am ee27bcda
: am b68702eb
: am 0e66f16a
: Merge "Doc change: Scroller Javadoc Bug # 7966653" into jb-mr1-dev
# Via Android Git Automerger (2) and others * commit 'ee27bcda8644f8c3f2328acc248b8c5c9d152f59': Doc change: Scroller Javadoc Bug # 7966653
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@ -26,11 +26,39 @@ import android.view.animation.Interpolator;
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/**
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* This class encapsulates scrolling. The duration of the scroll
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* can be passed in the constructor and specifies the maximum time that
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* the scrolling animation should take. Past this time, the scrolling is
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* automatically moved to its final stage and computeScrollOffset()
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* will always return false to indicate that scrolling is over.
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* <p>This class encapsulates scrolling. You can use scrollers ({@link Scroller}
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* or {@link OverScroller}) to collect the data you need to produce a scrolling
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* animation—for example, in response to a fling gesture. Scrollers track
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* scroll offsets for you over time, but they don't automatically apply those
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* positions to your view. It's your responsibility to get and apply new
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* coordinates at a rate that will make the scrolling animation look smooth.</p>
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*
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* <p>Here is a simple example:</p>
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*
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* <pre> private Scroller mScroller = new Scroller(context);
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* ...
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* public void zoomIn() {
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* // Revert any animation currently in progress
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* mScroller.forceFinished(true);
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* // Start scrolling by providing a starting point and
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* // the distance to travel
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* mScroller.startScroll(0, 0, 100, 0);
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* // Invalidate to request a redraw
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* invalidate();
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* }</pre>
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*
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* <p>To track the changing positions of the x/y coordinates, use
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* {@link #computeScrollOffset}. The method returns a boolean to indicate
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* whether the scroller is finished. If it isn't, it means that a fling or
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* programmatic pan operation is still in progress. You can use this method to
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* find the current offsets of the x and y coordinates, for example:</p>
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*
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* <pre>if (mScroller.computeScrollOffset()) {
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* // Get current x and y positions
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* int currX = mScroller.getCurrX();
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* int currY = mScroller.getCurrY();
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* ...
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* }</pre>
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*/
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public class Scroller {
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private int mMode;
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@ -272,8 +300,7 @@ public class Scroller {
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/**
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* Call this when you want to know the new location. If it returns true,
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* the animation is not yet finished. loc will be altered to provide the
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* new location.
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* the animation is not yet finished.
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*/
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public boolean computeScrollOffset() {
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if (mFinished) {
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@ -355,7 +382,8 @@ public class Scroller {
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}
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/**
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* Start scrolling by providing a starting point and the distance to travel.
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* Start scrolling by providing a starting point, the distance to travel,
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* and the duration of the scroll.
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*
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* @param startX Starting horizontal scroll offset in pixels. Positive
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* numbers will scroll the content to the left.
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