Implement holders for Matrix and Vector data.
This commit is contained in:
@ -96,16 +96,16 @@ public class ProgramVertex extends Program {
|
||||
static final int PROJECTION_OFFSET = 16;
|
||||
static final int TEXTURE_OFFSET = 32;
|
||||
|
||||
Matrix mModel;
|
||||
Matrix mProjection;
|
||||
Matrix mTexture;
|
||||
Matrix4f mModel;
|
||||
Matrix4f mProjection;
|
||||
Matrix4f mTexture;
|
||||
|
||||
public Allocation mAlloc;
|
||||
|
||||
public MatrixAllocation(RenderScript rs) {
|
||||
mModel = new Matrix();
|
||||
mProjection = new Matrix();
|
||||
mTexture = new Matrix();
|
||||
mModel = new Matrix4f();
|
||||
mProjection = new Matrix4f();
|
||||
mTexture = new Matrix4f();
|
||||
|
||||
mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48);
|
||||
mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
|
||||
@ -118,17 +118,17 @@ public class ProgramVertex extends Program {
|
||||
mAlloc = null;
|
||||
}
|
||||
|
||||
public void loadModelview(Matrix m) {
|
||||
public void loadModelview(Matrix4f m) {
|
||||
mModel = m;
|
||||
mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
|
||||
}
|
||||
|
||||
public void loadProjection(Matrix m) {
|
||||
public void loadProjection(Matrix4f m) {
|
||||
mProjection = m;
|
||||
mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
|
||||
}
|
||||
|
||||
public void loadTexture(Matrix m) {
|
||||
public void loadTexture(Matrix4f m) {
|
||||
mTexture = m;
|
||||
mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
|
||||
}
|
||||
@ -152,8 +152,8 @@ public class ProgramVertex extends Program {
|
||||
|
||||
public void setupProjectionNormalized(int w, int h) {
|
||||
// range -1,1 in the narrow axis at z = 0.
|
||||
Matrix m1 = new Matrix();
|
||||
Matrix m2 = new Matrix();
|
||||
Matrix4f m1 = new Matrix4f();
|
||||
Matrix4f m2 = new Matrix4f();
|
||||
|
||||
if(w > h) {
|
||||
float aspect = ((float)w) / h;
|
||||
|
Reference in New Issue
Block a user