = new PendingStartTransition(new Transition(type,
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0 /* flags */, this, mAtm.mWindowManager.mSyncEngine));
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mPendingTransitions.add(out);
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// We want to start collecting immediately when the engine is free, otherwise it may
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// be busy again.
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out.setStartSync(() -> {
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mPendingTransitions.remove(out);
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moveToCollecting(out.mTransition);
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});
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ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS, "Creating PendingTransition: %s",
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out.mTransition);
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return out;
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}
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void registerTransitionPlayer(@Nullable ITransitionPlayer player,
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@Nullable IApplicationThread appThread) {
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try {
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@ -601,24 +578,16 @@ class TransitionController {
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if (!mPlayingTransitions.isEmpty()) {
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state = LEGACY_STATE_RUNNING;
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} else if ((mCollectingTransition != null && mCollectingTransition.getLegacyIsReady())
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|| !mPendingTransitions.isEmpty()) {
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// The transition may not be "ready", but we have transition waiting to start, so it
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// can't be IDLE for test purpose. Ideally, we should have a STATE_COLLECTING.
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|| mAtm.mWindowManager.mSyncEngine.hasPendingSyncSets()) {
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// The transition may not be "ready", but we have a sync-transaction waiting to start.
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// Usually the pending transaction is for a transition, so assuming that is the case,
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// we can't be IDLE for test purposes. Ideally, we should have a STATE_COLLECTING.
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state = LEGACY_STATE_READY;
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}
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proto.write(AppTransitionProto.APP_TRANSITION_STATE, state);
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proto.end(token);
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}
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/** Represents a startTransition call made while there is other active BLAST SyncGroup. */
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class PendingStartTransition extends WindowOrganizerController.PendingTransaction {
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final Transition mTransition;
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PendingStartTransition(Transition transition) {
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mTransition = transition;
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}
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}
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static class TransitionMetricsReporter extends ITransitionMetricsReporter.Stub {
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private final ArrayMap<IBinder, LongConsumer> mMetricConsumers = new ArrayMap<>();
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@ -99,7 +99,7 @@ import java.util.function.IntSupplier;
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* @see android.window.WindowOrganizer
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*/
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class WindowOrganizerController extends IWindowOrganizerController.Stub
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implements BLASTSyncEngine.TransactionReadyListener, BLASTSyncEngine.SyncEngineListener {
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implements BLASTSyncEngine.TransactionReadyListener {
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private static final String TAG = "WindowOrganizerController";
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@ -122,21 +122,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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private final HashMap<Integer, IWindowContainerTransactionCallback>
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mTransactionCallbacksByPendingSyncId = new HashMap();
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/**
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* A queue of transaction waiting for their turn to sync. Currently {@link BLASTSyncEngine} only
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* supports 1 sync at a time, so we have to queue them.
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*
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* WMCore has enough information to ensure that it won't end up collecting multiple transitions
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* in parallel by itself; however, Shell can start transitions/apply sync transaction at
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* arbitrary times via {@link WindowOrganizerController#startTransition} and
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* {@link WindowOrganizerController#applySyncTransaction}, so we have to support those coming in
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* at any time (even while already syncing).
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*
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* This is really just a back-up for unrealistic situations (eg. during tests). In practice,
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* this shouldn't ever happen.
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*/
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private final ArrayList<PendingTransaction> mPendingTransactions = new ArrayList<>();
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final TaskOrganizerController mTaskOrganizerController;
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final DisplayAreaOrganizerController mDisplayAreaOrganizerController;
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final TaskFragmentOrganizerController mTaskFragmentOrganizerController;
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@ -160,7 +145,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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void setWindowManager(WindowManagerService wms) {
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mTransitionController = new TransitionController(mService, wms.mTaskSnapshotController);
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mTransitionController.registerLegacyListener(wms.mActivityManagerAppTransitionNotifier);
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wms.mSyncEngine.setSyncEngineListener(this);
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}
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TransitionController getTransitionController() {
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@ -231,16 +215,12 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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} else {
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// Because the BLAST engine only supports one sync at a time, queue the
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// transaction.
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final PendingTransaction pt = new PendingTransaction();
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// Start sync group immediately when the SyncEngine is free.
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pt.setStartSync(() ->
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mService.mWindowManager.mSyncEngine.startSyncSet(syncGroup));
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// Those will be post so that it won't interrupt ongoing transition.
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pt.setStartTransaction(() -> {
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applyTransaction(t, syncId, null /*transition*/, caller);
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setSyncReady(syncId);
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});
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mPendingTransactions.add(pt);
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mService.mWindowManager.mSyncEngine.queueSyncSet(
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() -> mService.mWindowManager.mSyncEngine.startSyncSet(syncGroup),
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() -> {
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applyTransaction(t, syncId, null /*transition*/, caller);
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setSyncReady(syncId);
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});
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}
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return syncId;
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}
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@ -283,19 +263,24 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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// transition starts collecting. This should almost never happen except during
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// tests.
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if (mService.mWindowManager.mSyncEngine.hasActiveSync()) {
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Slog.e(TAG, "startTransition() while one is already collecting.");
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final TransitionController.PendingStartTransition pt =
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mTransitionController.createPendingTransition(type);
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// Those will be post so that it won't interrupt ongoing transition.
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pt.setStartTransaction(() -> {
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pt.mTransition.start();
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applyTransaction(wct, -1 /*syncId*/, pt.mTransition, caller);
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if (needsSetReady) {
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pt.mTransition.setAllReady();
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}
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});
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mPendingTransactions.add(pt);
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return pt.mTransition;
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Slog.w(TAG, "startTransition() while one is already collecting.");
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final Transition nextTransition = new Transition(type, 0 /* flags */,
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mTransitionController, mService.mWindowManager.mSyncEngine);
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ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS,
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"Creating Pending Transition: %s", nextTransition);
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mService.mWindowManager.mSyncEngine.queueSyncSet(
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// Make sure to collect immediately to prevent another transition
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// from sneaking in before it. Note: moveToCollecting internally
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// calls startSyncSet.
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() -> mTransitionController.moveToCollecting(nextTransition),
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() -> {
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nextTransition.start();
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applyTransaction(wct, -1 /*syncId*/, nextTransition, caller);
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if (needsSetReady) {
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nextTransition.setAllReady();
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}
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});
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return nextTransition;
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}
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transition = mTransitionController.createTransition(type);
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}
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@ -1197,23 +1182,6 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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mTransactionCallbacksByPendingSyncId.remove(syncId);
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}
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@Override
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public void onSyncEngineFree() {
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if (mPendingTransactions.isEmpty()) {
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return;
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}
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ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS, "PendingStartTransaction found");
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final PendingTransaction pt = mPendingTransactions.remove(0);
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pt.startSync();
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// Post this so that the now-playing transition setup isn't interrupted.
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mService.mH.post(() -> {
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synchronized (mGlobalLock) {
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pt.startTransaction();
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}
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});
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}
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@Override
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public void registerTransitionPlayer(ITransitionPlayer player) {
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enforceTaskPermission("registerTransitionPlayer()");
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@ -1563,38 +1531,4 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
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+ result + " when starting " + intent);
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}
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}
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/**
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* Represents a sync {@link WindowContainerTransaction} call made while there is other active
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* {@link BLASTSyncEngine.SyncGroup}.
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*/
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static class PendingTransaction {
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private Runnable mStartSync;
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private Runnable mStartTransaction;
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/**
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* The callback will be called immediately when the {@link BLASTSyncEngine} is free. One
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* should call {@link BLASTSyncEngine#startSyncSet(BLASTSyncEngine.SyncGroup)} here to
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* reserve the {@link BLASTSyncEngine}.
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*/
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void setStartSync(@NonNull Runnable callback) {
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mStartSync = callback;
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}
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/**
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* The callback will be post to the main handler after the {@link BLASTSyncEngine} is free
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* to apply the pending {@link WindowContainerTransaction}.
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*/
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void setStartTransaction(@NonNull Runnable callback) {
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mStartTransaction = callback;
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}
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private void startSync() {
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mStartSync.run();
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}
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private void startTransaction() {
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mStartTransaction.run();
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}
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}
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}
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