Merge "Fix a memory leak."
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@ -1028,7 +1028,11 @@ bool ShaderProgram::SetAttributeValues(ProgramVar var,
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attrib.values = data_cpy;
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attrib.owned_data = data_cpy; // Marks this for deletion later on
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return StoreAttribute(attrib);
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if (StoreAttribute(attrib))
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return true;
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// If storing this failed, then it won't be deleted on its own.
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delete[] data_cpy;
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return false;
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}
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bool ShaderProgram::StoreAttribute(VertexAttrib attrib) {
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