Piping texture names through shader builder.
Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
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@ -70,6 +70,7 @@ public class ProgramVertexFixedFunction extends ProgramVertex {
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public ProgramVertexFixedFunction create() {
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mRS.validate();
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int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
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String[] texNames = new String[mTextureCount];
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int idx = 0;
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for (int i=0; i < mInputCount; i++) {
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@ -87,9 +88,10 @@ public class ProgramVertexFixedFunction extends ProgramVertex {
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for (int i=0; i < mTextureCount; i++) {
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tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
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tmp[idx++] = mTextureTypes[i].mID;
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texNames[i] = mTextureNames[i];
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}
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int id = mRS.nProgramVertexCreate(mShader, tmp);
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int id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
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ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS);
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initProgram(pv);
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return pv;
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