Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
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@ -80,7 +80,7 @@ public class RenderScript {
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native int nFileOpen(byte[] name);
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native void nElementBegin();
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native void nElementAdd(int kind, int type, int norm, int bits, String s);
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native void nElementAdd(int kind, int type, boolean norm, int bits, String s);
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native int nElementCreate();
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native void nTypeBegin(int elementID);
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@ -90,17 +90,19 @@ public class RenderScript {
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native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
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native int nAllocationCreateTyped(int type);
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native int nAllocationCreateSized(int elem, int count);
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//native int nAllocationCreateSized(int elem, int count);
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native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
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native void nAllocationUploadToTexture(int alloc, int baseMioLevel);
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native void nAllocationUploadToBufferObject(int alloc);
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native void nAllocationData(int id, int[] d, int sizeBytes);
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native void nAllocationData(int id, float[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
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native void nAllocationRead(int id, int[] d);
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