Apply shaders/filters to text drop shadows.

Bug #4318323

This change also fixes the fact that shaders were not modulated
by the paint's color when drawing paths.

Change-Id: Id88804143aea06c895d4cbcdbe106d660230aa5a
This commit is contained in:
Romain Guy
2011-04-26 15:33:10 -07:00
parent 3a03eeedaf
commit 740bf2bb2e
4 changed files with 33 additions and 12 deletions

View File

@ -179,6 +179,8 @@ const char* gFS_Fast_SingleModulateGradient =
// General case
const char* gFS_Main_FetchColor =
" fragColor = color;\n";
const char* gFS_Main_ModulateColor =
" fragColor *= color.a;\n";
const char* gFS_Main_AccountForWidth =
" if (distance < boundaryWidth) {\n"
" fragColor *= (distance * inverseBoundaryWidth);\n"
@ -581,6 +583,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Main_FetchBitmapNpot);
}
}
bool applyModulate = false;
// Case when we have two shaders set
if (description.hasGradient && description.hasBitmap) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
@ -590,15 +593,21 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Main_BlendShadersGB);
}
shader.append(gFS_Main_BlendShaders_Modulate[op]);
applyModulate = true;
} else {
if (description.hasGradient) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
shader.append(gFS_Main_GradientShader_Modulate[op]);
applyModulate = true;
} else if (description.hasBitmap) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
shader.append(gFS_Main_BitmapShader_Modulate[op]);
applyModulate = true;
}
}
if (description.modulate && applyModulate) {
shader.append(gFS_Main_ModulateColor);
}
// Apply the color op if needed
shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
// Output the fragment