Merge "Remove setFrame from surface_control setGeometry" into sc-dev

This commit is contained in:
Chavi Weingarten 2021-04-07 18:56:42 +00:00 committed by Android (Google) Code Review
commit 56fa22a105

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@ -432,14 +432,27 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
const ARect& destination, int32_t transform) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
CHECK_VALID_RECT(source);
CHECK_VALID_RECT(destination);
Rect sourceRect = static_cast<const Rect&>(source);
// Adjust the source so its top and left are not negative
sourceRect.left = std::max(sourceRect.left, 0);
sourceRect.top = std::max(sourceRect.top, 0);
LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument");
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setCrop(surfaceControl, static_cast<const Rect&>(source));
transaction->setFrame(surfaceControl, static_cast<const Rect&>(destination));
transaction->setCrop(surfaceControl, sourceRect);
float dsdx = (destination.right - destination.left) /
static_cast<float>(sourceRect.right - sourceRect.left);
float dsdy = (destination.bottom - destination.top) /
static_cast<float>(sourceRect.bottom - sourceRect.top);
transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx),
destination.top - (sourceRect.top * dsdy));
transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy);
transaction->setTransform(surfaceControl, transform);
bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
@ -458,16 +471,18 @@ void ASurfaceTransaction_setSourceRect(ASurfaceTransaction* aSurfaceTransaction,
transaction->setCrop(surfaceControl, static_cast<const Rect&>(source));
}
void ASurfaceTransaction_setPosition(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, const ARect& destination) {
CHECK_NOT_NULL(aSurfaceTransaction);
void ASurfaceTransaction_setPosition(ASurfaceTransaction* /* aSurfaceTransaction */,
ASurfaceControl* /* aSurfaceControl */,
const ARect& /* destination */) {
// TODO: Fix this function
/* CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
CHECK_VALID_RECT(destination);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setFrame(surfaceControl, static_cast<const Rect&>(destination));
transaction->setFrame(surfaceControl, static_cast<const Rect&>(destination));*/
}
void ASurfaceTransaction_setTransform(ASurfaceTransaction* aSurfaceTransaction,