am 88ee0dac: Merge "Move DeferredDisplayState out of ops" into klp-dev

* commit '88ee0dac81dec12aefdeee23072df9b3864a06a4':
  Move DeferredDisplayState out of ops
This commit is contained in:
Chris Craik
2013-09-12 15:11:27 -07:00
committed by Android Git Automerger
6 changed files with 195 additions and 143 deletions

View File

@ -66,23 +66,23 @@ public:
virtual ~DrawBatch() { mOps.clear(); }
virtual void add(DrawOp* op, bool opaqueOverBounds) {
virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
// NOTE: ignore empty bounds special case, since we don't merge across those ops
mBounds.unionWith(op->state.mBounds);
mBounds.unionWith(state->mBounds);
mAllOpsOpaque &= opaqueOverBounds;
mOps.add(op);
mOps.add(OpStatePair(op, state));
}
bool intersects(Rect& rect) {
bool intersects(const Rect& rect) {
if (!rect.intersects(mBounds)) return false;
for (unsigned int i = 0; i < mOps.size(); i++) {
if (rect.intersects(mOps[i]->state.mBounds)) {
if (rect.intersects(mOps[i].state->mBounds)) {
#if DEBUG_DEFER
DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
mOps[i]->output(2);
DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
mOps[i].op->output(2);
#endif
return true;
}
@ -97,9 +97,9 @@ public:
status_t status = DrawGlInfo::kStatusDone;
DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
for (unsigned int i = 0; i < mOps.size(); i++) {
DrawOp* op = mOps[i];
renderer.restoreDisplayState(op->state);
DrawOp* op = mOps[i].op;
const DeferredDisplayState* state = mOps[i].state;
renderer.restoreDisplayState(*state);
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
renderer.eventMark(op->name());
@ -108,7 +108,7 @@ public:
status |= op->applyDraw(renderer, dirty);
#if DEBUG_MERGE_BEHAVIOR
Rect& bounds = mOps[i]->state.mBounds;
const Rect& bounds = state->mBounds;
int batchColor = 0x1f000000;
if (getBatchId() & 0x1) batchColor |= 0x0000ff;
if (getBatchId() & 0x2) batchColor |= 0x00ff00;
@ -127,7 +127,7 @@ public:
Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
for (unsigned int i = 0; i < mOps.size(); i++) {
Rect &r = mOps[i]->state.mBounds;
const Rect &r = mOps[i].state->mBounds;
uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
}
return uncovered.isEmpty();
@ -138,7 +138,7 @@ public:
inline int count() const { return mOps.size(); }
protected:
Vector<DrawOp*> mOps;
Vector<OpStatePair> mOps;
Rect mBounds; // union of bounds of contained ops
private:
bool mAllOpsOpaque;
@ -184,19 +184,19 @@ public:
* False positives can lead to information from the paints of subsequent merged operations being
* dropped, so we make simplifying qualifications on the ops that can merge, per op type.
*/
bool canMergeWith(DrawOp* op) {
bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
// Overlapping other operations is only allowed for text without shadow. For other ops,
// multiDraw isn't guaranteed to overdraw correctly
if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
if (intersects(op->state.mBounds)) return false;
if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
if (intersects(state->mBounds)) return false;
}
const DeferredDisplayState& lhs = op->state;
const DeferredDisplayState& rhs = mOps[0]->state;
const DeferredDisplayState* lhs = state;
const DeferredDisplayState* rhs = mOps[0].state;
if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
/* Clipping compatibility check
*
@ -204,9 +204,9 @@ public:
* clip for that side.
*/
const int currentFlags = mClipSideFlags;
const int newFlags = op->state.mClipSideFlags;
const int newFlags = state->mClipSideFlags;
if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
const Rect& opBounds = op->state.mBounds;
const Rect& opBounds = state->mBounds;
float boundsDelta = mBounds.left - opBounds.left;
if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
boundsDelta = mBounds.top - opBounds.top;
@ -220,9 +220,9 @@ public:
}
// if paints are equal, then modifiers + paint attribs don't need to be compared
if (op->mPaint == mOps[0]->mPaint) return true;
if (op->mPaint == mOps[0].op->mPaint) return true;
if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
/* Draw Modifiers compatibility check
*
@ -236,8 +236,8 @@ public:
*
* These ignore cases prevent us from simply memcmp'ing the drawModifiers
*/
const DrawModifiers& lhsMod = lhs.mDrawModifiers;
const DrawModifiers& rhsMod = rhs.mDrawModifiers;
const DrawModifiers& lhsMod = lhs->mDrawModifiers;
const DrawModifiers& rhsMod = rhs->mDrawModifiers;
if (lhsMod.mShader != rhsMod.mShader) return false;
if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
@ -249,15 +249,15 @@ public:
return true;
}
virtual void add(DrawOp* op, bool opaqueOverBounds) {
DrawBatch::add(op, opaqueOverBounds);
virtual void add(DrawOp* op, DeferredDisplayState* state, bool opaqueOverBounds) {
DrawBatch::add(op, state, opaqueOverBounds);
const int newClipSideFlags = op->state.mClipSideFlags;
const int newClipSideFlags = state->mClipSideFlags;
mClipSideFlags |= newClipSideFlags;
if (newClipSideFlags & kClipSide_Left) mClipRect.left = op->state.mClip.left;
if (newClipSideFlags & kClipSide_Top) mClipRect.top = op->state.mClip.top;
if (newClipSideFlags & kClipSide_Right) mClipRect.right = op->state.mClip.right;
if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = op->state.mClip.bottom;
if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
}
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
@ -271,7 +271,7 @@ public:
// clipping in the merged case is done ahead of time since all ops share the clip (if any)
renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
DrawOp* op = mOps[0];
DrawOp* op = mOps[0].op;
DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
buffer.writeCommand(0, "multiDraw");
buffer.writeCommand(1, op->name());
@ -297,11 +297,11 @@ private:
class StateOpBatch : public Batch {
public:
// creates a single operation batch
StateOpBatch(StateOp* op) : mOp(op) {}
StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("replaying state op batch %p", this);
renderer.restoreDisplayState(mOp->state);
renderer.restoreDisplayState(*mState);
// use invalid save count because it won't be used at flush time - RestoreToCountOp is the
// only one to use it, and we don't use that class at flush time, instead calling
@ -313,16 +313,18 @@ public:
private:
const StateOp* mOp;
const DeferredDisplayState* mState;
};
class RestoreToCountBatch : public Batch {
public:
RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
mOp(op), mState(state), mRestoreCount(restoreCount) {}
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
renderer.restoreDisplayState(mOp->state);
renderer.restoreDisplayState(*mState);
renderer.restoreToCount(mRestoreCount);
return DrawGlInfo::kStatusDone;
}
@ -330,6 +332,8 @@ public:
private:
// we use the state storage for the RestoreToCountOp, but don't replay the op itself
const StateOp* mOp;
const DeferredDisplayState* mState;
/*
* The count used here represents the flush() time saveCount. This is as opposed to the
* DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
@ -480,12 +484,27 @@ void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* o
}
void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
/* 1: op calculates local bounds */
DeferredDisplayState* const state = createState();
if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
if (state->mBounds.isEmpty()) {
// valid empty bounds, don't bother deferring
tryRecycleState(state);
return;
}
} else {
state->mBounds.setEmpty();
}
/* 2: renderer calculates global bounds + stores state */
if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
tryRecycleState(state);
return; // quick rejected
}
/* 3: ask op for defer info, given renderer state */
DeferInfo deferInfo;
op->onDefer(renderer, deferInfo);
op->onDefer(renderer, deferInfo, *state);
// complex clip has a complex set of expectations on the renderer state - for now, avoid taking
// the merge path in those cases
@ -493,8 +512,8 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
op->state.mClipSideFlags != kClipSide_ConservativeFull &&
deferInfo.opaqueOverBounds && op->state.mBounds.contains(mBounds)) {
state->mClipSideFlags != kClipSide_ConservativeFull &&
deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
// avoid overdraw by resetting drawing state + discarding drawing ops
discardDrawingBatches(mBatches.size() - 1);
resetBatchingState();
@ -503,7 +522,7 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
// TODO: elegant way to reuse batches?
DrawBatch* b = new DrawBatch(deferInfo);
b->add(op, deferInfo.opaqueOverBounds);
b->add(op, state, deferInfo.opaqueOverBounds);
mBatches.add(b);
return;
}
@ -515,10 +534,10 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
// (eventually, should be similar shader)
int insertBatchIndex = mBatches.size();
if (!mBatches.isEmpty()) {
if (op->state.mBounds.isEmpty()) {
if (state->mBounds.isEmpty()) {
// don't know the bounds for op, so add to last batch and start from scratch on next op
DrawBatch* b = new DrawBatch(deferInfo);
b->add(op, deferInfo.opaqueOverBounds);
b->add(op, state, deferInfo.opaqueOverBounds);
mBatches.add(b);
resetBatchingState();
#if DEBUG_DEFER
@ -531,7 +550,7 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
if (deferInfo.mergeable) {
// Try to merge with any existing batch with same mergeId.
if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
targetBatch = NULL;
}
}
@ -554,14 +573,14 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
if (!targetBatch) break; // found insert position, quit
}
if (overBatch->intersects(op->state.mBounds)) {
if (overBatch->intersects(state->mBounds)) {
// NOTE: it may be possible to optimize for special cases where two operations
// of the same batch/paint could swap order, such as with a non-mergeable
// (clipped) and a mergeable text operation
targetBatch = NULL;
#if DEBUG_DEFER
DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
targetIndex, i);
DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
targetBatch, i);
op->output(2);
#endif
break;
@ -586,14 +605,15 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
mBatches.insertAt(targetBatch, insertBatchIndex);
}
targetBatch->add(op, deferInfo.opaqueOverBounds);
targetBatch->add(op, state, deferInfo.opaqueOverBounds);
}
void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
renderer.storeDisplayState(op->state, getStateOpDeferFlags());
mBatches.add(new StateOpBatch(op));
DeferredDisplayState* state = createState();
renderer.storeDisplayState(*state, getStateOpDeferFlags());
mBatches.add(new StateOpBatch(op, state));
resetBatchingState();
}
@ -604,8 +624,9 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S
// store displayState for the restore operation, as it may be associated with a saveLayer that
// doesn't have kClip_SaveFlag set
renderer.storeDisplayState(op->state, getStateOpDeferFlags());
mBatches.add(new RestoreToCountBatch(op, newSaveCount));
DeferredDisplayState* state = createState();
renderer.storeDisplayState(*state, getStateOpDeferFlags());
mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
resetBatchingState();
}

View File

@ -18,11 +18,13 @@
#define ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H
#include <utils/Errors.h>
#include <utils/LinearAllocator.h>
#include <utils/Vector.h>
#include <utils/TinyHashMap.h>
#include "Matrix.h"
#include "OpenGLRenderer.h"
#include "Rect.h"
#include "utils/TinyHashMap.h"
class SkBitmap;
@ -34,6 +36,8 @@ class DrawOp;
class SaveOp;
class SaveLayerOp;
class StateOp;
class DeferredDisplayState;
class OpenGLRenderer;
class Batch;
@ -42,6 +46,38 @@ class MergingDrawBatch;
typedef const void* mergeid_t;
class DeferredDisplayState {
public:
/** static void* operator new(size_t size); PURPOSELY OMITTED **/
static void* operator new(size_t size, LinearAllocator& allocator) {
return allocator.alloc(size);
}
// global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
Rect mBounds;
// the below are set and used by the OpenGLRenderer at record and deferred playback
bool mClipValid;
Rect mClip;
int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
bool mClipped;
mat4 mMatrix;
DrawModifiers mDrawModifiers;
float mAlpha;
};
class OpStatePair {
public:
OpStatePair()
: op(NULL), state(NULL) {}
OpStatePair(DrawOp* newOp, const DeferredDisplayState* newState)
: op(newOp), state(newState) {}
OpStatePair(const OpStatePair& other)
: op(other.op), state(other.state) {}
DrawOp* op;
const DeferredDisplayState* state;
};
class DeferredDisplayList {
public:
DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) :
@ -84,6 +120,14 @@ public:
void addDrawOp(OpenGLRenderer& renderer, DrawOp* op);
private:
DeferredDisplayState* createState() {
return new (mAllocator) DeferredDisplayState();
}
void tryRecycleState(DeferredDisplayState* state) {
mAllocator.rewindIfLastAlloc(state, sizeof(DeferredDisplayState));
}
/**
* Resets the batching back-pointers, creating a barrier in the operation stream so that no ops
* added in the future will be inserted into a batch that already exist.
@ -131,6 +175,8 @@ private:
* collide, which avoids the need to resolve mergeid collisions.
*/
TinyHashMap<mergeid_t, DrawBatch*> mMergingBatches[kOpBatch_Count];
LinearAllocator mAllocator;
};
/**

View File

@ -26,6 +26,7 @@
#include <private/hwui/DrawGlInfo.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
@ -35,8 +36,6 @@
#include <androidfw/ResourceTypes.h>
#include "utils/LinearAllocator.h"
#include "Debug.h"
#define TRANSLATION 0x0001
@ -114,7 +113,6 @@ public:
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
void defer(DeferStateStruct& deferStruct, const int level);
void replay(ReplayStateStruct& replayStruct, const int level);

View File

@ -82,15 +82,6 @@ public:
// NOTE: it would be nice to declare constants and overriding the implementation in each op to
// point at the constants, but that seems to require a .cpp file
virtual const char* name() = 0;
/**
* Stores the relevant canvas state of the object between deferral and replay (if the canvas
* state supports being stored) See OpenGLRenderer::simpleClipAndState()
*
* TODO: don't reserve space for StateOps that won't be deferred
*/
DeferredDisplayState state;
};
class StateOp : public DisplayListOp {
@ -129,14 +120,6 @@ public:
return;
}
if (getLocalBounds(state.mBounds)) {
// valid empty bounds, don't bother deferring
if (state.mBounds.isEmpty()) return;
} else {
// empty bounds signify bounds can't be calculated
state.mBounds.setEmpty();
}
deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
}
@ -159,11 +142,11 @@ public:
* reducing which operations are tagged as mergeable.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<DrawOp*>& ops, const Rect& bounds) {
const Vector<OpStatePair>& ops, const Rect& bounds) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
renderer.restoreDisplayState(ops[i]->state, true);
status |= ops[i]->applyDraw(renderer, dirty);
renderer.restoreDisplayState(*(ops[i].state), true);
status |= ops[i].op->applyDraw(renderer, dirty);
}
return status;
}
@ -178,20 +161,23 @@ public:
*
* if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
*/
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {}
/**
* Query the conservative, local bounds (unmapped) bounds of the op.
*
* returns true if bounds exist
*/
virtual bool getLocalBounds(Rect& localBounds) { return false; }
virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
return false;
}
// TODO: better refine localbounds usage
void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
bool getQuickRejected() { return mQuickRejected; }
inline int getPaintAlpha() {
inline int getPaintAlpha() const {
return OpenGLRenderer::getAlphaDirect(mPaint);
}
@ -208,7 +194,7 @@ protected:
// Helper method for determining op opaqueness. Assumes op fills its bounds in local
// coordinates, and that paint's alpha is used
inline bool isOpaqueOverBounds() {
inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
// ensure that local bounds cover mapped bounds
if (!state.mMatrix.isSimple()) return false;
@ -251,12 +237,13 @@ public:
// default empty constructor for bounds, to be overridden in child constructor body
DrawBoundedOp(SkPaint* paint): DrawOp(paint) { }
bool getLocalBounds(Rect& localBounds) {
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
localBounds.set(mLocalBounds);
if (state.mDrawModifiers.mHasShadow) {
if (drawModifiers.mHasShadow) {
// TODO: inspect paint's looper directly
Rect shadow(mLocalBounds);
shadow.translate(state.mDrawModifiers.mShadowDx, state.mDrawModifiers.mShadowDy);
shadow.outset(state.mDrawModifiers.mShadowRadius);
shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
shadow.outset(drawModifiers.mShadowRadius);
localBounds.unionWith(shadow);
}
return true;
@ -777,8 +764,10 @@ public:
* the current layer, if any.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<DrawOp*>& ops, const Rect& bounds) {
renderer.restoreDisplayState(state, true); // restore all but the clip
const Vector<OpStatePair>& ops, const Rect& bounds) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
TextureVertex vertices[6 * ops.size()];
TextureVertex* vertex = &vertices[0];
@ -788,14 +777,15 @@ public:
// TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
// and allowing them to be merged in getBatchId()
for (unsigned int i = 0; i < ops.size(); i++) {
const Rect& opBounds = ops[i]->state.mBounds;
const DeferredDisplayState& state = *(ops[i].state);
const Rect& opBounds = state.mBounds;
// When we reach multiDraw(), the matrix can be either
// pureTranslate or simple (translate and/or scale).
// If the matrix is not pureTranslate, then we have a scale
if (!ops[i]->state.mMatrix.isPureTranslate()) transformed = true;
if (state.mMatrix.isPureTranslate()) transformed = true;
Rect texCoords(0, 0, 1, 1);
((DrawBitmapOp*) ops[i])->mUvMapper.map(texCoords);
((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
@ -806,8 +796,7 @@ public:
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
if (hasLayer) {
const Rect& dirty = ops[i]->state.mBounds;
renderer.dirtyLayer(dirty.left, dirty.top, dirty.right, dirty.bottom);
renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
}
}
@ -821,7 +810,8 @@ public:
virtual const char* name() { return "DrawBitmap"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
@ -861,7 +851,8 @@ public:
virtual const char* name() { return "DrawBitmapMatrix"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
@ -890,7 +881,8 @@ public:
virtual const char* name() { return "DrawBitmapRect"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
@ -915,7 +907,8 @@ public:
virtual const char* name() { return "DrawBitmapData"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
};
@ -939,7 +932,8 @@ public:
virtual const char* name() { return "DrawBitmapMesh"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
@ -989,15 +983,16 @@ public:
* is also responsible for dirtying the current layer, if any.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<DrawOp*>& ops, const Rect& bounds) {
renderer.restoreDisplayState(state, true);
const Vector<OpStatePair>& ops, const Rect& bounds) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
// Batches will usually contain a small number of items so it's
// worth performing a first iteration to count the exact number
// of vertices we need in the new mesh
uint32_t totalVertices = 0;
for (unsigned int i = 0; i < ops.size(); i++) {
totalVertices += ((DrawPatchOp*) ops[i])->getMesh(renderer)->verticesCount;
totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
}
const bool hasLayer = renderer.hasLayer();
@ -1012,7 +1007,8 @@ public:
// enforces ops drawn by this function to have a pure translate or
// identity matrix
for (unsigned int i = 0; i < ops.size(); i++) {
DrawPatchOp* patchOp = (DrawPatchOp*) ops[i];
DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
const DeferredDisplayState* state = ops[i].state;
const Patch* opMesh = patchOp->getMesh(renderer);
uint32_t vertexCount = opMesh->verticesCount;
if (vertexCount == 0) continue;
@ -1020,9 +1016,9 @@ public:
// We use the bounds to know where to translate our vertices
// Using patchOp->state.mBounds wouldn't work because these
// bounds are clipped
const float tx = (int) floorf(patchOp->state.mMatrix.getTranslateX() +
const float tx = (int) floorf(state->mMatrix.getTranslateX() +
patchOp->mLocalBounds.left + 0.5f);
const float ty = (int) floorf(patchOp->state.mMatrix.getTranslateY() +
const float ty = (int) floorf(state->mMatrix.getTranslateY() +
patchOp->mLocalBounds.top + 0.5f);
// Copy & transform all the vertices for the current operation
@ -1074,12 +1070,13 @@ public:
virtual const char* name() { return "DrawPatch"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
deferInfo.opaqueOverBounds = isOpaqueOverBounds() && mBitmap->isOpaque();
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
}
private:
@ -1119,7 +1116,7 @@ public:
DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint) {};
bool getLocalBounds(Rect& localBounds) {
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
localBounds.set(mLocalBounds);
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
localBounds.outset(strokeWidthOutset());
@ -1127,7 +1124,8 @@ public:
return true;
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
if (mPaint->getPathEffect()) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
} else {
@ -1152,9 +1150,10 @@ public:
OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
DrawStrokableOp::onDefer(renderer, deferInfo);
deferInfo.opaqueOverBounds = isOpaqueOverBounds() &&
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
DrawStrokableOp::onDefer(renderer, deferInfo, state);
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
mPaint->getStyle() == SkPaint::kFill_Style;
}
@ -1177,7 +1176,8 @@ public:
virtual const char* name() { return "DrawRects"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
}
@ -1289,7 +1289,8 @@ public:
return renderer.drawPath(mPath, getPaint(renderer));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
SkPaint* paint = getPaint(renderer);
renderer.getCaches().pathCache.precache(mPath, paint);
@ -1324,7 +1325,8 @@ public:
virtual const char* name() { return "DrawLines"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = mPaint->isAntiAlias() ?
DeferredDisplayList::kOpBatch_AlphaVertices :
DeferredDisplayList::kOpBatch_Vertices;
@ -1360,7 +1362,8 @@ public:
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, mText, mCount, mat4::identity());
@ -1425,7 +1428,8 @@ public:
memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
@ -1448,19 +1452,20 @@ public:
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
Rect bounds;
getLocalBounds(bounds);
getLocalBounds(renderer.getDrawModifiers(), bounds);
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
mPositions, getPaint(renderer), mTotalAdvance, bounds);
}
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<DrawOp*>& ops, const Rect& bounds) {
const Vector<OpStatePair>& ops, const Rect& bounds) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
const DeferredDisplayState& state = *(ops[i].state);
DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
renderer.restoreDisplayState(state, true); // restore all but the clip
DrawTextOp& op = *((DrawTextOp*)ops[i]);
DrawTextOp& op = *((DrawTextOp*)ops[i].op);
// quickReject() will not occure in drawText() so we can use mLocalBounds
// directly, we do not need to account for shadow by calling getLocalBounds()
status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,

View File

@ -505,17 +505,12 @@ void DisplayListRenderer::addStateOp(StateOp* op) {
void DisplayListRenderer::addDrawOp(DrawOp* op) {
Rect localBounds;
if (mDrawModifiers.mHasShadow) {
op->state.mDrawModifiers = mDrawModifiers;
}
if (op->getLocalBounds(localBounds)) {
if (op->getLocalBounds(mDrawModifiers, localBounds)) {
bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
if (mDrawModifiers.mHasShadow) {
op->state.mDrawModifiers.reset();
}
mHasDrawOps = true;
addOpInternal(op);
}

View File

@ -98,24 +98,11 @@ enum ClipSideFlags {
kClipSide_ConservativeFull = 0x1F
};
struct DeferredDisplayState {
// global op bounds, mapped by mMatrix to be in screen space coordinates, clipped
Rect mBounds;
// the below are set and used by the OpenGLRenderer at record and deferred playback
bool mClipValid;
Rect mClip;
int mClipSideFlags; // specifies which sides of the bounds are clipped, unclipped if cleared
bool mClipped;
mat4 mMatrix;
DrawModifiers mDrawModifiers;
float mAlpha;
};
///////////////////////////////////////////////////////////////////////////////
// Renderer
///////////////////////////////////////////////////////////////////////////////
class DeferredDisplayState;
class DisplayList;
class TextSetupFunctor;
class VertexBuffer;
@ -423,7 +410,7 @@ public:
return getXfermode(paint->getXfermode());
}
static inline int getAlphaDirect(SkPaint* paint) {
static inline int getAlphaDirect(const SkPaint* paint) {
if (!paint) return 255;
return paint->getAlpha();
}