Merge "AArch64: Use long for pointers in graphics/Camera"
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@ -7,84 +7,102 @@ static jfieldID gNativeInstanceFieldID;
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static void Camera_constructor(JNIEnv* env, jobject obj) {
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Sk3DView* view = new Sk3DView;
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env->SetIntField(obj, gNativeInstanceFieldID, (int)view);
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env->SetLongField(obj, gNativeInstanceFieldID, reinterpret_cast<jlong>(view));
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}
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static void Camera_destructor(JNIEnv* env, jobject obj) {
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delete (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* view = reinterpret_cast<Sk3DView*>(viewHandle);
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delete view;
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}
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static void Camera_save(JNIEnv* env, jobject obj) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->save();
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}
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static void Camera_restore(JNIEnv* env, jobject obj) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->restore();
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}
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static void Camera_translate(JNIEnv* env, jobject obj,
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float dx, float dy, float dz) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jfloat dx, jfloat dy, jfloat dz) {
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
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}
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static void Camera_rotateX(JNIEnv* env, jobject obj, float degrees) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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static void Camera_rotateX(JNIEnv* env, jobject obj, jfloat degrees) {
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->rotateX(SkFloatToScalar(degrees));
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}
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static void Camera_rotateY(JNIEnv* env, jobject obj, float degrees) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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static void Camera_rotateY(JNIEnv* env, jobject obj, jfloat degrees) {
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->rotateY(SkFloatToScalar(degrees));
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}
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static void Camera_rotateZ(JNIEnv* env, jobject obj, float degrees) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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static void Camera_rotateZ(JNIEnv* env, jobject obj, jfloat degrees) {
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->rotateZ(SkFloatToScalar(degrees));
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}
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static void Camera_rotate(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->rotateX(SkFloatToScalar(x));
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v->rotateY(SkFloatToScalar(y));
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v->rotateZ(SkFloatToScalar(z));
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}
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static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->setCameraLocation(SkFloatToScalar(x), SkFloatToScalar(y), SkFloatToScalar(z));
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}
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static jfloat Camera_getLocationX(JNIEnv* env, jobject obj) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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return SkScalarToFloat(v->getCameraLocationX());
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}
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static jfloat Camera_getLocationY(JNIEnv* env, jobject obj) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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return SkScalarToFloat(v->getCameraLocationY());
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}
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static jfloat Camera_getLocationZ(JNIEnv* env, jobject obj) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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return SkScalarToFloat(v->getCameraLocationZ());
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}
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static void Camera_getMatrix(JNIEnv* env, jobject obj, int native_matrix) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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v->getMatrix((SkMatrix*)native_matrix);
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static void Camera_getMatrix(JNIEnv* env, jobject obj, jlong matrixHandle) {
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SkMatrix* native_matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->getMatrix(native_matrix);
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}
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static void Camera_applyToCanvas(JNIEnv* env, jobject obj, int native_canvas) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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static void Camera_applyToCanvas(JNIEnv* env, jobject obj, jlong canvasHandle) {
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SkCanvas* native_canvas = reinterpret_cast<SkCanvas*>(canvasHandle);
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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v->applyToCanvas((SkCanvas*)native_canvas);
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}
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static float Camera_dotWithNormal(JNIEnv* env, jobject obj,
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float x, float y, float z) {
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Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
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static jfloat Camera_dotWithNormal(JNIEnv* env, jobject obj,
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jfloat x, jfloat y, jfloat z) {
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jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
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Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
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SkScalar dot = v->dotWithNormal(SkFloatToScalar(x), SkFloatToScalar(y),
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SkFloatToScalar(z));
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return SkScalarToFloat(dot);
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@ -111,8 +129,8 @@ static JNINativeMethod gCameraMethods[] = {
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{ "getLocationX", "()F", (void*)Camera_getLocationX },
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{ "getLocationY", "()F", (void*)Camera_getLocationY },
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{ "getLocationZ", "()F", (void*)Camera_getLocationZ },
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{ "nativeGetMatrix", "(I)V", (void*)Camera_getMatrix },
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{ "nativeApplyToCanvas", "(I)V", (void*)Camera_applyToCanvas },
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{ "nativeGetMatrix", "(J)V", (void*)Camera_getMatrix },
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{ "nativeApplyToCanvas", "(J)V", (void*)Camera_applyToCanvas },
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{ "dotWithNormal", "(FFF)F", (void*)Camera_dotWithNormal }
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};
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@ -121,7 +139,7 @@ int register_android_graphics_Camera(JNIEnv* env) {
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if (clazz == 0) {
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return -1;
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}
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gNativeInstanceFieldID = env->GetFieldID(clazz, "native_instance", "I");
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gNativeInstanceFieldID = env->GetFieldID(clazz, "native_instance", "J");
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if (gNativeInstanceFieldID == 0) {
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return -1;
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}
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@ -159,7 +159,7 @@ public class Camera {
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}
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public native float dotWithNormal(float dx, float dy, float dz);
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protected void finalize() throws Throwable {
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try {
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nativeDestructor();
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@ -170,8 +170,8 @@ public class Camera {
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private native void nativeConstructor();
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private native void nativeDestructor();
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private native void nativeGetMatrix(int native_matrix);
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private native void nativeApplyToCanvas(int native_canvas);
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int native_instance;
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private native void nativeGetMatrix(long native_matrix);
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private native void nativeApplyToCanvas(long native_canvas);
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long native_instance;
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}
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