Merge "libhwui: fix texture memory leak"

am: 550d46d9da

* commit '550d46d9dae8a4de5abd36a5e2d3c101135da696':
  libhwui: fix texture memory leak
This commit is contained in:
John Reck
2016-01-21 22:08:44 +00:00
committed by android-build-merger
2 changed files with 5 additions and 0 deletions

View File

@ -1699,6 +1699,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
// 9 patches are built for stretching - always filter
int textureFillFlags = TextureFillFlags::ForceFilter;

View File

@ -306,6 +306,10 @@ void RenderState::render(const Glop& glop) {
// Shader uniforms
SkiaShader::apply(*mCaches, fill.skiaShaderData);
Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
fill.skiaShaderData.bitmapData.bitmapTexture : nullptr;
const AutoTexture autoCleanup(texture);
// ------------------------------------
// ---------- GL state setup ----------
// ------------------------------------