Merge "Added check to make orientation calculations more robust"
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@ -234,6 +234,14 @@ public abstract class WindowOrientationListener {
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// high time constant.
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private static final float MAX_DEVIATION_FROM_GRAVITY = 1.5f;
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// Minimum acceleration considered, in m/s^2. Below this threshold sensor noise will have
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// significant impact on the calculations and in case of the vector (0, 0, 0) there is no
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// defined rotation or tilt at all. Low or zero readings can happen when space travelling
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// or free falling, but more commonly when shaking or getting bad readings from the sensor.
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// The accelerometer is turned off when not used and polling it too soon after it is
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// turned on may result in (0, 0, 0).
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private static final float MIN_ABS_ACCELERATION = 1.5f;
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// Actual sampling period corresponding to SensorManager.SENSOR_DELAY_NORMAL. There's no
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// way to get this information from SensorManager.
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// Note the actual period is generally 3-30ms larger than this depending on the device, but
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@ -347,6 +355,9 @@ public abstract class WindowOrientationListener {
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float deviation = Math.abs(magnitude - SensorManager.STANDARD_GRAVITY);
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handleAccelerationDistrust(deviation);
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if (magnitude < MIN_ABS_ACCELERATION) {
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return; // Ignore tilt and orientation when (0, 0, 0) or low reading
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}
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// only filter tilt when we're accelerating
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float alpha = 1;
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