Update native activity & event APIs to follow correct conventions.

Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
This commit is contained in:
Dianne Hackborn
2010-06-28 15:27:30 -07:00
parent 059f009d97
commit 2e9f93e8db
7 changed files with 143 additions and 131 deletions

View File

@ -125,8 +125,8 @@ enum {
* Input events are opaque structures. Use the provided accessors functions to
* read their properties.
*/
struct input_event_t;
typedef struct input_event_t input_event_t;
struct AInputEvent;
typedef struct AInputEvent AInputEvent;
/*
* Input event types.
@ -319,7 +319,7 @@ enum {
/*** Accessors for all input events. ***/
/* Get the input event type. */
int32_t input_event_get_type(const input_event_t* event);
int32_t AInputEvent_getType(const AInputEvent* event);
/* Get the id for the device that an input event came from.
*
@ -331,128 +331,128 @@ int32_t input_event_get_type(const input_event_t* event);
* other numbers are arbitrary and you shouldn't depend on the values.
* Use the provided input device query API to obtain information about input devices.
*/
int32_t input_event_get_device_id(const input_event_t* event);
int32_t AInputEvent_getDeviceId(const AInputEvent* event);
/* Get the input event nature. */
int32_t input_event_get_nature(const input_event_t* event);
int32_t AInputEvent_getNature(const AInputEvent* event);
/*** Accessors for key events only. ***/
/* Get the key event action. */
int32_t key_event_get_action(const input_event_t* key_event);
int32_t AKeyEvent_getAction(const AInputEvent* key_event);
/* Get the key event flags. */
int32_t key_event_get_flags(const input_event_t* key_event);
int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
/* Get the key code of the key event.
* This is the physical key that was pressed, not the Unicode character. */
int32_t key_event_get_key_code(const input_event_t* key_event);
int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
/* Get the hardware key id of this key event.
* These values are not reliable and vary from device to device. */
int32_t key_event_get_scan_code(const input_event_t* key_event);
int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
/* Get the meta key state. */
int32_t key_event_get_meta_state(const input_event_t* key_event);
int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
/* Get the repeat count of the event.
* For both key up an key down events, this is the number of times the key has
* repeated with the first down starting at 0 and counting up from there. For
* multiple key events, this is the number of down/up pairs that have occurred. */
int32_t key_event_get_repeat_count(const input_event_t* key_event);
int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
/* Get the time of the most recent key down event, in the
* java.lang.System.nanoTime() time base. If this is a down event,
* this will be the same as eventTime.
* Note that when chording keys, this value is the down time of the most recently
* pressed key, which may not be the same physical key of this event. */
int64_t key_event_get_down_time(const input_event_t* key_event);
int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
/* Get the time this event occurred, in the
* java.lang.System.nanoTime() time base. */
int64_t key_event_get_event_time(const input_event_t* key_event);
int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
/*** Accessors for motion events only. ***/
/* Get the combined motion event action code and pointer index. */
int32_t motion_event_get_action(const input_event_t* motion_event);
int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
/* Get the state of any meta / modifier keys that were in effect when the
* event was generated. */
int32_t motion_event_get_meta_state(const input_event_t* motion_event);
int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
/* Get a bitfield indicating which edges, if any, were touched by this motion event.
* For touch events, clients can use this to determine if the user's finger was
* touching the edge of the display. */
int32_t motion_event_get_edge_flags(const input_event_t* motion_event);
int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
/* Get the time when the user originally pressed down to start a stream of
* position events, in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_down_time(const input_event_t* motion_event);
int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
/* Get the time when this specific event was generated,
* in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_event_time(const input_event_t* motion_event);
int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
/* Get the X coordinate offset.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float motion_event_get_x_offset(const input_event_t* motion_event);
float AMotionEvent_getXOffset(const AInputEvent* motion_event);
/* Get the precision of the Y coordinates being reported.
* For touch events on the screen, this is the delta that was added to the raw
* screen coordinates to adjust for the absolute position of the containing windows
* and views. */
float motion_event_get_y_offset(const input_event_t* motion_event);
float AMotionEvent_getYOffset(const AInputEvent* motion_event);
/* Get the precision of the X coordinates being reported.
* You can multiply this number with an X coordinate sample to find the
* actual hardware value of the X coordinate. */
float motion_event_get_x_precision(const input_event_t* motion_event);
float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
/* Get the precision of the Y coordinates being reported.
* You can multiply this number with a Y coordinate sample to find the
* actual hardware value of the Y coordinate. */
float motion_event_get_y_precision(const input_event_t* motion_event);
float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
/* Get the number of pointers of data contained in this event.
* Always >= 1. */
size_t motion_event_get_pointer_count(const input_event_t* motion_event);
size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
/* Get the pointer identifier associated with a particular pointer
* data index is this event. The identifier tells you the actual pointer
* number associated with the data, accounting for individual pointers
* going up and down since the start of the current gesture. */
int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index);
int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float motion_event_get_raw_x(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
/* Get the original raw X coordinate of this event.
* For touch events on the screen, this is the original location of the event
* on the screen, before it had been adjusted for the containing window
* and views. */
float motion_event_get_raw_y(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current X coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current Y coordinate of this event for the given pointer index.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current pressure of this event for the given pointer index.
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* however values higher than 1 may be generated depending on the calibration of
* the input device. */
float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
/* Get the current scaled value of the approximate size for the given pointer index.
* This represents some approximation of the area of the screen being
@ -460,17 +460,17 @@ float motion_event_get_pressure(const input_event_t* motion_event, size_t pointe
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
/* Get the number of historical points in this event. These are movements that
* have occurred between this event and the previous event. This only applies
* to MOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
* Historical samples are indexed from oldest to newest. */
size_t motion_event_get_history_size(const input_event_t* motion_event);
size_t AMotionEvent_get_history_size(const AInputEvent* motion_event);
/* Get the time that a historical movement occurred between this event and
* the previous event, in the java.lang.System.nanoTime() time base. */
int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
size_t history_index);
/* Get the historical raw X coordinate of this event for the given pointer index that
@ -480,7 +480,7 @@ int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_raw_x(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index);
/* Get the historical raw Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
@ -489,20 +489,20 @@ float motion_event_get_historical_raw_x(const input_event_t* motion_event, size_
* and views.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_raw_y(const input_event_t* motion_event, size_t pointer_index);
float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index);
/* Get the historical X coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical Y coordinate of this event for the given pointer index that
* occurred between this event and the previous motion event.
* Whole numbers are pixels; the value may have a fraction for input devices
* that are sub-pixel precise. */
float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the historical pressure of this event for the given pointer index that
@ -510,7 +510,7 @@ float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_
* The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
* however values higher than 1 may be generated depending on the calibration of
* the input device. */
float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/* Get the current scaled value of the approximate size for the given pointer index that
@ -520,7 +520,7 @@ float motion_event_get_historical_pressure(input_event_t* motion_event, size_t p
* touch is normalized with the device specific range of values
* and scaled to a value between 0 and 1. The value of size can be used to
* determine fat touch events. */
float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
size_t history_index);
/*
@ -529,8 +529,8 @@ float motion_event_get_historical_size(input_event_t* motion_event, size_t point
* An input queue is the facility through which you retrieve input
* events.
*/
struct input_queue_t;
typedef struct input_queue_t input_queue_t;
struct AInputQueue;
typedef struct AInputQueue AInputQueue;
/*
* Return a file descriptor for the queue, which you
@ -538,26 +538,26 @@ typedef struct input_queue_t input_queue_t;
* is typically used with select() or poll() to multiplex
* with other kinds of events.
*/
int input_queue_get_fd(input_queue_t* queue);
int AInputQueue_getFd(AInputQueue* queue);
/*
* Returns true if there are one or more events available in the
* input queue. Returns 1 if the queue has events; 0 if
* it does not have events; and a negative value if there is an error.
*/
int input_queue_has_events(input_queue_t* queue);
int AInputQueue_hasEvents(AInputQueue* queue);
/*
* Returns the next available event from the queue. Returns a negative
* value if no events are available or an error has occurred.
*/
int32_t input_queue_get_event(input_queue_t* queue, input_event_t** outEvent);
int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
/*
* Report that dispatching has finished with the given event.
* This must be called after receiving an event with input_queue_get_event().
* This must be called after receiving an event with AInputQueue_get_event().
*/
void input_queue_finish_event(input_queue_t* queue, input_event_t* event, int handled);
void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
#ifdef __cplusplus
}

View File

@ -30,30 +30,37 @@ extern "C" {
#endif
// Temporary until native surface API is defined.
struct android_surface_t;
typedef struct android_surface_t android_surface_t;
struct ASurfaceHolder;
typedef struct ASurfaceHolder ASurfaceHolder;
struct android_activity_callbacks_t;
struct ANativeActivityCallbacks;
/**
* This structure defines the native side of an android.app.NativeActivity.
* It is created by the framework, and handed to the application's native
* code as it is being launched.
*/
typedef struct android_activity_t {
typedef struct ANativeActivity {
/**
* Pointer to the callback function table of the native application.
* You can set the functions here to your own callbacks. The callbacks
* pointer itself here should not be changed; it is allocated and managed
* for you by the framework.
*/
struct android_activity_callbacks_t* callbacks;
struct ANativeActivityCallbacks* callbacks;
/**
* JNI context for the main thread of the app.
* The global handle on the process's Java VM.
*/
JavaVM* vm;
/**
* JNI context for the main thread of the app. Note that this field
* can ONLY be used from the main thread of the process; that is, the
* thread that calls into the ANativeActivityCallbacks.
*/
JNIEnv* env;
/**
* The NativeActivity Java class.
*/
@ -65,7 +72,7 @@ typedef struct android_activity_t {
* state.
*/
void* instance;
} android_activity_t;
} ANativeActivity;
/**
* These are the callbacks the framework makes into a native application.
@ -73,18 +80,18 @@ typedef struct android_activity_t {
* By default, all callbacks are NULL; set to a pointer to your own function
* to have it called.
*/
typedef struct android_activity_callbacks_t {
typedef struct ANativeActivityCallbacks {
/**
* NativeActivity has started. See Java documentation for Activity.onStart()
* for more information.
*/
void (*onStart)(android_activity_t* activity);
void (*onStart)(ANativeActivity* activity);
/**
* NativeActivity has resumed. See Java documentation for Activity.onResume()
* for more information.
*/
void (*onResume)(android_activity_t* activity);
void (*onResume)(ANativeActivity* activity);
/**
* Framework is asking NativeActivity to save its current instance state.
@ -95,38 +102,38 @@ typedef struct android_activity_callbacks_t {
* saved state will be persisted, so it can not contain any active
* entities (pointers to memory, file descriptors, etc).
*/
void* (*onSaveInstanceState)(android_activity_t* activity, size_t* outSize);
void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
/**
* NativeActivity has paused. See Java documentation for Activity.onPause()
* for more information.
*/
void (*onPause)(android_activity_t* activity);
void (*onPause)(ANativeActivity* activity);
/**
* NativeActivity has stopped. See Java documentation for Activity.onStop()
* for more information.
*/
void (*onStop)(android_activity_t* activity);
void (*onStop)(ANativeActivity* activity);
/**
* NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
* for more information.
*/
void (*onDestroy)(android_activity_t* activity);
void (*onDestroy)(ANativeActivity* activity);
/**
* Focus has changed in this NativeActivity's window. This is often used,
* for example, to pause a game when it loses input focus.
*/
void (*onWindowFocusChanged)(android_activity_t* activity, int hasFocus);
void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
/**
* The drawing surface for this native activity has been created. You
* can use the given surface object to start drawing. NOTE: surface
* drawing API is not yet defined.
*/
void (*onSurfaceCreated)(android_activity_t* activity, android_surface_t* surface);
void (*onSurfaceCreated)(ANativeActivity* activity, ASurfaceHolder* surface);
/**
* The drawing surface for this native activity has changed. The surface
@ -134,7 +141,7 @@ typedef struct android_activity_callbacks_t {
* onSurfaceCreated. This is simply to inform you about interesting
* changed to that surface.
*/
void (*onSurfaceChanged)(android_activity_t* activity, android_surface_t* surface,
void (*onSurfaceChanged)(ANativeActivity* activity, ASurfaceHolder* surface,
int format, int width, int height);
/**
@ -145,28 +152,28 @@ typedef struct android_activity_callbacks_t {
* properly synchronize with the other thread to stop its drawing before
* returning from here.
*/
void (*onSurfaceDestroyed)(android_activity_t* activity, android_surface_t* surface);
void (*onSurfaceDestroyed)(ANativeActivity* activity, ASurfaceHolder* surface);
/**
* The input queue for this native activity's window has been created.
* You can use the given input queue to start retrieving input events.
*/
void (*onInputQueueCreated)(android_activity_t* activity, input_queue_t* queue);
void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
/**
* The input queue for this native activity's window is being destroyed.
* You should no longer try to reference this object upon returning from this
* function.
*/
void (*onInputQueueDestroyed)(android_activity_t* activity, input_queue_t* queue);
void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
/**
* The system is running low on memory. Use this callback to release
* resources you do not need, to help the system avoid killing more
* important processes.
*/
void (*onLowMemory)(android_activity_t* activity);
} android_activity_callbacks_t;
void (*onLowMemory)(ANativeActivity* activity);
} ANativeActivityCallbacks;
/**
* This is the function that must be in the native code to instantiate the
@ -174,14 +181,14 @@ typedef struct android_activity_callbacks_t {
* above); if the code is being instantiated from a previously saved instance,
* the savedState will be non-NULL and point to the saved data.
*/
typedef void android_activity_create_t(android_activity_t* activity,
typedef void ANativeActivity_createFunc(ANativeActivity* activity,
void* savedState, size_t savedStateSize);
/**
* The name of the function that NativeInstance looks for when launching its
* native code.
*/
extern android_activity_create_t android_onCreateActivity;
extern ANativeActivity_createFunc ANativeActivity_onCreate;
#ifdef __cplusplus
};