Create GL texture when it is missing for video layer
In any case that the HTMLVideoView is recreated with no GL texture, we should recreate the GL texture to make sure we always have a valid texture ID. bug:5530006 Change-Id: I703a987a7530dbeef74e502f3c9ff329beca8c4e
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@ -74,11 +74,13 @@ public class HTML5VideoInline extends HTML5VideoView{
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public SurfaceTexture getSurfaceTexture(int videoLayerId) {
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// Create the surface texture.
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if (videoLayerId != mVideoLayerUsingSurfaceTexture
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|| mSurfaceTexture == null) {
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if (mTextureNames == null) {
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mTextureNames = new int[1];
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GLES20.glGenTextures(1, mTextureNames, 0);
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|| mSurfaceTexture == null
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|| mTextureNames == null) {
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if (mTextureNames != null) {
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GLES20.glDeleteTextures(1, mTextureNames, 0);
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}
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mTextureNames = new int[1];
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GLES20.glGenTextures(1, mTextureNames, 0);
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mSurfaceTexture = new SurfaceTexture(mTextureNames[0]);
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}
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mVideoLayerUsingSurfaceTexture = videoLayerId;
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