Keep screen brightness at 0 while waiting for the UI to be displayed.

Change-Id: I957135c5423db6d83f4f30232481a1b6d77165fa
This commit is contained in:
Dianne Hackborn
2011-10-10 18:40:22 -07:00
parent 94e8471a95
commit 474fd74b88

View File

@ -1677,6 +1677,18 @@ public class PowerManagerService extends IPowerManager.Stub
e.fillInStackTrace();
Slog.i(TAG, "Set screen state: " + on, e);
}
if (on) {
if ((mPowerState & SCREEN_ON_BIT) == 0 || mSkippedScreenOn) {
// If we are turning the screen state on, but the screen
// light is currently off, then make sure that we set the
// light at this point to 0. This is the case where we are
// turning on the screen and waiting for the UI to be drawn
// before showing it to the user. We want the light off
// until it is ready to be shown to the user, not it using
// whatever the last value it had.
mScreenBrightness.forceValueLocked(Power.BRIGHTNESS_OFF);
}
}
int err = Power.setScreenState(on);
if (err == 0) {
mLastScreenOnTime = (on ? SystemClock.elapsedRealtime() : 0);
@ -2029,8 +2041,6 @@ public class PowerManagerService extends IPowerManager.Stub
RuntimeException e = new RuntimeException("here");
e.fillInStackTrace();
Slog.i(TAG, "Setting screen brightness: " + brightness, e);
mScreenBrightness.setTargetLocked(brightness, steps,
INITIAL_SCREEN_BRIGHTNESS, nominalCurrentValue);
}
}
@ -2103,6 +2113,15 @@ public class PowerManagerService extends IPowerManager.Stub
+ " delta=" + delta);
}
void forceValueLocked(int value) {
targetValue = -1;
curValue = value;
setLightBrightness(mask, value);
if (animating) {
finishAnimationLocked(false, value);
}
}
void setTargetLocked(int target, int stepsToTarget, int initialValue,
int nominalCurrentValue) {
if (!initialized) {