Merge "Always submit after texture uploads" into sc-dev
This commit is contained in:
commit
6a84070852
@ -207,12 +207,16 @@ bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator
|
||||
|
||||
void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
|
||||
GrDirectContext* context = thread.getGrContext();
|
||||
if (context) {
|
||||
if (context && !bitmap->isHardware()) {
|
||||
ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
|
||||
auto image = bitmap->makeImage();
|
||||
if (image.get() && !bitmap->isHardware()) {
|
||||
if (image.get()) {
|
||||
SkImage_pinAsTexture(image.get(), context);
|
||||
SkImage_unpinAsTexture(image.get(), context);
|
||||
// A submit is necessary as there may not be a frame coming soon, so without a call
|
||||
// to submit these texture uploads can just sit in the queue building up until
|
||||
// we run out of RAM
|
||||
context->flushAndSubmit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -130,6 +130,12 @@ void DrawFrameTask::run() {
|
||||
if (CC_LIKELY(canDrawThisFrame)) {
|
||||
dequeueBufferDuration = context->draw();
|
||||
} else {
|
||||
// Do a flush in case syncFrameState performed any texture uploads. Since we skipped
|
||||
// the draw() call, those uploads (or deletes) will end up sitting in the queue.
|
||||
// Do them now
|
||||
if (GrDirectContext* grContext = mRenderThread->getGrContext()) {
|
||||
grContext->flushAndSubmit();
|
||||
}
|
||||
// wait on fences so tasks don't overlap next frame
|
||||
context->waitOnFences();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user