Merge "Fix issue #5470311: Activity with android:configChanges defined..." into ics-mr1
This commit is contained in:
committed by
Android (Google) Code Review
commit
0f70e482c8
@ -1184,7 +1184,13 @@ public class PhoneWindowManager implements WindowManagerPolicy {
|
||||
}
|
||||
|
||||
public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation) {
|
||||
return getNonDecorDisplayHeight(fullWidth, fullHeight, rotation);
|
||||
// This is the same as getNonDecorDisplayHeight, unless the status bar
|
||||
// can hide. If the status bar can hide, we don't count that as part
|
||||
// of the decor; however for purposes of configurations, we do want to
|
||||
// exclude it since applications can't generally use that part of the
|
||||
// screen.
|
||||
return getNonDecorDisplayHeight(fullWidth, fullHeight, rotation)
|
||||
- (mStatusBarCanHide ? mStatusBarHeight : 0);
|
||||
}
|
||||
|
||||
public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs) {
|
||||
|
@ -5809,7 +5809,87 @@ public class WindowManagerService extends IWindowManager.Stub
|
||||
return curSize;
|
||||
}
|
||||
|
||||
private int computeSmallestWidth(boolean rotated, int dw, int dh, float density) {
|
||||
private int reduceConfigLayout(int curLayout, int rotation, float density,
|
||||
int dw, int dh) {
|
||||
// Get the app screen size at this rotation.
|
||||
int w = mPolicy.getNonDecorDisplayWidth(dw, dh, rotation);
|
||||
int h = mPolicy.getNonDecorDisplayHeight(dw, dh, rotation);
|
||||
|
||||
// Compute the screen layout size class for this rotation.
|
||||
int screenLayoutSize;
|
||||
boolean screenLayoutLong;
|
||||
boolean screenLayoutCompatNeeded;
|
||||
int longSize = w;
|
||||
int shortSize = h;
|
||||
if (longSize < shortSize) {
|
||||
int tmp = longSize;
|
||||
longSize = shortSize;
|
||||
shortSize = tmp;
|
||||
}
|
||||
longSize = (int)(longSize/density);
|
||||
shortSize = (int)(shortSize/density);
|
||||
|
||||
// These semi-magic numbers define our compatibility modes for
|
||||
// applications with different screens. These are guarantees to
|
||||
// app developers about the space they can expect for a particular
|
||||
// configuration. DO NOT CHANGE!
|
||||
if (longSize < 470) {
|
||||
// This is shorter than an HVGA normal density screen (which
|
||||
// is 480 pixels on its long side).
|
||||
screenLayoutSize = Configuration.SCREENLAYOUT_SIZE_SMALL;
|
||||
screenLayoutLong = false;
|
||||
screenLayoutCompatNeeded = false;
|
||||
} else {
|
||||
// What size is this screen screen?
|
||||
if (longSize >= 960 && shortSize >= 720) {
|
||||
// 1.5xVGA or larger screens at medium density are the point
|
||||
// at which we consider it to be an extra large screen.
|
||||
screenLayoutSize = Configuration.SCREENLAYOUT_SIZE_XLARGE;
|
||||
} else if (longSize >= 640 && shortSize >= 480) {
|
||||
// VGA or larger screens at medium density are the point
|
||||
// at which we consider it to be a large screen.
|
||||
screenLayoutSize = Configuration.SCREENLAYOUT_SIZE_LARGE;
|
||||
} else {
|
||||
screenLayoutSize = Configuration.SCREENLAYOUT_SIZE_NORMAL;
|
||||
}
|
||||
|
||||
// If this screen is wider than normal HVGA, or taller
|
||||
// than FWVGA, then for old apps we want to run in size
|
||||
// compatibility mode.
|
||||
if (shortSize > 321 || longSize > 570) {
|
||||
screenLayoutCompatNeeded = true;
|
||||
} else {
|
||||
screenLayoutCompatNeeded = false;
|
||||
}
|
||||
|
||||
// Is this a long screen?
|
||||
if (((longSize*3)/5) >= (shortSize-1)) {
|
||||
// Anything wider than WVGA (5:3) is considering to be long.
|
||||
screenLayoutLong = true;
|
||||
} else {
|
||||
screenLayoutLong = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Now reduce the last screenLayout to not be better than what we
|
||||
// have found.
|
||||
if (!screenLayoutLong) {
|
||||
curLayout = (curLayout&~Configuration.SCREENLAYOUT_LONG_MASK)
|
||||
| Configuration.SCREENLAYOUT_LONG_NO;
|
||||
}
|
||||
if (screenLayoutCompatNeeded) {
|
||||
curLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;
|
||||
}
|
||||
int curSize = curLayout&Configuration.SCREENLAYOUT_SIZE_MASK;
|
||||
if (screenLayoutSize < curSize) {
|
||||
curLayout = (curLayout&~Configuration.SCREENLAYOUT_SIZE_MASK)
|
||||
| screenLayoutSize;
|
||||
}
|
||||
return curLayout;
|
||||
}
|
||||
|
||||
private void computeSmallestWidthAndScreenLayout(boolean rotated, int dw, int dh,
|
||||
float density, Configuration outConfig) {
|
||||
// We need to determine the smallest width that will occur under normal
|
||||
// operation. To this, start with the base screen size and compute the
|
||||
// width under the different possible rotations. We need to un-rotate
|
||||
@ -5826,7 +5906,14 @@ public class WindowManagerService extends IWindowManager.Stub
|
||||
sw = reduceConfigWidthSize(sw, Surface.ROTATION_90, density, unrotDh, unrotDw);
|
||||
sw = reduceConfigWidthSize(sw, Surface.ROTATION_180, density, unrotDw, unrotDh);
|
||||
sw = reduceConfigWidthSize(sw, Surface.ROTATION_270, density, unrotDh, unrotDw);
|
||||
return sw;
|
||||
int sl = Configuration.SCREENLAYOUT_SIZE_XLARGE
|
||||
| Configuration.SCREENLAYOUT_LONG_YES;
|
||||
sl = reduceConfigLayout(sl, Surface.ROTATION_0, density, unrotDw, unrotDh);
|
||||
sl = reduceConfigLayout(sl, Surface.ROTATION_90, density, unrotDh, unrotDw);
|
||||
sl = reduceConfigLayout(sl, Surface.ROTATION_180, density, unrotDw, unrotDh);
|
||||
sl = reduceConfigLayout(sl, Surface.ROTATION_270, density, unrotDh, unrotDw);
|
||||
outConfig.smallestScreenWidthDp = sw;
|
||||
outConfig.screenLayout = sl;
|
||||
}
|
||||
|
||||
private int reduceCompatConfigWidthSize(int curSize, int rotation, DisplayMetrics dm,
|
||||
@ -5924,64 +6011,12 @@ public class WindowManagerService extends IWindowManager.Stub
|
||||
/ dm.density);
|
||||
config.screenHeightDp = (int)(mPolicy.getConfigDisplayHeight(dw, dh, mRotation)
|
||||
/ dm.density);
|
||||
config.smallestScreenWidthDp = computeSmallestWidth(rotated, dw, dh, dm.density);
|
||||
computeSmallestWidthAndScreenLayout(rotated, dw, dh, dm.density, config);
|
||||
|
||||
config.compatScreenWidthDp = (int)(config.screenWidthDp / mCompatibleScreenScale);
|
||||
config.compatScreenHeightDp = (int)(config.screenHeightDp / mCompatibleScreenScale);
|
||||
config.compatSmallestScreenWidthDp = computeCompatSmallestWidth(rotated, dm, dw, dh);
|
||||
|
||||
// Compute the screen layout size class.
|
||||
int screenLayout;
|
||||
int longSize = mAppDisplayWidth;
|
||||
int shortSize = mAppDisplayHeight;
|
||||
if (longSize < shortSize) {
|
||||
int tmp = longSize;
|
||||
longSize = shortSize;
|
||||
shortSize = tmp;
|
||||
}
|
||||
longSize = (int)(longSize/dm.density);
|
||||
shortSize = (int)(shortSize/dm.density);
|
||||
|
||||
// These semi-magic numbers define our compatibility modes for
|
||||
// applications with different screens. These are guarantees to
|
||||
// app developers about the space they can expect for a particular
|
||||
// configuration. DO NOT CHANGE!
|
||||
if (longSize < 470) {
|
||||
// This is shorter than an HVGA normal density screen (which
|
||||
// is 480 pixels on its long side).
|
||||
screenLayout = Configuration.SCREENLAYOUT_SIZE_SMALL
|
||||
| Configuration.SCREENLAYOUT_LONG_NO;
|
||||
} else {
|
||||
// What size is this screen screen?
|
||||
if (longSize >= 960 && shortSize >= 720) {
|
||||
// 1.5xVGA or larger screens at medium density are the point
|
||||
// at which we consider it to be an extra large screen.
|
||||
screenLayout = Configuration.SCREENLAYOUT_SIZE_XLARGE;
|
||||
} else if (longSize >= 640 && shortSize >= 480) {
|
||||
// VGA or larger screens at medium density are the point
|
||||
// at which we consider it to be a large screen.
|
||||
screenLayout = Configuration.SCREENLAYOUT_SIZE_LARGE;
|
||||
} else {
|
||||
screenLayout = Configuration.SCREENLAYOUT_SIZE_NORMAL;
|
||||
}
|
||||
|
||||
// If this screen is wider than normal HVGA, or taller
|
||||
// than FWVGA, then for old apps we want to run in size
|
||||
// compatibility mode.
|
||||
if (shortSize > 321 || longSize > 570) {
|
||||
screenLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;
|
||||
}
|
||||
|
||||
// Is this a long screen?
|
||||
if (((longSize*3)/5) >= (shortSize-1)) {
|
||||
// Anything wider than WVGA (5:3) is considering to be long.
|
||||
screenLayout |= Configuration.SCREENLAYOUT_LONG_YES;
|
||||
} else {
|
||||
screenLayout |= Configuration.SCREENLAYOUT_LONG_NO;
|
||||
}
|
||||
}
|
||||
config.screenLayout = screenLayout;
|
||||
|
||||
// Determine whether a hard keyboard is available and enabled.
|
||||
boolean hardKeyboardAvailable = config.keyboard != Configuration.KEYBOARD_NOKEYS;
|
||||
if (hardKeyboardAvailable != mHardKeyboardAvailable) {
|
||||
|
Reference in New Issue
Block a user