288 lines
13 KiB
C++
288 lines
13 KiB
C++
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Readback.h"
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#include "pipeline/skia/LayerDrawable.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/VulkanManager.h"
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#include <SkToSRGBColorFilter.h>
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#include <gui/Surface.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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#include "DeferredLayerUpdater.h"
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#include "Properties.h"
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#include "hwui/Bitmap.h"
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#include "utils/Color.h"
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#include "utils/MathUtils.h"
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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CopyResult Readback::copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) {
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ATRACE_CALL();
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// Setup the source
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sp<GraphicBuffer> sourceBuffer;
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sp<Fence> sourceFence;
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Matrix4 texTransform;
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status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
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texTransform.invalidateType();
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if (err != NO_ERROR) {
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ALOGW("Failed to get last queued buffer, error = %d", err);
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return CopyResult::UnknownError;
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}
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if (!sourceBuffer.get()) {
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ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
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return CopyResult::SourceEmpty;
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}
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if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
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ALOGW("Surface is protected, unable to copy from it");
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return CopyResult::SourceInvalid;
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}
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err = sourceFence->wait(500 /* ms */);
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if (err != NO_ERROR) {
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ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
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return CopyResult::Timeout;
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}
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if (!sourceBuffer.get()) {
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return CopyResult::UnknownError;
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}
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sk_sp<SkColorSpace> colorSpace =
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DataSpaceToColorSpace(static_cast<android_dataspace>(surface.getBuffersDataSpace()));
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sk_sp<SkColorFilter> colorSpaceFilter;
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if (colorSpace && !colorSpace->isSRGB()) {
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colorSpaceFilter = SkToSRGBColorFilter::Make(colorSpace);
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}
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sk_sp<SkImage> image = SkImage::MakeFromAHardwareBuffer(
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reinterpret_cast<AHardwareBuffer*>(sourceBuffer.get()), kPremul_SkAlphaType);
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return copyImageInto(image, colorSpaceFilter, texTransform, srcRect, bitmap);
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}
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CopyResult Readback::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
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LOG_ALWAYS_FATAL_IF(!hwBitmap->isHardware());
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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transform.translate(0, -1);
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// TODO: Try to take and reuse the image inside HW bitmap with "hwBitmap->makeImage".
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// TODO: When this was attempted, it resulted in instability.
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sk_sp<SkColorFilter> colorSpaceFilter;
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sk_sp<SkColorSpace> colorSpace = hwBitmap->info().refColorSpace();
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if (colorSpace && !colorSpace->isSRGB()) {
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colorSpaceFilter = SkToSRGBColorFilter::Make(colorSpace);
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}
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sk_sp<SkImage> image = SkImage::MakeFromAHardwareBuffer(
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reinterpret_cast<AHardwareBuffer*>(hwBitmap->graphicBuffer()), kPremul_SkAlphaType);
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// HW Bitmap currently can only attach to a GraphicBuffer with PIXEL_FORMAT_RGBA_8888 format
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// and SRGB color space. ImageDecoder can create a new HW Bitmap with non-SRGB color space: for
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// example see android.graphics.cts.BitmapColorSpaceTest#testEncodeP3hardware test.
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return copyImageInto(image, colorSpaceFilter, transform, srcRect, bitmap);
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}
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CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
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if (!mRenderThread.getGrContext()) {
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return CopyResult::UnknownError;
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}
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// acquire most recent buffer for drawing
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deferredLayer->updateTexImage();
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deferredLayer->apply();
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const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
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CopyResult copyResult = CopyResult::UnknownError;
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Layer* layer = deferredLayer->backingLayer();
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if (layer) {
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if (copyLayerInto(layer, nullptr, &dstRect, bitmap)) {
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copyResult = CopyResult::Success;
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}
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}
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return copyResult;
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}
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CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image,
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sk_sp<SkColorFilter>& colorSpaceFilter, Matrix4& texTransform,
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const Rect& srcRect, SkBitmap* bitmap) {
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if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
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mRenderThread.requireGlContext();
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} else {
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mRenderThread.vulkanManager().initialize();
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}
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if (!image.get()) {
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return CopyResult::UnknownError;
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}
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int imgWidth = image->width();
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int imgHeight = image->height();
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sk_sp<GrContext> grContext = sk_ref_sp(mRenderThread.getGrContext());
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if (bitmap->colorType() == kRGBA_F16_SkColorType &&
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!grContext->colorTypeSupportedAsSurface(bitmap->colorType())) {
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ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
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return CopyResult::DestinationInvalid;
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}
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CopyResult copyResult = CopyResult::UnknownError;
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int displayedWidth = imgWidth, displayedHeight = imgHeight;
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// If this is a 90 or 270 degree rotation we need to swap width/height to get the device
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// size.
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if (texTransform[Matrix4::kSkewX] >= 0.5f || texTransform[Matrix4::kSkewX] <= -0.5f) {
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std::swap(displayedWidth, displayedHeight);
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}
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SkRect skiaDestRect = SkRect::MakeWH(bitmap->width(), bitmap->height());
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SkRect skiaSrcRect = srcRect.toSkRect();
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if (skiaSrcRect.isEmpty()) {
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skiaSrcRect = SkRect::MakeIWH(displayedWidth, displayedHeight);
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}
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bool srcNotEmpty = skiaSrcRect.intersect(SkRect::MakeIWH(displayedWidth, displayedHeight));
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if (!srcNotEmpty) {
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return copyResult;
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}
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// See Readback::copyLayerInto for an overview of color space conversion.
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// HW Bitmap are allowed to be in a non-SRGB color space (for example coming from ImageDecoder).
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// For Surface and HW Bitmap readback flows we pass colorSpaceFilter, which does the conversion.
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// TextureView readback is using Layer::setDataSpace, which creates a SkColorFilter internally.
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Layer layer(mRenderThread.renderState(), colorSpaceFilter, 255, SkBlendMode::kSrc);
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bool disableFilter = MathUtils::areEqual(skiaSrcRect.width(), skiaDestRect.width()) &&
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MathUtils::areEqual(skiaSrcRect.height(), skiaDestRect.height());
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layer.setForceFilter(!disableFilter);
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layer.setSize(displayedWidth, displayedHeight);
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texTransform.copyTo(layer.getTexTransform());
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layer.setImage(image);
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if (copyLayerInto(&layer, &skiaSrcRect, &skiaDestRect, bitmap)) {
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copyResult = CopyResult::Success;
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}
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return copyResult;
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}
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bool Readback::copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
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SkBitmap* bitmap) {
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/*
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* In the past only TextureView readback was setting the temporary surface color space to null.
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* Now all 3 readback flows are drawing into a SkSurface with null color space.
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* At readback there are 3 options to convert the source image color space to the destination
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* color space requested in "bitmap->info().colorSpace()":
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* 1. Set color space for temporary surface render target to null (disables color management),
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* colorspace tag from source SkImage is ignored by Skia,
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* convert SkImage to SRGB at draw time with SkColorFilter/SkToSRGBColorFilter,
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* do a readback from temporary SkSurface to a temporary SRGB SkBitmap "bitmap2",
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* read back from SRGB "bitmap2" into non-SRGB "bitmap" which will do a CPU color conversion.
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*
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* 2. Set color space for temporary surface render target to SRGB (not nullptr),
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* colorspace tag on the source SkImage is used by Skia to enable conversion,
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* convert SkImage to SRGB at draw time with drawImage (no filters),
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* do a readback from temporary SkSurface, which will do a color conversion from SRGB to
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* bitmap->info().colorSpace() on the CPU.
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*
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* 3. Set color space for temporary surface render target to bitmap->info().colorSpace(),
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* colorspace tag on the source SkImage is used by Skia to enable conversion,
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* convert SkImage to bitmap->info().colorSpace() at draw time with drawImage (no filters),
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* do a readback from SkSurface, which will not do any color conversion, because
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* surface was created with the same color space as the "bitmap".
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*
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* Option 1 is used for all readback flows.
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* Options 2 and 3 are new, because skia added support for non-SRGB render targets without
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* linear blending.
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* TODO: evaluate if options 2 or 3 for color space conversion are better.
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*/
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// drop the colorSpace from the temporary surface.
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SkImageInfo surfaceInfo = bitmap->info().makeColorSpace(nullptr);
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/* This intermediate surface is present to work around a bug in SwiftShader that
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* prevents us from reading the contents of the layer's texture directly. The
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* workaround involves first rendering that texture into an intermediate buffer and
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* then reading from the intermediate buffer into the bitmap.
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* Another reason to render in an offscreen buffer is to scale and to avoid an issue b/62262733
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* with reading incorrect data from EGLImage backed SkImage (likely a driver bug).
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*/
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sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
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SkBudgeted::kYes, surfaceInfo);
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if (!tmpSurface.get()) {
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surfaceInfo = surfaceInfo.makeColorType(SkColorType::kN32_SkColorType);
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tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
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surfaceInfo);
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if (!tmpSurface.get()) {
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ALOGW("Unable to readback GPU contents into the provided bitmap");
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return false;
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}
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}
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if (skiapipeline::LayerDrawable::DrawLayer(mRenderThread.getGrContext(),
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tmpSurface->getCanvas(), layer, srcRect, dstRect,
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false)) {
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// If bitmap->info().colorSpace() is non-SRGB, convert the data from SRGB to non-SRGB on
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// CPU. We can't just pass bitmap->info() to SkSurface::readPixels, because "tmpSurface" has
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// disabled color conversion.
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SkColorSpace* destColorSpace = bitmap->info().colorSpace();
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SkBitmap tempSRGBBitmap;
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SkBitmap tmpN32Bitmap;
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SkBitmap* bitmapInSRGB;
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if (destColorSpace && !destColorSpace->isSRGB()) {
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tempSRGBBitmap.allocPixels(bitmap->info().makeColorSpace(SkColorSpace::MakeSRGB()));
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bitmapInSRGB = &tempSRGBBitmap; // Need to convert latter from SRGB to non-SRGB.
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} else {
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bitmapInSRGB = bitmap; // No need for color conversion - write directly into output.
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}
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bool success = false;
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// TODO: does any of the readbacks below clamp F16 exSRGB?
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// Readback into a SRGB SkBitmap.
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if (tmpSurface->readPixels(bitmapInSRGB->info(), bitmapInSRGB->getPixels(),
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bitmapInSRGB->rowBytes(), 0, 0)) {
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success = true;
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} else {
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// if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into
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// 8888 and then convert that into the destination format before giving up.
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SkImageInfo bitmapInfo =
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SkImageInfo::MakeN32(bitmap->width(), bitmap->height(), bitmap->alphaType(),
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SkColorSpace::MakeSRGB());
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if (tmpN32Bitmap.tryAllocPixels(bitmapInfo) &&
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tmpSurface->readPixels(bitmapInfo, tmpN32Bitmap.getPixels(),
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tmpN32Bitmap.rowBytes(), 0, 0)) {
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success = true;
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bitmapInSRGB = &tmpN32Bitmap;
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}
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}
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if (success) {
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if (bitmapInSRGB != bitmap) {
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// Convert from SRGB to non-SRGB color space if needed. Convert from N32 to
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// destination bitmap color format if needed.
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if (!bitmapInSRGB->readPixels(bitmap->info(), bitmap->getPixels(),
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bitmap->rowBytes(), 0, 0)) {
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return false;
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}
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}
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bitmap->notifyPixelsChanged();
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return true;
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}
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}
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return false;
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}
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} /* namespace uirenderer */
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} /* namespace android */
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