Merge "Outline & Path perf improvements"
This commit is contained in:
@ -58,8 +58,12 @@ public final class Outline {
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@Mode
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public int mMode = MODE_EMPTY;
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/** @hide */
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public final Path mPath = new Path();
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/**
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* Only guaranteed to be non-null when mode == MODE_CONVEX_PATH
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*
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* @hide
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*/
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public Path mPath;
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/** @hide */
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public final Rect mRect = new Rect();
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@ -87,8 +91,11 @@ public final class Outline {
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* @see #isEmpty()
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*/
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public void setEmpty() {
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if (mPath != null) {
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// rewind here to avoid thrashing the allocations, but could alternately clear ref
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mPath.rewind();
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}
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mMode = MODE_EMPTY;
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mPath.rewind();
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mRect.setEmpty();
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mRadius = RADIUS_UNDEFINED;
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}
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@ -148,7 +155,12 @@ public final class Outline {
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*/
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public void set(@NonNull Outline src) {
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mMode = src.mMode;
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mPath.set(src.mPath);
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if (src.mMode == MODE_CONVEX_PATH) {
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if (mPath == null) {
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mPath = new Path();
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}
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mPath.set(src.mPath);
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}
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mRect.set(src.mRect);
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mRadius = src.mRadius;
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mAlpha = src.mAlpha;
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@ -180,10 +192,13 @@ public final class Outline {
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return;
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}
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if (mMode == MODE_CONVEX_PATH) {
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// rewind here to avoid thrashing the allocations, but could alternately clear ref
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mPath.rewind();
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}
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mMode = MODE_ROUND_RECT;
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mRect.set(left, top, right, bottom);
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mRadius = radius;
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mPath.rewind();
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}
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/**
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@ -236,8 +251,13 @@ public final class Outline {
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return;
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}
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if (mPath == null) {
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mPath = new Path();
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} else {
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mPath.rewind();
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}
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mMode = MODE_CONVEX_PATH;
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mPath.rewind();
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mPath.addOval(left, top, right, bottom, Path.Direction.CW);
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mRect.setEmpty();
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mRadius = RADIUS_UNDEFINED;
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@ -264,6 +284,10 @@ public final class Outline {
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throw new IllegalArgumentException("path must be convex");
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}
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if (mPath == null) {
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mPath = new Path();
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}
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mMode = MODE_CONVEX_PATH;
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mPath.set(convexPath);
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mRect.setEmpty();
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@ -19,6 +19,9 @@ package android.graphics;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import dalvik.annotation.optimization.CriticalNative;
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import dalvik.annotation.optimization.FastNative;
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/**
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* The Path class encapsulates compound (multiple contour) geometric paths
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* consisting of straight line segments, quadratic curves, and cubic curves.
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@ -46,7 +49,7 @@ public class Path {
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* Create an empty path
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*/
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public Path() {
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mNativePath = init1();
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mNativePath = nInit();
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}
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/**
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@ -63,7 +66,7 @@ public class Path {
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rects = new Region(src.rects);
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}
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}
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mNativePath = init2(valNative);
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mNativePath = nInit(valNative);
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}
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/**
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@ -77,7 +80,7 @@ public class Path {
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// We promised not to change this, so preserve it around the native
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// call, which does now reset fill type.
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final FillType fillType = getFillType();
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native_reset(mNativePath);
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nReset(mNativePath);
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setFillType(fillType);
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}
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@ -89,7 +92,7 @@ public class Path {
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isSimplePath = true;
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mLastDirection = null;
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if (rects != null) rects.setEmpty();
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native_rewind(mNativePath);
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nRewind(mNativePath);
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}
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/** Replace the contents of this with the contents of src.
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@ -99,7 +102,7 @@ public class Path {
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return;
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}
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isSimplePath = src.isSimplePath;
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native_set(mNativePath, src.mNativePath);
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nSet(mNativePath, src.mNativePath);
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if (!isSimplePath) {
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return;
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}
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@ -174,7 +177,7 @@ public class Path {
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* @see #op(Path, android.graphics.Path.Op)
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*/
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public boolean op(Path path1, Path path2, Op op) {
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if (native_op(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath)) {
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if (nOp(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath)) {
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isSimplePath = false;
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rects = null;
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return true;
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@ -194,7 +197,7 @@ public class Path {
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* @return True if the path is convex.
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*/
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public boolean isConvex() {
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return native_isConvex(mNativePath);
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return nIsConvex(mNativePath);
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}
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/**
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@ -243,7 +246,7 @@ public class Path {
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* @return the path's fill type
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*/
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public FillType getFillType() {
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return sFillTypeArray[native_getFillType(mNativePath)];
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return sFillTypeArray[nGetFillType(mNativePath)];
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}
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/**
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@ -252,7 +255,7 @@ public class Path {
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* @param ft The new fill type for this path
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*/
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public void setFillType(FillType ft) {
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native_setFillType(mNativePath, ft.nativeInt);
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nSetFillType(mNativePath, ft.nativeInt);
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}
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/**
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@ -261,7 +264,7 @@ public class Path {
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* @return true if the filltype is one of the INVERSE variants
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*/
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public boolean isInverseFillType() {
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final int ft = native_getFillType(mNativePath);
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final int ft = nGetFillType(mNativePath);
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return (ft & FillType.INVERSE_WINDING.nativeInt) != 0;
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}
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@ -269,9 +272,9 @@ public class Path {
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* Toggles the INVERSE state of the filltype
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*/
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public void toggleInverseFillType() {
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int ft = native_getFillType(mNativePath);
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int ft = nGetFillType(mNativePath);
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ft ^= FillType.INVERSE_WINDING.nativeInt;
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native_setFillType(mNativePath, ft);
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nSetFillType(mNativePath, ft);
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}
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/**
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@ -280,7 +283,7 @@ public class Path {
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* @return true if the path is empty (contains no lines or curves)
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*/
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public boolean isEmpty() {
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return native_isEmpty(mNativePath);
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return nIsEmpty(mNativePath);
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}
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/**
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@ -293,7 +296,7 @@ public class Path {
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* @return true if the path specifies a rectangle
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*/
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public boolean isRect(RectF rect) {
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return native_isRect(mNativePath, rect);
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return nIsRect(mNativePath, rect);
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}
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/**
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@ -306,7 +309,7 @@ public class Path {
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*/
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@SuppressWarnings({"UnusedDeclaration"})
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public void computeBounds(RectF bounds, boolean exact) {
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native_computeBounds(mNativePath, bounds);
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nComputeBounds(mNativePath, bounds);
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}
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/**
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@ -317,7 +320,7 @@ public class Path {
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* path
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*/
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public void incReserve(int extraPtCount) {
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native_incReserve(mNativePath, extraPtCount);
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nIncReserve(mNativePath, extraPtCount);
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}
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/**
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@ -327,7 +330,7 @@ public class Path {
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* @param y The y-coordinate of the start of a new contour
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*/
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public void moveTo(float x, float y) {
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native_moveTo(mNativePath, x, y);
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nMoveTo(mNativePath, x, y);
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}
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/**
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@ -341,7 +344,7 @@ public class Path {
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* previous contour, to specify the start of a new contour
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*/
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public void rMoveTo(float dx, float dy) {
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native_rMoveTo(mNativePath, dx, dy);
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nRMoveTo(mNativePath, dx, dy);
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}
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/**
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@ -354,7 +357,7 @@ public class Path {
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*/
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public void lineTo(float x, float y) {
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isSimplePath = false;
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native_lineTo(mNativePath, x, y);
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nLineTo(mNativePath, x, y);
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}
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/**
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@ -369,7 +372,7 @@ public class Path {
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*/
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public void rLineTo(float dx, float dy) {
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isSimplePath = false;
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native_rLineTo(mNativePath, dx, dy);
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nRLineTo(mNativePath, dx, dy);
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}
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/**
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@ -384,7 +387,7 @@ public class Path {
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*/
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public void quadTo(float x1, float y1, float x2, float y2) {
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isSimplePath = false;
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native_quadTo(mNativePath, x1, y1, x2, y2);
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nQuadTo(mNativePath, x1, y1, x2, y2);
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}
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/**
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@ -403,7 +406,7 @@ public class Path {
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*/
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public void rQuadTo(float dx1, float dy1, float dx2, float dy2) {
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isSimplePath = false;
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native_rQuadTo(mNativePath, dx1, dy1, dx2, dy2);
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nRQuadTo(mNativePath, dx1, dy1, dx2, dy2);
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}
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/**
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@ -421,7 +424,7 @@ public class Path {
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public void cubicTo(float x1, float y1, float x2, float y2,
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float x3, float y3) {
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isSimplePath = false;
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native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
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nCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
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}
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/**
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@ -432,7 +435,7 @@ public class Path {
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public void rCubicTo(float x1, float y1, float x2, float y2,
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float x3, float y3) {
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isSimplePath = false;
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native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
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nRCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
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}
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/**
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@ -483,7 +486,7 @@ public class Path {
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public void arcTo(float left, float top, float right, float bottom, float startAngle,
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float sweepAngle, boolean forceMoveTo) {
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isSimplePath = false;
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native_arcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo);
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nArcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo);
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}
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/**
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@ -492,7 +495,7 @@ public class Path {
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*/
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public void close() {
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isSimplePath = false;
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native_close(mNativePath);
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nClose(mNativePath);
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}
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/**
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@ -544,7 +547,7 @@ public class Path {
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*/
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public void addRect(float left, float top, float right, float bottom, Direction dir) {
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detectSimplePath(left, top, right, bottom, dir);
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native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
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nAddRect(mNativePath, left, top, right, bottom, dir.nativeInt);
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}
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/**
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@ -564,7 +567,7 @@ public class Path {
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*/
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public void addOval(float left, float top, float right, float bottom, Direction dir) {
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isSimplePath = false;
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native_addOval(mNativePath, left, top, right, bottom, dir.nativeInt);
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nAddOval(mNativePath, left, top, right, bottom, dir.nativeInt);
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}
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/**
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@ -577,7 +580,7 @@ public class Path {
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*/
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public void addCircle(float x, float y, float radius, Direction dir) {
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isSimplePath = false;
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native_addCircle(mNativePath, x, y, radius, dir.nativeInt);
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nAddCircle(mNativePath, x, y, radius, dir.nativeInt);
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}
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/**
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@ -600,7 +603,7 @@ public class Path {
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public void addArc(float left, float top, float right, float bottom, float startAngle,
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float sweepAngle) {
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isSimplePath = false;
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native_addArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle);
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nAddArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle);
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}
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/**
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@ -625,7 +628,7 @@ public class Path {
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public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry,
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Direction dir) {
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isSimplePath = false;
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native_addRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt);
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nAddRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt);
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}
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/**
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@ -658,7 +661,7 @@ public class Path {
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throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values");
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}
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isSimplePath = false;
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native_addRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt);
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nAddRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt);
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}
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/**
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@ -669,7 +672,7 @@ public class Path {
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*/
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public void addPath(Path src, float dx, float dy) {
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isSimplePath = false;
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native_addPath(mNativePath, src.mNativePath, dx, dy);
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nAddPath(mNativePath, src.mNativePath, dx, dy);
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}
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/**
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@ -679,7 +682,7 @@ public class Path {
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*/
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public void addPath(Path src) {
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isSimplePath = false;
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native_addPath(mNativePath, src.mNativePath);
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nAddPath(mNativePath, src.mNativePath);
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}
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/**
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@ -689,7 +692,7 @@ public class Path {
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*/
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public void addPath(Path src, Matrix matrix) {
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if (!src.isSimplePath) isSimplePath = false;
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native_addPath(mNativePath, src.mNativePath, matrix.native_instance);
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nAddPath(mNativePath, src.mNativePath, matrix.native_instance);
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}
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/**
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@ -725,7 +728,7 @@ public class Path {
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} else {
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isSimplePath = false;
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}
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native_offset(mNativePath, dx, dy);
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nOffset(mNativePath, dx, dy);
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}
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/**
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@ -736,7 +739,7 @@ public class Path {
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*/
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public void setLastPoint(float dx, float dy) {
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isSimplePath = false;
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native_setLastPoint(mNativePath, dx, dy);
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nSetLastPoint(mNativePath, dx, dy);
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}
|
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|
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/**
|
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@ -753,7 +756,7 @@ public class Path {
|
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dst.isSimplePath = false;
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dstNative = dst.mNativePath;
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}
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native_transform(mNativePath, matrix.native_instance, dstNative);
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nTransform(mNativePath, matrix.native_instance, dstNative);
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}
|
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|
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/**
|
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@ -763,12 +766,12 @@ public class Path {
|
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*/
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public void transform(Matrix matrix) {
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isSimplePath = false;
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native_transform(mNativePath, matrix.native_instance);
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nTransform(mNativePath, matrix.native_instance);
|
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}
|
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|
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protected void finalize() throws Throwable {
|
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try {
|
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finalizer(mNativePath);
|
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nFinalize(mNativePath);
|
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mNativePath = 0; // Other finalizers can still call us.
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} finally {
|
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super.finalize();
|
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@ -803,59 +806,68 @@ public class Path {
|
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* @return An array of components for points approximating the Path.
|
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*/
|
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public float[] approximate(float acceptableError) {
|
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return native_approximate(mNativePath, acceptableError);
|
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return nApproximate(mNativePath, acceptableError);
|
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}
|
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|
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private static native long init1();
|
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private static native long init2(long nPath);
|
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private static native void native_reset(long nPath);
|
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private static native void native_rewind(long nPath);
|
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private static native void native_set(long native_dst, long native_src);
|
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private static native boolean native_isConvex(long nPath);
|
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private static native int native_getFillType(long nPath);
|
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private static native void native_setFillType(long nPath, int ft);
|
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private static native boolean native_isEmpty(long nPath);
|
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private static native boolean native_isRect(long nPath, RectF rect);
|
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private static native void native_computeBounds(long nPath, RectF bounds);
|
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private static native void native_incReserve(long nPath, int extraPtCount);
|
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private static native void native_moveTo(long nPath, float x, float y);
|
||||
private static native void native_rMoveTo(long nPath, float dx, float dy);
|
||||
private static native void native_lineTo(long nPath, float x, float y);
|
||||
private static native void native_rLineTo(long nPath, float dx, float dy);
|
||||
private static native void native_quadTo(long nPath, float x1, float y1,
|
||||
float x2, float y2);
|
||||
private static native void native_rQuadTo(long nPath, float dx1, float dy1,
|
||||
float dx2, float dy2);
|
||||
private static native void native_cubicTo(long nPath, float x1, float y1,
|
||||
float x2, float y2, float x3, float y3);
|
||||
private static native void native_rCubicTo(long nPath, float x1, float y1,
|
||||
float x2, float y2, float x3, float y3);
|
||||
private static native void native_arcTo(long nPath, float left, float top,
|
||||
float right, float bottom, float startAngle,
|
||||
float sweepAngle, boolean forceMoveTo);
|
||||
private static native void native_close(long nPath);
|
||||
private static native void native_addRect(long nPath, float left, float top,
|
||||
float right, float bottom, int dir);
|
||||
private static native void native_addOval(long nPath, float left, float top,
|
||||
// ------------------ Regular JNI ------------------------
|
||||
|
||||
private static native long nInit();
|
||||
private static native long nInit(long nPath);
|
||||
private static native void nFinalize(long nPath);
|
||||
private static native void nSet(long native_dst, long nSrc);
|
||||
private static native void nComputeBounds(long nPath, RectF bounds);
|
||||
private static native void nIncReserve(long nPath, int extraPtCount);
|
||||
private static native void nMoveTo(long nPath, float x, float y);
|
||||
private static native void nRMoveTo(long nPath, float dx, float dy);
|
||||
private static native void nLineTo(long nPath, float x, float y);
|
||||
private static native void nRLineTo(long nPath, float dx, float dy);
|
||||
private static native void nQuadTo(long nPath, float x1, float y1, float x2, float y2);
|
||||
private static native void nRQuadTo(long nPath, float dx1, float dy1, float dx2, float dy2);
|
||||
private static native void nCubicTo(long nPath, float x1, float y1, float x2, float y2,
|
||||
float x3, float y3);
|
||||
private static native void nRCubicTo(long nPath, float x1, float y1, float x2, float y2,
|
||||
float x3, float y3);
|
||||
private static native void nArcTo(long nPath, float left, float top, float right, float bottom,
|
||||
float startAngle, float sweepAngle, boolean forceMoveTo);
|
||||
private static native void nClose(long nPath);
|
||||
private static native void nAddRect(long nPath, float left, float top,
|
||||
float right, float bottom, int dir);
|
||||
private static native void native_addCircle(long nPath, float x, float y, float radius, int dir);
|
||||
private static native void native_addArc(long nPath, float left, float top,
|
||||
float right, float bottom,
|
||||
float startAngle, float sweepAngle);
|
||||
private static native void native_addRoundRect(long nPath, float left, float top,
|
||||
float right, float bottom,
|
||||
float rx, float ry, int dir);
|
||||
private static native void native_addRoundRect(long nPath, float left, float top,
|
||||
float right, float bottom,
|
||||
float[] radii, int dir);
|
||||
private static native void native_addPath(long nPath, long src, float dx, float dy);
|
||||
private static native void native_addPath(long nPath, long src);
|
||||
private static native void native_addPath(long nPath, long src, long matrix);
|
||||
private static native void native_offset(long nPath, float dx, float dy);
|
||||
private static native void native_setLastPoint(long nPath, float dx, float dy);
|
||||
private static native void native_transform(long nPath, long matrix, long dst_path);
|
||||
private static native void native_transform(long nPath, long matrix);
|
||||
private static native boolean native_op(long path1, long path2, int op, long result);
|
||||
private static native void finalizer(long nPath);
|
||||
private static native float[] native_approximate(long nPath, float error);
|
||||
private static native void nAddOval(long nPath, float left, float top,
|
||||
float right, float bottom, int dir);
|
||||
private static native void nAddCircle(long nPath, float x, float y, float radius, int dir);
|
||||
private static native void nAddArc(long nPath, float left, float top, float right, float bottom,
|
||||
float startAngle, float sweepAngle);
|
||||
private static native void nAddRoundRect(long nPath, float left, float top,
|
||||
float right, float bottom, float rx, float ry, int dir);
|
||||
private static native void nAddRoundRect(long nPath, float left, float top,
|
||||
float right, float bottom, float[] radii, int dir);
|
||||
private static native void nAddPath(long nPath, long src, float dx, float dy);
|
||||
private static native void nAddPath(long nPath, long src);
|
||||
private static native void nAddPath(long nPath, long src, long matrix);
|
||||
private static native void nOffset(long nPath, float dx, float dy);
|
||||
private static native void nSetLastPoint(long nPath, float dx, float dy);
|
||||
private static native void nTransform(long nPath, long matrix, long dst_path);
|
||||
private static native void nTransform(long nPath, long matrix);
|
||||
private static native boolean nOp(long path1, long path2, int op, long result);
|
||||
private static native float[] nApproximate(long nPath, float error);
|
||||
|
||||
// ------------------ Fast JNI ------------------------
|
||||
|
||||
@FastNative
|
||||
private static native boolean nIsRect(long nPath, RectF rect);
|
||||
|
||||
// ------------------ Critical JNI ------------------------
|
||||
|
||||
@CriticalNative
|
||||
private static native void nReset(long nPath);
|
||||
@CriticalNative
|
||||
private static native void nRewind(long nPath);
|
||||
@CriticalNative
|
||||
private static native boolean nIsEmpty(long nPath);
|
||||
@CriticalNative
|
||||
private static native boolean nIsConvex(long nPath);
|
||||
@CriticalNative
|
||||
private static native int nGetFillType(long nPath);
|
||||
@CriticalNative
|
||||
private static native void nSetFillType(long nPath, int ft);
|
||||
}
|
||||
|
Reference in New Issue
Block a user