Merge "workaround to set the WM refresh rate to 48 Hz for tuna devices only" into ics-mr1
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Android (Google) Code Review
commit
3f24589edd
@ -226,11 +226,6 @@ public class WindowManagerService extends IWindowManager.Stub
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*/
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static final int DEFAULT_FADE_IN_OUT_DURATION = 400;
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/**
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* Frame rate. TODO: Replace with Display.getRefreshRate() when that is reliable.
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*/
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static final int FRAME_RATE = 48;
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/**
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* If true, the window manager will do its own custom freezing and general
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* management of the screen during rotation.
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@ -8687,7 +8682,8 @@ public class WindowManagerService extends IWindowManager.Stub
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if (needRelayout) {
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requestAnimationLocked(0);
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} else if (animating) {
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requestAnimationLocked(currentTime+(1000/FRAME_RATE)-SystemClock.uptimeMillis());
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final int refreshTimeUs = (int)(1000 / mDisplay.getRefreshRate());
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requestAnimationLocked(currentTime + refreshTimeUs - SystemClock.uptimeMillis());
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}
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// Finally update all input windows now that the window changes have stabilized.
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@ -30,6 +30,10 @@ ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
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LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
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endif
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ifneq (,$(findstring $(TARGET_DEVICE),tuna toro maguro))
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LOCAL_CFLAGS += -DREFRESH_RATE=48
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endif
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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@ -141,6 +141,17 @@ void DisplayHardware::init(uint32_t dpy)
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mDpiY = mNativeWindow->ydpi;
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mRefreshRate = fbDev->fps;
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/* FIXME: this is a temporary HACK until we are able to report the refresh rate
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* properly from the HAL. The WindowManagerService now relies on this value.
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*/
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#ifndef REFRESH_RATE
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mRefreshRate = fbDev->fps;
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#else
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mRefreshRate = REFRESH_RATE;
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#warning "refresh rate set via makefile to REFRESH_RATE"
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#endif
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EGLint w, h, dummy;
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EGLint numConfigs=0;
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EGLSurface surface;
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