am 332c7934
: Merge change I69e21f5f into eclair-mr2
Merge commit '332c793432be71d40473fed803123165c57197cd' into eclair-mr2-plus-aosp * commit '332c793432be71d40473fed803123165c57197cd': GLDual test application.
This commit is contained in:
51
opengl/tests/gldual/Android.mk
Normal file
51
opengl/tests/gldual/Android.mk
Normal file
@ -0,0 +1,51 @@
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#########################################################################
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# OpenGL ES JNI sample
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# This makefile builds both an activity and a shared library.
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#########################################################################
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ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
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TOP_LOCAL_PATH:= $(call my-dir)
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# Build activity
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := user
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LOCAL_SRC_FILES := $(call all-subdir-java-files)
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LOCAL_PACKAGE_NAME := GLDual
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LOCAL_JNI_SHARED_LIBRARIES := libgldualjni
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include $(BUILD_PACKAGE)
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#########################################################################
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# Build JNI Shared Library
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#########################################################################
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LOCAL_PATH:= $(LOCAL_PATH)/jni
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include $(CLEAR_VARS)
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# Optional tag would mean it doesn't get installed by default
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LOCAL_MODULE_TAGS := optional
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LOCAL_CFLAGS := -Werror
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LOCAL_SRC_FILES:= \
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gl_code.cpp
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LOCAL_SHARED_LIBRARIES := \
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libutils \
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libEGL \
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libGLESv2
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LOCAL_MODULE := libgldualjni
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LOCAL_PRELINK_MODULE := false
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include $(BUILD_SHARED_LIBRARY)
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endif # TARGET_SIMULATOR
|
35
opengl/tests/gldual/AndroidManifest.xml
Normal file
35
opengl/tests/gldual/AndroidManifest.xml
Normal file
@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.gldual">
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<application
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android:label="@string/gldual_activity">
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<activity android:name="GLDualActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|keyboardHidden">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
|
165
opengl/tests/gldual/jni/gl_code.cpp
Normal file
165
opengl/tests/gldual/jni/gl_code.cpp
Normal file
@ -0,0 +1,165 @@
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// OpenGL ES 2.0 code
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#include <nativehelper/jni.h>
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#define LOG_TAG "GL2JNI gl_code.cpp"
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#include <utils/Log.h>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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static void printGLString(const char *name, GLenum s) {
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const char *v = (const char *) glGetString(s);
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LOGI("GL %s = %s\n", name, v);
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}
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static void checkGlError(const char* op) {
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for (GLint error = glGetError(); error; error
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= glGetError()) {
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LOGI("after %s() glError (0x%x)\n", op, error);
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}
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}
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static const char gVertexShader[] = "attribute vec4 vPosition;\n"
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"void main() {\n"
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" gl_Position = vPosition;\n"
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"}\n";
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static const char gFragmentShader[] = "precision mediump float;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
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"}\n";
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GLuint loadShader(GLenum shaderType, const char* pSource) {
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GLuint shader = glCreateShader(shaderType);
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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LOGE("Could not compile shader %d:\n%s\n",
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shaderType, buf);
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free(buf);
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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}
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return shader;
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}
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
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GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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if (!vertexShader) {
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return 0;
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}
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GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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if (!pixelShader) {
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return 0;
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}
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GLuint program = glCreateProgram();
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if (program) {
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glAttachShader(program, vertexShader);
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checkGlError("glAttachShader");
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glAttachShader(program, pixelShader);
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checkGlError("glAttachShader");
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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LOGE("Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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return program;
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}
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GLuint gProgram;
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GLuint gvPositionHandle;
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bool setupGraphics(int w, int h) {
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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LOGI("setupGraphics(%d, %d)", w, h);
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gProgram = createProgram(gVertexShader, gFragmentShader);
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if (!gProgram) {
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LOGE("Could not create program.");
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return false;
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}
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gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
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checkGlError("glGetAttribLocation");
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LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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gvPositionHandle);
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glViewport(0, 0, w, h);
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checkGlError("glViewport");
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return true;
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}
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const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
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0.5f, -0.5f };
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void renderFrame() {
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static float grey;
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grey += 0.01f;
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if (grey > 1.0f) {
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grey = 0.0f;
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}
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glClearColor(grey, grey, grey, 1.0f);
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checkGlError("glClearColor");
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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checkGlError("glClear");
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glUseProgram(gProgram);
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checkGlError("glUseProgram");
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glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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checkGlError("glVertexAttribPointer");
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glEnableVertexAttribArray(gvPositionHandle);
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checkGlError("glEnableVertexAttribArray");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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checkGlError("glDrawArrays");
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}
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extern "C" {
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JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj);
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};
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JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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setupGraphics(width, height);
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}
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JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj)
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{
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renderFrame();
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}
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|
30
opengl/tests/gldual/res/layout/gldual_activity.xml
Normal file
30
opengl/tests/gldual/res/layout/gldual_activity.xml
Normal file
@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2007 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
|
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/text"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent">
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<android.opengl.GLSurfaceView android:id="@+id/gl1"
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android:layout_width="fill_parent"
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android:layout_height="0dip"
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android:layout_weight="1" />
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<com.android.gldual.GLDualGL2View android:id="@+id/gl2"
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android:layout_width="fill_parent"
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android:layout_height="0dip"
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android:layout_weight="1" />
|
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</LinearLayout>
|
29
opengl/tests/gldual/res/values/strings.xml
Normal file
29
opengl/tests/gldual/res/values/strings.xml
Normal file
@ -0,0 +1,29 @@
|
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<?xml version="1.0" encoding="utf-8"?>
|
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<!--
|
||||
/*
|
||||
**
|
||||
** Copyright 2006, The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
-->
|
||||
|
||||
<!-- This file contains resource definitions for displayed strings, allowing
|
||||
them to be changed based on the locale and options. -->
|
||||
|
||||
<resources>
|
||||
<!-- Simple strings. -->
|
||||
<string name="gldual_activity">GLDual</string>
|
||||
|
||||
</resources>
|
||||
|
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.gldual;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.os.Bundle;
|
||||
import android.view.View;
|
||||
import android.widget.LinearLayout;
|
||||
|
||||
|
||||
public class GLDualActivity extends Activity {
|
||||
|
||||
GLSurfaceView mGLView;
|
||||
GLDualGL2View mGL2View;
|
||||
|
||||
@Override protected void onCreate(Bundle icicle) {
|
||||
super.onCreate(icicle);
|
||||
View root = getLayoutInflater().inflate(R.layout.gldual_activity, null);
|
||||
mGLView = (GLSurfaceView) root.findViewById(R.id.gl1);
|
||||
mGLView.setRenderer(new TriangleRenderer());
|
||||
mGL2View = (GLDualGL2View) root.findViewById(R.id.gl2);
|
||||
setContentView(root);
|
||||
}
|
||||
|
||||
@Override protected void onPause() {
|
||||
super.onPause();
|
||||
mGLView.onPause();
|
||||
mGL2View.onPause();
|
||||
}
|
||||
|
||||
@Override protected void onResume() {
|
||||
super.onResume();
|
||||
mGLView.onResume();
|
||||
mGL2View.onResume();
|
||||
}
|
||||
}
|
299
opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java
Normal file
299
opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java
Normal file
@ -0,0 +1,299 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.gldual;
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Log;
|
||||
|
||||
/**
|
||||
* An implementation of SurfaceView that uses the dedicated surface for
|
||||
* displaying an OpenGL animation. This allows the animation to run in a
|
||||
* separate thread, without requiring that it be driven by the update mechanism
|
||||
* of the view hierarchy.
|
||||
*
|
||||
* The application-specific rendering code is delegated to a GLView.Renderer
|
||||
* instance.
|
||||
*/
|
||||
class GLDualGL2View extends GLSurfaceView {
|
||||
private static String TAG = "GLDualGL2View";
|
||||
|
||||
public GLDualGL2View(Context context) {
|
||||
super(context);
|
||||
init(false, 0, 0);
|
||||
}
|
||||
|
||||
public GLDualGL2View(Context context, AttributeSet set) {
|
||||
super(context, set);
|
||||
init(false, 0, 0);
|
||||
}
|
||||
|
||||
public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
|
||||
super(context);
|
||||
init(translucent, depth, stencil);
|
||||
}
|
||||
|
||||
private void init(boolean translucent, int depth, int stencil) {
|
||||
setEGLContextFactory(new ContextFactory());
|
||||
setEGLConfigChooser( translucent ?
|
||||
new ConfigChooser(8,8,8,8, depth, stencil) :
|
||||
new ConfigChooser(5,6,5,0, depth, stencil));
|
||||
setRenderer(new Renderer());
|
||||
}
|
||||
|
||||
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||
Log.w(TAG, "creating OpenGL ES 2.0 context");
|
||||
checkEglError("Before eglCreateContext", egl);
|
||||
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||
EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
|
||||
checkEglError("After eglCreateContext", egl);
|
||||
return context;
|
||||
}
|
||||
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||
egl.eglDestroyContext(display, context);
|
||||
}
|
||||
}
|
||||
|
||||
private static void checkEglError(String prompt, EGL10 egl) {
|
||||
int error;
|
||||
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
|
||||
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
|
||||
}
|
||||
}
|
||||
|
||||
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||
private static int[] s_configAttribs2 =
|
||||
{
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||
mRedSize = r;
|
||||
mGreenSize = g;
|
||||
mBlueSize = b;
|
||||
mAlphaSize = a;
|
||||
mDepthSize = depth;
|
||||
mStencilSize = stencil;
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
int[] num_config = new int[1];
|
||||
egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
|
||||
|
||||
int numConfigs = num_config[0];
|
||||
|
||||
if (numConfigs <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||
egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
|
||||
// printConfigs(egl, display, configs);
|
||||
return chooseConfig(egl, display, configs);
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
EGLConfig closestConfig = null;
|
||||
int closestDistance = 1000;
|
||||
for(EGLConfig config : configs) {
|
||||
int d = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_DEPTH_SIZE, 0);
|
||||
int s = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_STENCIL_SIZE, 0);
|
||||
if (d >= mDepthSize && s>= mStencilSize) {
|
||||
int r = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_RED_SIZE, 0);
|
||||
int g = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_GREEN_SIZE, 0);
|
||||
int b = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_BLUE_SIZE, 0);
|
||||
int a = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_ALPHA_SIZE, 0);
|
||||
int distance = Math.abs(r - mRedSize)
|
||||
+ Math.abs(g - mGreenSize)
|
||||
+ Math.abs(b - mBlueSize)
|
||||
+ Math.abs(a - mAlphaSize);
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance;
|
||||
closestConfig = config;
|
||||
}
|
||||
}
|
||||
}
|
||||
return closestConfig;
|
||||
}
|
||||
|
||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, int attribute, int defaultValue) {
|
||||
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||
return mValue[0];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private void printConfigs(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
int numConfigs = configs.length;
|
||||
Log.w(TAG, String.format("%d configurations", numConfigs));
|
||||
for (int i = 0; i < numConfigs; i++) {
|
||||
Log.w(TAG, String.format("Configuration %d:\n", i));
|
||||
printConfig(egl, display, configs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void printConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config) {
|
||||
int[] attributes = {
|
||||
EGL10.EGL_BUFFER_SIZE,
|
||||
EGL10.EGL_ALPHA_SIZE,
|
||||
EGL10.EGL_BLUE_SIZE,
|
||||
EGL10.EGL_GREEN_SIZE,
|
||||
EGL10.EGL_RED_SIZE,
|
||||
EGL10.EGL_DEPTH_SIZE,
|
||||
EGL10.EGL_STENCIL_SIZE,
|
||||
EGL10.EGL_CONFIG_CAVEAT,
|
||||
EGL10.EGL_CONFIG_ID,
|
||||
EGL10.EGL_LEVEL,
|
||||
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL10.EGL_NATIVE_RENDERABLE,
|
||||
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||
EGL10.EGL_SAMPLES,
|
||||
EGL10.EGL_SAMPLE_BUFFERS,
|
||||
EGL10.EGL_SURFACE_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||
EGL10.EGL_LUMINANCE_SIZE,
|
||||
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||
EGL10.EGL_RENDERABLE_TYPE,
|
||||
0x3042 // EGL10.EGL_CONFORMANT
|
||||
};
|
||||
String[] names = {
|
||||
"EGL_BUFFER_SIZE",
|
||||
"EGL_ALPHA_SIZE",
|
||||
"EGL_BLUE_SIZE",
|
||||
"EGL_GREEN_SIZE",
|
||||
"EGL_RED_SIZE",
|
||||
"EGL_DEPTH_SIZE",
|
||||
"EGL_STENCIL_SIZE",
|
||||
"EGL_CONFIG_CAVEAT",
|
||||
"EGL_CONFIG_ID",
|
||||
"EGL_LEVEL",
|
||||
"EGL_MAX_PBUFFER_HEIGHT",
|
||||
"EGL_MAX_PBUFFER_PIXELS",
|
||||
"EGL_MAX_PBUFFER_WIDTH",
|
||||
"EGL_NATIVE_RENDERABLE",
|
||||
"EGL_NATIVE_VISUAL_ID",
|
||||
"EGL_NATIVE_VISUAL_TYPE",
|
||||
"EGL_PRESERVED_RESOURCES",
|
||||
"EGL_SAMPLES",
|
||||
"EGL_SAMPLE_BUFFERS",
|
||||
"EGL_SURFACE_TYPE",
|
||||
"EGL_TRANSPARENT_TYPE",
|
||||
"EGL_TRANSPARENT_RED_VALUE",
|
||||
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||
"EGL_BIND_TO_TEXTURE_RGB",
|
||||
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||
"EGL_MIN_SWAP_INTERVAL",
|
||||
"EGL_MAX_SWAP_INTERVAL",
|
||||
"EGL_LUMINANCE_SIZE",
|
||||
"EGL_ALPHA_MASK_SIZE",
|
||||
"EGL_COLOR_BUFFER_TYPE",
|
||||
"EGL_RENDERABLE_TYPE",
|
||||
"EGL_CONFORMANT"
|
||||
};
|
||||
int[] value = new int[1];
|
||||
for (int i = 0; i < attributes.length; i++) {
|
||||
int attribute = attributes[i];
|
||||
String name = names[i];
|
||||
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||
} else {
|
||||
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Subclasses can adjust these values:
|
||||
protected int mRedSize;
|
||||
protected int mGreenSize;
|
||||
protected int mBlueSize;
|
||||
protected int mAlphaSize;
|
||||
protected int mDepthSize;
|
||||
protected int mStencilSize;
|
||||
private int[] mValue = new int[1];
|
||||
}
|
||||
|
||||
private static class Renderer implements GLSurfaceView.Renderer {
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
GLDualLib.step();
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
GLDualLib.init(width, height);
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
// Do nothing.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
33
opengl/tests/gldual/src/com/android/gldual/GLDualLib.java
Normal file
33
opengl/tests/gldual/src/com/android/gldual/GLDualLib.java
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.gldual;
|
||||
|
||||
// Wrapper for native library
|
||||
|
||||
public class GLDualLib {
|
||||
|
||||
static {
|
||||
System.loadLibrary("gldualjni");
|
||||
}
|
||||
|
||||
/**
|
||||
* @param width the current view width
|
||||
* @param height the current view height
|
||||
*/
|
||||
public static native void init(int width, int height);
|
||||
public static native void step();
|
||||
}
|
149
opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java
Normal file
149
opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java
Normal file
@ -0,0 +1,149 @@
|
||||
package com.android.gldual;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.GLU;
|
||||
import android.os.SystemClock;
|
||||
|
||||
public class TriangleRenderer implements GLSurfaceView.Renderer{
|
||||
|
||||
public TriangleRenderer() {
|
||||
mTriangle = new Triangle();
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
/*
|
||||
* By default, OpenGL enables features that improve quality
|
||||
* but reduce performance. One might want to tweak that
|
||||
* especially on software renderer.
|
||||
*/
|
||||
gl.glDisable(GL10.GL_DITHER);
|
||||
|
||||
/*
|
||||
* Some one-time OpenGL initialization can be made here
|
||||
* probably based on features of this particular context
|
||||
*/
|
||||
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
|
||||
GL10.GL_FASTEST);
|
||||
|
||||
gl.glClearColor(.5f, .5f, .5f, 1);
|
||||
gl.glShadeModel(GL10.GL_SMOOTH);
|
||||
}
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
/*
|
||||
* By default, OpenGL enables features that improve quality
|
||||
* but reduce performance. One might want to tweak that
|
||||
* especially on software renderer.
|
||||
*/
|
||||
gl.glDisable(GL10.GL_DITHER);
|
||||
|
||||
/*
|
||||
* Usually, the first thing one might want to do is to clear
|
||||
* the screen. The most efficient way of doing this is to use
|
||||
* glClear().
|
||||
*/
|
||||
|
||||
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/*
|
||||
* Now we're ready to draw some 3D objects
|
||||
*/
|
||||
|
||||
gl.glMatrixMode(GL10.GL_MODELVIEW);
|
||||
gl.glLoadIdentity();
|
||||
|
||||
GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
|
||||
|
||||
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||
|
||||
long time = SystemClock.uptimeMillis() % 4000L;
|
||||
float angle = 0.090f * ((int) time);
|
||||
|
||||
gl.glRotatef(angle, 0, 0, 1.0f);
|
||||
|
||||
mTriangle.draw(gl);
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int w, int h) {
|
||||
gl.glViewport(0, 0, w, h);
|
||||
|
||||
/*
|
||||
* Set our projection matrix. This doesn't have to be done
|
||||
* each time we draw, but usually a new projection needs to
|
||||
* be set when the viewport is resized.
|
||||
*/
|
||||
|
||||
float ratio = (float) w / h;
|
||||
gl.glMatrixMode(GL10.GL_PROJECTION);
|
||||
gl.glLoadIdentity();
|
||||
gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
|
||||
|
||||
}
|
||||
|
||||
private Triangle mTriangle;
|
||||
}
|
||||
|
||||
class Triangle {
|
||||
public Triangle() {
|
||||
|
||||
// Buffers to be passed to gl*Pointer() functions
|
||||
// must be direct, i.e., they must be placed on the
|
||||
// native heap where the garbage collector cannot
|
||||
// move them.
|
||||
//
|
||||
// Buffers with multi-byte datatypes (e.g., short, int, float)
|
||||
// must have their byte order set to native order
|
||||
|
||||
ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4);
|
||||
vbb.order(ByteOrder.nativeOrder());
|
||||
mFVertexBuffer = vbb.asFloatBuffer();
|
||||
|
||||
ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4);
|
||||
tbb.order(ByteOrder.nativeOrder());
|
||||
|
||||
ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
|
||||
ibb.order(ByteOrder.nativeOrder());
|
||||
mIndexBuffer = ibb.asShortBuffer();
|
||||
|
||||
// A unit-sided equalateral triangle centered on the origin.
|
||||
float[] coords = {
|
||||
// X, Y, Z
|
||||
-0.5f, -0.25f, 0,
|
||||
0.5f, -0.25f, 0,
|
||||
0.0f, 0.559016994f, 0
|
||||
};
|
||||
|
||||
for (int i = 0; i < VERTS; i++) {
|
||||
for(int j = 0; j < 3; j++) {
|
||||
mFVertexBuffer.put(coords[i*3+j] * 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < VERTS; i++) {
|
||||
mIndexBuffer.put((short) i);
|
||||
}
|
||||
|
||||
mFVertexBuffer.position(0);
|
||||
mIndexBuffer.position(0);
|
||||
}
|
||||
|
||||
public void draw(GL10 gl) {
|
||||
gl.glFrontFace(GL10.GL_CCW);
|
||||
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer);
|
||||
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
|
||||
GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
|
||||
}
|
||||
|
||||
private final static int VERTS = 3;
|
||||
|
||||
private FloatBuffer mFVertexBuffer;
|
||||
private ShortBuffer mIndexBuffer;
|
||||
}
|
Reference in New Issue
Block a user