Merge "AArch64: Use long for pointers in graphics/Camera"

This commit is contained in:
Narayan Kamath
2014-01-28 19:12:29 +00:00
committed by Gerrit Code Review
2 changed files with 51 additions and 33 deletions

View File

@ -7,84 +7,102 @@ static jfieldID gNativeInstanceFieldID;
static void Camera_constructor(JNIEnv* env, jobject obj) {
Sk3DView* view = new Sk3DView;
env->SetIntField(obj, gNativeInstanceFieldID, (int)view);
env->SetLongField(obj, gNativeInstanceFieldID, reinterpret_cast<jlong>(view));
}
static void Camera_destructor(JNIEnv* env, jobject obj) {
delete (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* view = reinterpret_cast<Sk3DView*>(viewHandle);
delete view;
}
static void Camera_save(JNIEnv* env, jobject obj) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->save();
}
static void Camera_restore(JNIEnv* env, jobject obj) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->restore();
}
static void Camera_translate(JNIEnv* env, jobject obj,
float dx, float dy, float dz) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jfloat dx, jfloat dy, jfloat dz) {
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
}
static void Camera_rotateX(JNIEnv* env, jobject obj, float degrees) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
static void Camera_rotateX(JNIEnv* env, jobject obj, jfloat degrees) {
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->rotateX(SkFloatToScalar(degrees));
}
static void Camera_rotateY(JNIEnv* env, jobject obj, float degrees) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
static void Camera_rotateY(JNIEnv* env, jobject obj, jfloat degrees) {
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->rotateY(SkFloatToScalar(degrees));
}
static void Camera_rotateZ(JNIEnv* env, jobject obj, float degrees) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
static void Camera_rotateZ(JNIEnv* env, jobject obj, jfloat degrees) {
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->rotateZ(SkFloatToScalar(degrees));
}
static void Camera_rotate(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->rotateX(SkFloatToScalar(x));
v->rotateY(SkFloatToScalar(y));
v->rotateZ(SkFloatToScalar(z));
}
static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->setCameraLocation(SkFloatToScalar(x), SkFloatToScalar(y), SkFloatToScalar(z));
}
static jfloat Camera_getLocationX(JNIEnv* env, jobject obj) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
return SkScalarToFloat(v->getCameraLocationX());
}
static jfloat Camera_getLocationY(JNIEnv* env, jobject obj) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
return SkScalarToFloat(v->getCameraLocationY());
}
static jfloat Camera_getLocationZ(JNIEnv* env, jobject obj) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
return SkScalarToFloat(v->getCameraLocationZ());
}
static void Camera_getMatrix(JNIEnv* env, jobject obj, int native_matrix) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
v->getMatrix((SkMatrix*)native_matrix);
static void Camera_getMatrix(JNIEnv* env, jobject obj, jlong matrixHandle) {
SkMatrix* native_matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->getMatrix(native_matrix);
}
static void Camera_applyToCanvas(JNIEnv* env, jobject obj, int native_canvas) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
static void Camera_applyToCanvas(JNIEnv* env, jobject obj, jlong canvasHandle) {
SkCanvas* native_canvas = reinterpret_cast<SkCanvas*>(canvasHandle);
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
v->applyToCanvas((SkCanvas*)native_canvas);
}
static float Camera_dotWithNormal(JNIEnv* env, jobject obj,
float x, float y, float z) {
Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
static jfloat Camera_dotWithNormal(JNIEnv* env, jobject obj,
jfloat x, jfloat y, jfloat z) {
jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
SkScalar dot = v->dotWithNormal(SkFloatToScalar(x), SkFloatToScalar(y),
SkFloatToScalar(z));
return SkScalarToFloat(dot);
@ -111,8 +129,8 @@ static JNINativeMethod gCameraMethods[] = {
{ "getLocationX", "()F", (void*)Camera_getLocationX },
{ "getLocationY", "()F", (void*)Camera_getLocationY },
{ "getLocationZ", "()F", (void*)Camera_getLocationZ },
{ "nativeGetMatrix", "(I)V", (void*)Camera_getMatrix },
{ "nativeApplyToCanvas", "(I)V", (void*)Camera_applyToCanvas },
{ "nativeGetMatrix", "(J)V", (void*)Camera_getMatrix },
{ "nativeApplyToCanvas", "(J)V", (void*)Camera_applyToCanvas },
{ "dotWithNormal", "(FFF)F", (void*)Camera_dotWithNormal }
};
@ -121,7 +139,7 @@ int register_android_graphics_Camera(JNIEnv* env) {
if (clazz == 0) {
return -1;
}
gNativeInstanceFieldID = env->GetFieldID(clazz, "native_instance", "I");
gNativeInstanceFieldID = env->GetFieldID(clazz, "native_instance", "J");
if (gNativeInstanceFieldID == 0) {
return -1;
}

View File

@ -159,7 +159,7 @@ public class Camera {
}
public native float dotWithNormal(float dx, float dy, float dz);
protected void finalize() throws Throwable {
try {
nativeDestructor();
@ -170,8 +170,8 @@ public class Camera {
private native void nativeConstructor();
private native void nativeDestructor();
private native void nativeGetMatrix(int native_matrix);
private native void nativeApplyToCanvas(int native_canvas);
int native_instance;
private native void nativeGetMatrix(long native_matrix);
private native void nativeApplyToCanvas(long native_canvas);
long native_instance;
}