Piping texture names through shader builder.
Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
This commit is contained in:
@ -553,15 +553,15 @@ public class RenderScript {
|
||||
validate();
|
||||
rsnProgramBindSampler(mContext, vpf, slot, s);
|
||||
}
|
||||
native int rsnProgramFragmentCreate(int con, String shader, int[] params);
|
||||
synchronized int nProgramFragmentCreate(String shader, int[] params) {
|
||||
native int rsnProgramFragmentCreate(int con, String shader, String[] texNames, int[] params);
|
||||
synchronized int nProgramFragmentCreate(String shader, String[] texNames, int[] params) {
|
||||
validate();
|
||||
return rsnProgramFragmentCreate(mContext, shader, params);
|
||||
return rsnProgramFragmentCreate(mContext, shader, texNames, params);
|
||||
}
|
||||
native int rsnProgramVertexCreate(int con, String shader, int[] params);
|
||||
synchronized int nProgramVertexCreate(String shader, int[] params) {
|
||||
native int rsnProgramVertexCreate(int con, String shader, String[] texNames, int[] params);
|
||||
synchronized int nProgramVertexCreate(String shader, String[] texNames, int[] params) {
|
||||
validate();
|
||||
return rsnProgramVertexCreate(mContext, shader, params);
|
||||
return rsnProgramVertexCreate(mContext, shader, texNames, params);
|
||||
}
|
||||
|
||||
native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim);
|
||||
|
Reference in New Issue
Block a user