Merge change I16dc1411 into eclair-mr2

* changes:
  add boundary patch
This commit is contained in:
Android (Google) Code Review
2009-10-28 15:37:34 -04:00
4 changed files with 230 additions and 8 deletions

View File

@ -27,6 +27,9 @@
#include "SkShader.h"
#include "SkTemplates.h"
#include "SkBoundaryPatch.h"
#include "SkMeshUtils.h"
#define TIME_DRAWx
static uint32_t get_thread_msec() {
@ -861,8 +864,6 @@ public:
*matrix = canvas->getTotalMatrix();
}
};
///////////////////////////////////////////////////////////////////////////////
static JNINativeMethod gCanvasMethods[] = {
{"finalizer", "(I)V", (void*) SkCanvasGlue::finalizer},
@ -965,6 +966,42 @@ static JNINativeMethod gCanvasMethods[] = {
{"freeCaches", "()V", (void*) SkCanvasGlue::freeCaches}
};
///////////////////////////////////////////////////////////////////////////////
static void BoundaryPatch_computeCubic(JNIEnv* env, jobject, jfloatArray jpts,
int texW, int texH, int rows, int cols,
jfloatArray jverts, jshortArray jidx) {
AutoJavaFloatArray ptsArray(env, jpts, 24, kRO_JNIAccess);
int vertCount = rows * cols;
AutoJavaFloatArray vertsArray(env, jverts, vertCount * 4, kRW_JNIAccess);
SkPoint* verts = (SkPoint*)vertsArray.ptr();
SkPoint* texs = verts + vertCount;
int idxCount = (rows - 1) * (cols - 1) * 6;
AutoJavaShortArray idxArray(env, jidx, idxCount, kRW_JNIAccess);
uint16_t* idx = (uint16_t*)idxArray.ptr(); // cast from int16_t*
SkCubicBoundary cubic;
memcpy(cubic.fPts, ptsArray.ptr(), 12 * sizeof(SkPoint));
SkBoundaryPatch patch;
patch.setBoundary(&cubic);
// generate our verts
patch.evalPatch(verts, rows, cols);
SkMeshIndices mesh;
// generate our texs and idx
mesh.init(texs, idx, texW, texH, rows, cols);
}
static JNINativeMethod gBoundaryPatchMethods[] = {
{"nativeComputeCubicPatch", "([FIIII[F[S)V",
(void*)BoundaryPatch_computeCubic },
};
///////////////////////////////////////////////////////////////////////////////
#include <android_runtime/AndroidRuntime.h>
#define REG(env, name, array) \
@ -976,6 +1013,7 @@ int register_android_graphics_Canvas(JNIEnv* env) {
int result;
REG(env, "android/graphics/Canvas", gCanvasMethods);
REG(env, "android/graphics/utils/BoundaryPatch", gBoundaryPatchMethods);
return result;
}

View File

@ -56,7 +56,7 @@ bool GraphicsJNI::hasException(JNIEnv *env) {
///////////////////////////////////////////////////////////////////////////////
AutoJavaFloatArray::AutoJavaFloatArray(JNIEnv* env, jfloatArray array,
int minLength)
int minLength, JNIAccess access)
: fEnv(env), fArray(array), fPtr(NULL), fLen(0) {
SkASSERT(env);
if (array) {
@ -66,11 +66,12 @@ AutoJavaFloatArray::AutoJavaFloatArray(JNIEnv* env, jfloatArray array,
}
fPtr = env->GetFloatArrayElements(array, NULL);
}
fReleaseMode = (access == kRO_JNIAccess) ? JNI_ABORT : 0;
}
AutoJavaFloatArray::~AutoJavaFloatArray() {
if (fPtr) {
fEnv->ReleaseFloatArrayElements(fArray, fPtr, 0);
fEnv->ReleaseFloatArrayElements(fArray, fPtr, fReleaseMode);
}
}
@ -94,7 +95,7 @@ AutoJavaIntArray::~AutoJavaIntArray() {
}
AutoJavaShortArray::AutoJavaShortArray(JNIEnv* env, jshortArray array,
int minLength)
int minLength, JNIAccess access)
: fEnv(env), fArray(array), fPtr(NULL), fLen(0) {
SkASSERT(env);
if (array) {
@ -104,11 +105,12 @@ AutoJavaShortArray::AutoJavaShortArray(JNIEnv* env, jshortArray array,
}
fPtr = env->GetShortArrayElements(array, NULL);
}
fReleaseMode = (access == kRO_JNIAccess) ? JNI_ABORT : 0;
}
AutoJavaShortArray::~AutoJavaShortArray() {
if (fPtr) {
fEnv->ReleaseShortArrayElements(fArray, fPtr, 0);
fEnv->ReleaseShortArrayElements(fArray, fPtr, fReleaseMode);
}
}

View File

@ -80,9 +80,15 @@ private:
bool fReportSizeToVM;
};
enum JNIAccess {
kRO_JNIAccess,
kRW_JNIAccess
};
class AutoJavaFloatArray {
public:
AutoJavaFloatArray(JNIEnv* env, jfloatArray array, int minLength = 0);
AutoJavaFloatArray(JNIEnv* env, jfloatArray array,
int minLength = 0, JNIAccess = kRW_JNIAccess);
~AutoJavaFloatArray();
float* ptr() const { return fPtr; }
@ -93,6 +99,7 @@ private:
jfloatArray fArray;
float* fPtr;
int fLen;
int fReleaseMode;
};
class AutoJavaIntArray {
@ -112,7 +119,8 @@ private:
class AutoJavaShortArray {
public:
AutoJavaShortArray(JNIEnv* env, jshortArray array, int minLength = 0);
AutoJavaShortArray(JNIEnv* env, jshortArray array,
int minLength = 0, JNIAccess = kRW_JNIAccess);
~AutoJavaShortArray();
jshort* ptr() const { return fPtr; }
@ -123,6 +131,7 @@ private:
jshortArray fArray;
jshort* fPtr;
int fLen;
int fReleaseMode;
};
class AutoJavaByteArray {

View File

@ -0,0 +1,173 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.utils;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.Xfermode;
/**
* @hide
*/
public class BoundaryPatch {
private Paint mPaint;
private Bitmap mTexture;
private int mRows;
private int mCols;
private float[] mCubicPoints;
private boolean mDirty;
// these are the computed output of the native code
private float[] mVerts;
private short[] mIndices;
public BoundaryPatch() {
mRows = mCols = 2; // default minimum
mCubicPoints = new float[24];
mPaint = new Paint();
mPaint.setDither(true);
mPaint.setFilterBitmap(true);
mDirty = true;
}
/**
* Set the boundary to be 4 cubics. This takes a single array of floats,
* and picks up the 12 pairs starting at offset, and treats them as
* the x,y coordinates of the cubic control points. The points wrap around
* a patch, as follows. For documentation purposes, pts[i] will mean the
* x,y pair of floats, as if pts[] were an array of "points".
*
* Top: pts[0..3]
* Right: pts[3..6]
* Bottom: pts[6..9]
* Right: pts[9..11], pts[0]
*
* The coordinates are copied from the input array, so subsequent changes
* to pts[] will not be reflected in the boundary.
*
* @param pts The src array of x,y pairs for the boundary cubics
* @param offset The index into pts of the first pair
* @param rows The number of points across to approximate the boundary.
* Must be >= 2, though very large values may slow down drawing
* @param cols The number of points down to approximate the boundary.
* Must be >= 2, though very large values may slow down drawing
*/
public void setCubicBoundary(float[] pts, int offset, int rows, int cols) {
if (rows < 2 || cols < 2) {
throw new RuntimeException("rows and cols must be >= 2");
}
System.arraycopy(pts, offset, mCubicPoints, 0, 24);
if (mRows != rows || mCols != cols) {
mRows = rows;
mCols = cols;
}
mDirty = true;
}
/**
* Reference a bitmap texture to be mapped onto the patch.
*/
public void setTexture(Bitmap texture) {
if (mTexture != texture) {
if (mTexture == null ||
mTexture.getWidth() != texture.getWidth() ||
mTexture.getHeight() != texture.getHeight()) {
// need to recompute texture coordinates
mDirty = true;
}
mTexture = texture;
mPaint.setShader(new BitmapShader(texture,
Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP));
}
}
/**
* Return the paint flags for the patch
*/
public int getPaintFlags() {
return mPaint.getFlags();
}
/**
* Set the paint flags for the patch
*/
public void setPaintFlags(int flags) {
mPaint.setFlags(flags);
}
/**
* Set the xfermode for the patch
*/
public void setXfermode(Xfermode mode) {
mPaint.setXfermode(mode);
}
/**
* Set the alpha for the patch
*/
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
/**
* Draw the patch onto the canvas.
*
* setCubicBoundary() and setTexture() must be called before drawing.
*/
public void draw(Canvas canvas) {
if (mDirty) {
buildCache();
mDirty = false;
}
// cut the count in half, since mVerts.length is really the length of
// the verts[] and tex[] arrays combined
// (tex[] are stored after verts[])
int vertCount = mVerts.length >> 1;
canvas.drawVertices(Canvas.VertexMode.TRIANGLES, vertCount,
mVerts, 0, mVerts, vertCount, null, 0,
mIndices, 0, mIndices.length,
mPaint);
}
private void buildCache() {
// we need mRows * mCols points, for verts and another set for textures
// so *2 for going from points -> floats, and *2 for verts and textures
int vertCount = mRows * mCols * 4;
if (mVerts == null || mVerts.length != vertCount) {
mVerts = new float[vertCount];
}
int indexCount = (mRows - 1) * (mCols - 1) * 6;
if (mIndices == null || mIndices.length != indexCount) {
mIndices = new short[indexCount];
}
nativeComputeCubicPatch(mCubicPoints,
mTexture.getWidth(), mTexture.getHeight(),
mRows, mCols, mVerts, mIndices);
}
private static native
void nativeComputeCubicPatch(float[] cubicPoints,
int texW, int texH, int rows, int cols,
float[] verts, short[] indices);
}