Merge "Add native C APIs for working with the Asset Manager" into gingerbread

This commit is contained in:
Christopher Tate
2010-07-15 15:00:14 -07:00
committed by Android (Google) Code Review
8 changed files with 398 additions and 7 deletions

View File

@ -6,6 +6,7 @@ import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.graphics.PixelFormat;
import android.os.Build;
import android.os.Bundle;
@ -52,7 +53,8 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback2,
private boolean mDestroyed;
private native int loadNativeCode(String path, MessageQueue queue,
String internalDataPath, String externalDataPath, int sdkVersion);
String internalDataPath, String externalDataPath, int sdkVersion,
AssetManager assetMgr);
private native void unloadNativeCode(int handle);
private native void onStartNative(int handle);
@ -138,7 +140,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback2,
mNativeHandle = loadNativeCode(path, Looper.myQueue(),
getFilesDir().toString(),
Environment.getExternalStorageAppFilesDirectory(ai.packageName).toString(),
Build.VERSION.SDK_INT);
Build.VERSION.SDK_INT, getAssets());
if (mNativeHandle == 0) {
throw new IllegalArgumentException("Unable to load native library: " + path);

View File

@ -70,6 +70,7 @@ public final class AssetManager {
// For communication with native code.
private int mObject;
private int mNObject; // used by the NDK
private StringBlock mStringBlocks[] = null;

View File

@ -24,6 +24,7 @@
#include <android_runtime/AndroidRuntime.h>
#include <android_runtime/android_view_Surface.h>
#include <android_runtime/android_app_NativeActivity.h>
#include <android_runtime/android_util_AssetManager.h>
#include <surfaceflinger/Surface.h>
#include <ui/egl/android_natives.h>
#include <ui/InputTransport.h>
@ -451,7 +452,8 @@ static bool mainWorkCallback(int fd, int events, void* data) {
static jint
loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQueue,
jstring internalDataDir, jstring externalDataDir, int sdkVersion)
jstring internalDataDir, jstring externalDataDir, int sdkVersion,
jobject jAssetMgr)
{
LOG_TRACE("loadNativeCode_native");
@ -502,7 +504,7 @@ loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQ
}
code->env = env;
code->clazz = env->NewGlobalRef(clazz);
const char* dirStr = env->GetStringUTFChars(internalDataDir, NULL);
code->internalDataPath = dirStr;
code->internalDataPath = code->internalDataPath.string();
@ -512,9 +514,11 @@ loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jobject messageQ
code->externalDataPath = dirStr;
code->externalDataPath = code->externalDataPath.string();
env->ReleaseStringUTFChars(path, dirStr);
code->sdkVersion = sdkVersion;
code->assetManager = assetManagerForJavaObject(env, jAssetMgr);
code->createActivityFunc(code, NULL, 0);
}
@ -770,7 +774,7 @@ dispatchKeyEvent_native(JNIEnv* env, jobject clazz, jint handle, jobject eventOb
}
static const JNINativeMethod g_methods[] = {
{ "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I)I",
{ "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;I;Landroid/content/res/AssetManager)I",
(void*)loadNativeCode_native },
{ "unloadNativeCode", "(I)V", (void*)unloadNativeCode_native },
{ "onStartNative", "(I)V", (void*)onStart_native },

View File

@ -29,6 +29,24 @@
#include <utils/ZipFileRO.h>
#include <utils/threads.h>
/*
* Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct AAssetManager { };
#ifdef __cplusplus
};
#endif
/*
* Now the proper C++ android-namespace definitions
*/
namespace android {
class Asset; // fwd decl for things that include Asset.h first
@ -48,7 +66,7 @@ struct ResTable_config;
* The asset hierarchy may be examined like a filesystem, using
* AssetDir objects to peruse a single directory.
*/
class AssetManager {
class AssetManager : public AAssetManager {
public:
typedef enum CacheMode {
CACHE_UNKNOWN = 0,

View File

@ -6,6 +6,7 @@ include $(CLEAR_VARS)
# our source files
#
LOCAL_SRC_FILES:= \
asset_manager.cpp \
input.cpp \
looper.cpp \
native_activity.cpp \

View File

@ -0,0 +1,210 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "NAsset"
#include <utils/Log.h>
#include <android/asset_manager.h>
#include <utils/AssetManager.h>
#include <utils/AssetDir.h>
#include <utils/Asset.h>
#include <utils/threads.h>
#include "jni.h"
#include "JNIHelp.h"
using namespace android;
// -------------------- Backing implementation of the public API --------------------
// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
// but AAssetDir and AAsset are actual wrappers for isolation.
// -----
struct AAssetDir {
AssetDir* mAssetDir;
size_t mCurFileIndex;
String8 mCachedFileName;
AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { }
~AAssetDir() { delete mAssetDir; }
};
// -----
struct AAsset {
Asset* mAsset;
AAsset(Asset* asset) : mAsset(asset) { }
~AAsset() { delete mAsset; }
};
// -------------------- Public native C API --------------------
/**
* Supporting information
*/
static struct assetmanager_offsets_t
{
jfieldID mObject;
} gAssetManagerOffsets;
static volatile bool gJNIConfigured = false;
static Mutex gMutex;
/**
* Asset Manager functionality
*/
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
{
{
Mutex::Autolock _l(gMutex);
if (gJNIConfigured == false) {
jclass amClass = env->FindClass("android/content/res/AssetManager");
gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I");
gJNIConfigured = true;
}
}
return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject);
}
AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
{
Asset::AccessMode amMode;
switch (mode) {
case AASSET_MODE_UNKNOWN:
amMode = Asset::ACCESS_UNKNOWN;
break;
case AASSET_MODE_RANDOM:
amMode = Asset::ACCESS_RANDOM;
break;
case AASSET_MODE_STREAMING:
amMode = Asset::ACCESS_STREAMING;
break;
case AASSET_MODE_BUFFER:
amMode = Asset::ACCESS_BUFFER;
break;
default:
return NULL;
}
AssetManager* mgr = static_cast<AssetManager*>(amgr);
Asset* asset = mgr->open(filename, amMode);
if (asset == NULL) {
return NULL;
}
return new AAsset(asset);
}
AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
{
AssetManager* mgr = static_cast<AssetManager*>(amgr);
return new AAssetDir(mgr->openDir(dirName));
}
/**
* AssetDir functionality
*/
const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
{
const char* returnName = NULL;
size_t index = assetDir->mCurFileIndex;
const size_t max = assetDir->mAssetDir->getFileCount();
// Find the next regular file; explicitly don't report directories even if the
// underlying implementation changes to report them. At that point we can add
// a more general iterator to this native interface set if appropriate.
while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
index++;
}
// still in bounds? then the one at 'index' is the next to be reported; generate
// the string to return and advance the iterator for next time.
if (index < max) {
assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
returnName = assetDir->mCachedFileName.string();
index++;
}
assetDir->mCurFileIndex = index;
return returnName;
}
void AAssetDir_rewind(AAssetDir* assetDir)
{
assetDir->mCurFileIndex = 0;
}
const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
{
assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
return assetDir->mCachedFileName.string();
}
void AAssetDir_close(AAssetDir* assetDir)
{
delete assetDir;
}
/**
* Asset functionality
*/
int AAsset_read(AAsset* asset, void* buf, size_t count)
{
return asset->mAsset->read(buf, (size_t)count);
}
off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
{
return asset->mAsset->seek(offset, whence);
}
void AAsset_close(AAsset* asset)
{
asset->mAsset->close();
delete asset;
}
const void* AAsset_getBuffer(AAsset* asset)
{
return asset->mAsset->getBuffer(false);
}
off_t AAsset_getLength(AAsset* asset)
{
return asset->mAsset->getLength();
}
off_t AAsset_getRemainingLength(AAsset* asset)
{
return asset->mAsset->getRemainingLength();
}
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
{
return asset->mAsset->openFileDescriptor(outStart, outLength);
}
int AAsset_isAllocated(AAsset* asset)
{
return asset->mAsset->isAllocated() ? 1 : 0;
}

View File

@ -0,0 +1,148 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ASSET_MANAGER_H
#define ANDROID_ASSET_MANAGER_H
#include <jni.h>
#ifdef __cplusplus
extern "C" {
#endif
struct AAssetManager;
typedef struct AAssetManager AAssetManager;
struct AAssetDir;
typedef struct AAssetDir AAssetDir;
struct AAsset;
typedef struct AAsset AAsset;
/* Available modes for opening assets */
enum {
AASSET_MODE_UNKNOWN = 0,
AASSET_MODE_RANDOM = 1,
AASSET_MODE_STREAMING = 2,
AASSET_MODE_BUFFER = 3
};
/**
* Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
* object. Note that the caller is responsible for obtaining and holding a VM reference
* to the jobject to prevent its being garbage collected while the native object is
* in use.
*/
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
/**
* Open the named directory within the asset hierarchy. The directory can then
* be inspected with the AAssetDir functions. To open the top-level directory,
* pass in "" as the dirName.
*
* The object returned here should be freed by calling AAssetDir_close().
*/
AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
/**
* Open an asset.
*
* The object returned here should be freed by calling AAsset_close().
*/
AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
/**
* Iterate over the files in an asset directory. A NULL string is returned
* when all the file names have been returned.
*
* The returned file name is suitable for passing to AAssetManager_open().
*
* The string returned here is owned by the AssetDir implementation and is not
* guaranteed to remain valid if any other calls are made on this AAssetDir
* instance.
*/
const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
/**
* Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
*/
void AAssetDir_rewind(AAssetDir* assetDir);
/**
* Close an opened AAssetDir, freeing any related resources.
*/
void AAssetDir_close(AAssetDir* assetDir);
/**
* Attempt to read 'count' bytes of data from the current offset.
*
* Returns the number of bytes read, zero on EOF, or < 0 on error.
*/
int AAsset_read(AAsset* asset, void* buf, size_t count);
/**
* Seek to the specified offset within the asset data. 'whence' uses the
* same constants as lseek()/fseek().
*
* Returns the new position on success, or (off_t) -1 on error.
*/
off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
/**
* Close the asset, freeing all associated resources.
*/
void AAsset_close(AAsset* asset);
/**
* Get a pointer to a buffer holding the entire contents of the assset.
*
* Returns NULL on failure.
*/
const void* AAsset_getBuffer(AAsset* asset);
/**
* Report the total size of the asset data.
*/
off_t AAsset_getLength(AAsset* asset);
/**
* Report the total amount of asset data that can be read from the current position.
*/
off_t AAsset_getRemainingLength(AAsset* asset);
/**
* Open a new file descriptor that can be used to read the asset data.
*
* Returns < 0 if direct fd access is not possible (for example, if the asset is
* compressed).
*/
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
/**
* Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
* mmapped).
*/
int AAsset_isAllocated(AAsset* asset);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_ASSET_MANAGER_H

View File

@ -23,6 +23,7 @@
#include <jni.h>
#include <android/asset_manager.h>
#include <android/input.h>
#include <android/native_window.h>
@ -84,6 +85,12 @@ typedef struct ANativeActivity {
* state.
*/
void* instance;
/**
* Pointer to the Asset Manager instance for the application. The application
* uses this to access binary assets bundled inside its own .apk file.
*/
AAssetManager* assetManager;
} ANativeActivity;
/**