Merge "Replacing FloatMath native implementation with calls to Math"

This commit is contained in:
Neil Fuller
2014-10-20 10:08:10 +00:00
committed by Gerrit Code Review
5 changed files with 147 additions and 77 deletions

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@ -17,10 +17,13 @@
package android.util;
/**
* Math routines similar to those found in {@link java.lang.Math}. On
* versions of Android with a JIT, these are significantly slower than
* the equivalent {@code Math} functions, which should be used in preference
* to these.
* Math routines similar to those found in {@link java.lang.Math}.
*
* <p>Historically these methods were faster than the equivalent double-based
* {@link java.lang.Math} methods. On versions of Android with a JIT they
* became slower and have since been re-implemented to wrap calls to
* {@link java.lang.Math}. {@link java.lang.Math} should be used in
* preference.
*/
public class FloatMath {
@ -34,7 +37,9 @@ public class FloatMath {
* @param value to be converted
* @return the floor of value
*/
public static native float floor(float value);
public static float floor(float value) {
return (float) Math.floor(value);
}
/**
* Returns the float conversion of the most negative (i.e. closest to
@ -43,7 +48,9 @@ public class FloatMath {
* @param value to be converted
* @return the ceiling of value
*/
public static native float ceil(float value);
public static float ceil(float value) {
return (float) Math.ceil(value);
}
/**
* Returns the closest float approximation of the sine of the argument.
@ -51,7 +58,9 @@ public class FloatMath {
* @param angle to compute the cosine of, in radians
* @return the sine of angle
*/
public static native float sin(float angle);
public static float sin(float angle) {
return (float) Math.sin(angle);
}
/**
* Returns the closest float approximation of the cosine of the argument.
@ -59,7 +68,9 @@ public class FloatMath {
* @param angle to compute the cosine of, in radians
* @return the cosine of angle
*/
public static native float cos(float angle);
public static float cos(float angle) {
return (float) Math.cos(angle);
}
/**
* Returns the closest float approximation of the square root of the
@ -68,7 +79,9 @@ public class FloatMath {
* @param value to compute sqrt of
* @return the square root of value
*/
public static native float sqrt(float value);
public static float sqrt(float value) {
return (float) Math.sqrt(value);
}
/**
* Returns the closest float approximation of the raising "e" to the power
@ -77,7 +90,9 @@ public class FloatMath {
* @param value to compute the exponential of
* @return the exponential of value
*/
public static native float exp(float value);
public static float exp(float value) {
return (float) Math.exp(value);
}
/**
* Returns the closest float approximation of the result of raising {@code
@ -87,7 +102,9 @@ public class FloatMath {
* @param y the exponent of the operation.
* @return {@code x} to the power of {@code y}.
*/
public static native float pow(float x, float y);
public static float pow(float x, float y) {
return (float) Math.pow(x, y);
}
/**
* Returns {@code sqrt(}<i>{@code x}</i><sup>{@code 2}</sup>{@code +} <i>
@ -97,5 +114,7 @@ public class FloatMath {
* @param y a float number
* @return the hypotenuse
*/
public static native float hypot(float x, float y);
public static float hypot(float x, float y) {
return (float) Math.hypot(x, y);
}
}

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@ -80,7 +80,6 @@ LOCAL_SRC_FILES:= \
android_util_Binder.cpp \
android_util_EventLog.cpp \
android_util_Log.cpp \
android_util_FloatMath.cpp \
android_util_Process.cpp \
android_util_StringBlock.cpp \
android_util_XmlBlock.cpp \

View File

@ -90,8 +90,6 @@ extern int register_android_media_AudioTrack(JNIEnv *env);
extern int register_android_media_JetPlayer(JNIEnv *env);
extern int register_android_media_ToneGenerator(JNIEnv *env);
extern int register_android_util_FloatMath(JNIEnv* env);
namespace android {
/*
@ -1229,7 +1227,6 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_os_SystemClock),
REG_JNI(register_android_util_EventLog),
REG_JNI(register_android_util_Log),
REG_JNI(register_android_util_FloatMath),
REG_JNI(register_android_content_AssetManager),
REG_JNI(register_android_content_StringBlock),
REG_JNI(register_android_content_XmlBlock),

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@ -1,61 +0,0 @@
#include "jni.h"
#include <android_runtime/AndroidRuntime.h>
#include <math.h>
#include <float.h>
#include "SkTypes.h"
class MathUtilsGlue {
public:
static float FloorF(JNIEnv* env, jobject clazz, float x) {
return floorf(x);
}
static float CeilF(JNIEnv* env, jobject clazz, float x) {
return ceilf(x);
}
static float SinF(JNIEnv* env, jobject clazz, float x) {
return sinf(x);
}
static float CosF(JNIEnv* env, jobject clazz, float x) {
return cosf(x);
}
static float SqrtF(JNIEnv* env, jobject clazz, float x) {
return sqrtf(x);
}
static float ExpF(JNIEnv* env, jobject clazz, float x) {
return expf(x);
}
static float PowF(JNIEnv* env, jobject clazz, float x, float y) {
return powf(x, y);
}
static float HypotF(JNIEnv* env, jobject clazz, float x, float y) {
return hypotf(x, y);
}
};
static JNINativeMethod gMathUtilsMethods[] = {
{"floor", "(F)F", (void*) MathUtilsGlue::FloorF},
{"ceil", "(F)F", (void*) MathUtilsGlue::CeilF},
{"sin", "(F)F", (void*) MathUtilsGlue::SinF},
{"cos", "(F)F", (void*) MathUtilsGlue::CosF},
{"sqrt", "(F)F", (void*) MathUtilsGlue::SqrtF},
{"exp", "(F)F", (void*) MathUtilsGlue::ExpF},
{"pow", "(FF)F", (void*) MathUtilsGlue::PowF},
{"hypot", "(FF)F", (void*) MathUtilsGlue::HypotF},
};
int register_android_util_FloatMath(JNIEnv* env)
{
int result = android::AndroidRuntime::registerNativeMethods(env,
"android/util/FloatMath",
gMathUtilsMethods,
SK_ARRAY_COUNT(gMathUtilsMethods));
return result;
}

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@ -0,0 +1,116 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.util;
import com.google.caliper.Param;
import com.google.caliper.Runner;
import com.google.caliper.SimpleBenchmark;
import android.util.FloatMath;
public class FloatMathBenchmark extends SimpleBenchmark {
public float timeFloatMathCeil(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.ceil(100.123f);
}
return f;
}
public float timeFloatMathCeil_math(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += (float) Math.ceil(100.123f);
}
return f;
}
public float timeFloatMathCos(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.cos(100.123f);
}
return f;
}
public float timeFloatMathExp(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.exp(100.123f);
}
return f;
}
public float timeFloatMathFloor(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.floor(100.123f);
}
return f;
}
public float timeFloatMathHypot(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.hypot(100.123f, 100.123f);
}
return f;
}
public float timeFloatMathPow(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.pow(10.123f, 10.123f);
}
return f;
}
public float timeFloatMathSin(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.sin(100.123f);
}
return f;
}
public float timeFloatMathSqrt(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += FloatMath.sqrt(100.123f);
}
return f;
}
public float timeFloatMathSqrt_math(int reps) {
// Keep an answer so we don't optimize the method call away.
float f = 0.0f;
for (int i = 0; i < reps; i++) {
f += (float) Math.sqrt(100.123f);
}
return f;
}
}