am 8e586f61: Merge "Add support for a new developer setting: overdraw debugging" into jb-mr1-dev

* commit '8e586f61dd4f7fa53b01e63ac779ffc7cde05bdd':
  Add support for a new developer setting: overdraw debugging
This commit is contained in:
Romain Guy
2012-09-24 09:27:24 -07:00
committed by Android Git Automerger
8 changed files with 116 additions and 7 deletions

View File

@ -148,6 +148,17 @@ public abstract class HardwareRenderer {
public static final String DEBUG_SHOW_LAYERS_UPDATES_PROPERTY = public static final String DEBUG_SHOW_LAYERS_UPDATES_PROPERTY =
"debug.hwui.show_layers_updates"; "debug.hwui.show_layers_updates";
/**
* Turn on to show overdraw level.
*
* Possible values:
* "true", to enable overdraw debugging
* "false", to disable overdraw debugging
*
* @hide
*/
public static final String DEBUG_SHOW_OVERDRAW_PROPERTY = "debug.hwui.show_overdraw";
/** /**
* A process can set this flag to false to prevent the use of hardware * A process can set this flag to false to prevent the use of hardware
* rendering. * rendering.
@ -649,6 +660,7 @@ public abstract class HardwareRenderer {
int mProfileCurrentFrame = -PROFILE_FRAME_DATA_COUNT; int mProfileCurrentFrame = -PROFILE_FRAME_DATA_COUNT;
final boolean mDebugDirtyRegions; final boolean mDebugDirtyRegions;
final boolean mShowOverdraw;
final int mGlVersion; final int mGlVersion;
final boolean mTranslucent; final boolean mTranslucent;
@ -698,6 +710,9 @@ public abstract class HardwareRenderer {
if (mDebugDirtyRegions) { if (mDebugDirtyRegions) {
Log.d(LOG_TAG, "Debugging dirty regions"); Log.d(LOG_TAG, "Debugging dirty regions");
} }
mShowOverdraw = SystemProperties.getBoolean(
HardwareRenderer.DEBUG_SHOW_OVERDRAW_PROPERTY, false);
} }
@Override @Override
@ -1414,7 +1429,8 @@ public abstract class HardwareRenderer {
EGL_BLUE_SIZE, 8, EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, GLES20Canvas.getStencilSize(), // TODO: Find a better way to choose the stencil size
EGL_STENCIL_SIZE, mShowOverdraw ? GLES20Canvas.getStencilSize() : 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
(dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0), (dirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0),
EGL_NONE EGL_NONE

View File

@ -131,6 +131,13 @@ void Caches::initProperties() {
} else { } else {
debugLayersUpdates = false; debugLayersUpdates = false;
} }
if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
INIT_LOGD(" Overdraw debug enabled: %s", property);
debugOverdraw = !strcmp(property, "true");
} else {
debugOverdraw = false;
}
} }
void Caches::terminate() { void Caches::terminate() {
@ -429,7 +436,9 @@ void Caches::resetScissor() {
void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) { void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) {
if (extensions.hasTiledRendering()) { if (extensions.hasTiledRendering()) {
glStartTilingQCOM(x, y, width, height, opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM); glStartTilingQCOM(x, y, width, height,
(opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM) |
(debugOverdraw ? GL_STENCIL_BUFFER_BIT0_QCOM : 0));
} }
} }

View File

@ -242,6 +242,7 @@ public:
// Misc // Misc
GLint maxTextureSize; GLint maxTextureSize;
bool debugLayersUpdates; bool debugLayersUpdates;
bool debugOverdraw;
TextureCache textureCache; TextureCache textureCache;
LayerCache layerCache; LayerCache layerCache;

View File

@ -194,6 +194,8 @@ int OpenGLRenderer::prepareDirty(float left, float top, float right, float botto
mTilingSnapshot = mSnapshot; mTilingSnapshot = mSnapshot;
startTiling(mTilingSnapshot, true); startTiling(mTilingSnapshot, true);
debugOverdraw(true, true);
if (!opaque) { if (!opaque) {
mCaches.enableScissor(); mCaches.enableScissor();
mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
@ -231,6 +233,7 @@ void OpenGLRenderer::endTiling() {
} }
void OpenGLRenderer::finish() { void OpenGLRenderer::finish() {
renderOverdraw();
endTiling(); endTiling();
if (!suppressErrorChecks()) { if (!suppressErrorChecks()) {
@ -265,6 +268,40 @@ void OpenGLRenderer::finish() {
} }
} }
void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
if (mCaches.debugOverdraw && getTargetFbo() == 0) {
if (clear) {
mCaches.disableScissor();
mCaches.stencil.clear();
}
if (enable) {
mCaches.stencil.enableDebugWrite();
} else {
mCaches.stencil.disable();
}
}
}
void OpenGLRenderer::renderOverdraw() {
if (mCaches.debugOverdraw && getTargetFbo() == 0) {
const Rect* clip = mTilingSnapshot->clipRect;
mCaches.enableScissor();
mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
clip->right - clip->left, clip->bottom - clip->top);
mCaches.stencil.enableDebugTest(2);
drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
mCaches.stencil.enableDebugTest(3);
drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
mCaches.stencil.enableDebugTest(4);
drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
mCaches.stencil.enableDebugTest(4, true);
drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
mCaches.stencil.disable();
}
}
void OpenGLRenderer::interrupt() { void OpenGLRenderer::interrupt() {
if (mCaches.currentProgram) { if (mCaches.currentProgram) {
if (mCaches.currentProgram->isInUse()) { if (mCaches.currentProgram->isInUse()) {
@ -276,12 +313,14 @@ void OpenGLRenderer::interrupt() {
mCaches.unbindIndicesBuffer(); mCaches.unbindIndicesBuffer();
mCaches.resetVertexPointers(); mCaches.resetVertexPointers();
mCaches.disbaleTexCoordsVertexArray(); mCaches.disbaleTexCoordsVertexArray();
debugOverdraw(false, false);
} }
void OpenGLRenderer::resume() { void OpenGLRenderer::resume() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
debugOverdraw(true, false);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@ -302,6 +341,7 @@ void OpenGLRenderer::resumeAfterLayer() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
debugOverdraw(true, false);
mCaches.resetScissor(); mCaches.resetScissor();
dirtyClip(); dirtyClip();
@ -407,7 +447,10 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
OpenGLRenderer* renderer = layer->renderer; OpenGLRenderer* renderer = layer->renderer;
Rect& dirty = layer->dirtyRect; Rect& dirty = layer->dirtyRect;
if (inFrame) endTiling(); if (inFrame) {
endTiling();
debugOverdraw(false, false);
}
renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight()); renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend()); renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
@ -724,6 +767,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
mSnapshot->orthoMatrix.load(mOrthoMatrix); mSnapshot->orthoMatrix.load(mOrthoMatrix);
endTiling(); endTiling();
debugOverdraw(false, false);
// Bind texture to FBO // Bind texture to FBO
glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
layer->bindTexture(); layer->bindTexture();
@ -772,6 +816,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
// Unbind current FBO and restore previous one // Unbind current FBO and restore previous one
glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
debugOverdraw(true, false);
startTiling(previous); startTiling(previous);
} }

View File

@ -723,6 +723,9 @@ private:
*/ */
void drawRegionRects(const Region& region); void drawRegionRects(const Region& region);
void debugOverdraw(bool enable, bool clear);
void renderOverdraw();
/** /**
* Should be invoked every time the glScissor is modified. * Should be invoked every time the glScissor is modified.
*/ */

View File

@ -37,7 +37,7 @@
// Defines the size in bits of the stencil buffer // Defines the size in bits of the stencil buffer
// Note: Only 1 bit is required for clipping but more bits are required // Note: Only 1 bit is required for clipping but more bits are required
// to properly implement the winding fill rule when rasterizing paths // to properly implement the winding fill rule when rasterizing paths
#define STENCIL_BUFFER_SIZE 0 #define STENCIL_BUFFER_SIZE 8
/** /**
* Debug level for app developers. The value is a numeric value defined * Debug level for app developers. The value is a numeric value defined
@ -56,11 +56,17 @@ enum DebugLevel {
}; };
/** /**
* Used to enable/disbale layers update debugging. The accepted values are * Used to enable/disable layers update debugging. The accepted values are
* "true" and "false". The default value is "false". * "true" and "false". The default value is "false".
*/ */
#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
/**
* Used to enable/disable overdraw debugging. The accepted values are
* "true" and "false". The default value is "false".
*/
#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.show_overdraw"
// These properties are defined in mega-bytes // These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"

View File

@ -37,7 +37,7 @@ void Stencil::clear() {
void Stencil::enableTest() { void Stencil::enableTest() {
if (mState != kTest) { if (mState != kTest) {
enable(); enable();
glStencilFunc(GL_EQUAL, 0x0, 0x1); glStencilFunc(GL_EQUAL, 0x1, 0x1);
// We only want to test, let's keep everything // We only want to test, let's keep everything
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@ -56,8 +56,27 @@ void Stencil::enableWrite() {
} }
} }
void Stencil::enableDebugTest(GLint value, bool greater) {
enable();
glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff);
// We only want to test, let's keep everything
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
mState = kTest;
}
void Stencil::enableDebugWrite() {
if (mState != kWrite) {
enable();
glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff);
// The test always passes so the first two values are meaningless
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
mState = kWrite;
}
}
void Stencil::enable() { void Stencil::enable() {
if (!mState == kDisabled) { if (mState == kDisabled) {
glEnable(GL_STENCIL_TEST); glEnable(GL_STENCIL_TEST);
} }
} }

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@ -58,6 +58,16 @@ public:
*/ */
void enableWrite(); void enableWrite();
/**
* The test passes only when equal to the specified value.
*/
void enableDebugTest(GLint value, bool greater = false);
/**
* Used for debugging. The stencil test always passes and increments.
*/
void enableDebugWrite();
/** /**
* Disables stencil test and write. * Disables stencil test and write.
*/ */