2011-01-11 14:29:25 -08:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define LOG_TAG "OpenGLRenderer"
|
|
|
|
|
2011-02-01 22:59:58 -08:00
|
|
|
#include <ui/Rect.h>
|
|
|
|
|
2012-10-18 15:05:02 -07:00
|
|
|
#include <private/hwui/DrawGlInfo.h>
|
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
#include "LayerCache.h"
|
2011-01-11 14:29:25 -08:00
|
|
|
#include "LayerRenderer.h"
|
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:40:04 -07:00
|
|
|
#include "Matrix.h"
|
2011-01-12 14:30:59 -08:00
|
|
|
#include "Properties.h"
|
2011-02-01 22:59:58 -08:00
|
|
|
#include "Rect.h"
|
2011-01-11 14:29:25 -08:00
|
|
|
|
|
|
|
namespace android {
|
|
|
|
namespace uirenderer {
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Rendering
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2011-10-12 13:48:51 -07:00
|
|
|
LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
|
|
|
|
}
|
|
|
|
|
|
|
|
LayerRenderer::~LayerRenderer() {
|
|
|
|
}
|
|
|
|
|
2012-09-18 15:40:58 -07:00
|
|
|
void LayerRenderer::setViewport(int width, int height) {
|
|
|
|
initViewport(width, height);
|
|
|
|
}
|
|
|
|
|
2012-10-18 15:05:02 -07:00
|
|
|
status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
|
|
|
|
bool opaque) {
|
2011-07-07 20:50:11 -07:00
|
|
|
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
|
2011-01-12 14:30:59 -08:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
|
2011-02-02 15:44:19 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
const float width = mLayer->layer.getWidth();
|
|
|
|
const float height = mLayer->layer.getHeight();
|
|
|
|
|
2011-02-01 22:59:58 -08:00
|
|
|
Rect dirty(left, top, right, bottom);
|
|
|
|
if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
|
2011-02-02 20:28:09 -08:00
|
|
|
dirty.right >= width && dirty.bottom >= height)) {
|
2011-02-01 22:59:58 -08:00
|
|
|
mLayer->region.clear();
|
2011-02-02 20:28:09 -08:00
|
|
|
dirty.set(0.0f, 0.0f, width, height);
|
2011-02-01 22:59:58 -08:00
|
|
|
} else {
|
2011-02-02 20:28:09 -08:00
|
|
|
dirty.intersect(0.0f, 0.0f, width, height);
|
2011-02-01 22:59:58 -08:00
|
|
|
android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
|
|
|
|
mLayer->region.subtractSelf(r);
|
|
|
|
}
|
2011-01-22 00:32:12 -08:00
|
|
|
|
2012-06-06 19:03:58 -07:00
|
|
|
return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
2012-10-18 15:05:02 -07:00
|
|
|
status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
|
|
|
|
if (mLayer->isDirty()) {
|
|
|
|
getCaches().disableScissor();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
getCaches().resetScissor();
|
|
|
|
mLayer->setDirty(false);
|
|
|
|
|
|
|
|
return DrawGlInfo::kStatusDone;
|
|
|
|
}
|
|
|
|
|
|
|
|
return OpenGLRenderer::clear(left, top, right, bottom, opaque);
|
|
|
|
}
|
|
|
|
|
2011-01-11 14:29:25 -08:00
|
|
|
void LayerRenderer::finish() {
|
|
|
|
OpenGLRenderer::finish();
|
2011-01-12 14:30:59 -08:00
|
|
|
|
2011-01-16 12:54:25 -08:00
|
|
|
generateMesh();
|
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
|
2011-01-19 13:42:26 -08:00
|
|
|
|
|
|
|
// No need to unbind our FBO, this will be taken care of by the caller
|
|
|
|
// who will invoke OpenGLRenderer::resume()
|
|
|
|
}
|
|
|
|
|
|
|
|
GLint LayerRenderer::getTargetFbo() {
|
2011-07-07 20:50:11 -07:00
|
|
|
return mLayer->getFbo();
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
2012-09-21 00:39:43 -07:00
|
|
|
bool LayerRenderer::suppressErrorChecks() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2011-01-11 14:29:25 -08:00
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
2011-01-16 12:54:25 -08:00
|
|
|
// Dirty region tracking
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
bool LayerRenderer::hasLayer() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Region* LayerRenderer::getRegion() {
|
|
|
|
if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
|
|
|
|
return OpenGLRenderer::getRegion();
|
|
|
|
}
|
|
|
|
return &mLayer->region;
|
|
|
|
}
|
|
|
|
|
2011-09-07 17:55:15 -07:00
|
|
|
// TODO: This implementation is flawed and can generate T-junctions
|
|
|
|
// in the mesh, which will in turn produce cracks when the
|
|
|
|
// mesh is rotated/skewed. The easiest way to fix this would
|
|
|
|
// be, for each row, to add new vertices shared with the previous
|
|
|
|
// row when the two rows share an edge.
|
|
|
|
// In practice, T-junctions do not appear often so this has yet
|
|
|
|
// to be fixed.
|
2011-01-16 12:54:25 -08:00
|
|
|
void LayerRenderer::generateMesh() {
|
|
|
|
if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
|
|
|
|
if (mLayer->mesh) {
|
|
|
|
delete mLayer->mesh;
|
|
|
|
delete mLayer->meshIndices;
|
|
|
|
|
|
|
|
mLayer->mesh = NULL;
|
|
|
|
mLayer->meshIndices = NULL;
|
|
|
|
mLayer->meshElementCount = 0;
|
|
|
|
}
|
2011-03-18 14:34:03 -07:00
|
|
|
|
2011-04-27 14:21:41 -07:00
|
|
|
mLayer->setRegionAsRect();
|
2011-01-16 12:54:25 -08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t count;
|
|
|
|
const android::Rect* rects = mLayer->region.getArray(&count);
|
|
|
|
|
|
|
|
GLsizei elementCount = count * 6;
|
|
|
|
|
|
|
|
if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
|
|
|
|
delete mLayer->mesh;
|
|
|
|
delete mLayer->meshIndices;
|
|
|
|
|
|
|
|
mLayer->mesh = NULL;
|
|
|
|
mLayer->meshIndices = NULL;
|
|
|
|
}
|
|
|
|
|
2011-01-26 22:41:43 -08:00
|
|
|
bool rebuildIndices = false;
|
2011-01-16 12:54:25 -08:00
|
|
|
if (!mLayer->mesh) {
|
|
|
|
mLayer->mesh = new TextureVertex[count * 4];
|
|
|
|
mLayer->meshIndices = new uint16_t[elementCount];
|
2011-01-26 22:41:43 -08:00
|
|
|
rebuildIndices = true;
|
2011-01-16 12:54:25 -08:00
|
|
|
}
|
2011-01-26 22:41:43 -08:00
|
|
|
mLayer->meshElementCount = elementCount;
|
2011-01-16 12:54:25 -08:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
const float texX = 1.0f / float(mLayer->getWidth());
|
|
|
|
const float texY = 1.0f / float(mLayer->getHeight());
|
2011-01-16 12:54:25 -08:00
|
|
|
const float height = mLayer->layer.getHeight();
|
|
|
|
|
|
|
|
TextureVertex* mesh = mLayer->mesh;
|
|
|
|
uint16_t* indices = mLayer->meshIndices;
|
|
|
|
|
|
|
|
for (size_t i = 0; i < count; i++) {
|
|
|
|
const android::Rect* r = &rects[i];
|
|
|
|
|
|
|
|
const float u1 = r->left * texX;
|
|
|
|
const float v1 = (height - r->top) * texY;
|
|
|
|
const float u2 = r->right * texX;
|
|
|
|
const float v2 = (height - r->bottom) * texY;
|
|
|
|
|
|
|
|
TextureVertex::set(mesh++, r->left, r->top, u1, v1);
|
|
|
|
TextureVertex::set(mesh++, r->right, r->top, u2, v1);
|
|
|
|
TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
|
|
|
|
TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
|
|
|
|
|
2011-01-26 22:41:43 -08:00
|
|
|
if (rebuildIndices) {
|
|
|
|
uint16_t quad = i * 4;
|
|
|
|
int index = i * 6;
|
|
|
|
indices[index ] = quad; // top-left
|
|
|
|
indices[index + 1] = quad + 1; // top-right
|
|
|
|
indices[index + 2] = quad + 2; // bottom-left
|
|
|
|
indices[index + 3] = quad + 2; // bottom-left
|
|
|
|
indices[index + 4] = quad + 1; // top-right
|
|
|
|
indices[index + 5] = quad + 3; // bottom-right
|
|
|
|
}
|
2011-01-16 12:54:25 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Layers management
|
2011-01-11 14:29:25 -08:00
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
|
2011-07-26 20:35:55 -07:00
|
|
|
LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
|
2011-01-12 14:30:59 -08:00
|
|
|
|
2011-12-13 14:55:06 -08:00
|
|
|
Caches& caches = Caches::getInstance();
|
|
|
|
GLuint fbo = caches.fboCache.get();
|
2011-02-02 20:28:09 -08:00
|
|
|
if (!fbo) {
|
2012-01-05 23:22:43 +00:00
|
|
|
ALOGW("Could not obtain an FBO");
|
2011-02-02 20:28:09 -08:00
|
|
|
return NULL;
|
2011-01-12 14:30:59 -08:00
|
|
|
}
|
|
|
|
|
2011-12-13 14:55:06 -08:00
|
|
|
caches.activeTexture(0);
|
|
|
|
Layer* layer = caches.layerCache.get(width, height);
|
2011-02-02 20:28:09 -08:00
|
|
|
if (!layer) {
|
2012-01-05 23:22:43 +00:00
|
|
|
ALOGW("Could not obtain a layer");
|
2011-02-02 20:28:09 -08:00
|
|
|
return NULL;
|
|
|
|
}
|
2011-01-11 14:29:25 -08:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setFbo(fbo);
|
2011-02-02 20:28:09 -08:00
|
|
|
layer->layer.set(0.0f, 0.0f, width, height);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->texCoords.set(0.0f, height / float(layer->getHeight()),
|
|
|
|
width / float(layer->getWidth()), 0.0f);
|
|
|
|
layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
|
|
|
|
layer->setBlend(!isOpaque);
|
|
|
|
layer->setColorFilter(NULL);
|
2012-10-18 15:05:02 -07:00
|
|
|
layer->setDirty(true);
|
2011-02-02 20:28:09 -08:00
|
|
|
layer->region.clear();
|
2011-01-11 14:29:25 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
GLuint previousFbo;
|
|
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
|
2011-01-11 14:29:25 -08:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
|
|
|
|
layer->bindTexture();
|
2011-01-11 14:29:25 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
// Initialize the texture if needed
|
2011-07-07 20:50:11 -07:00
|
|
|
if (layer->isEmpty()) {
|
|
|
|
layer->setEmpty(false);
|
|
|
|
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
|
2011-01-11 14:29:25 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
if (glGetError() != GL_NO_ERROR) {
|
2011-12-20 16:23:08 +00:00
|
|
|
ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
|
2011-10-17 17:10:02 -07:00
|
|
|
fbo, width, height);
|
2011-07-07 20:50:11 -07:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
|
2011-07-07 20:50:11 -07:00
|
|
|
|
Fix occasional crash bug with layers
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
2012-09-14 15:31:25 -07:00
|
|
|
Caches::getInstance().resourceCache.decrementRefcount(layer);
|
2011-07-07 20:50:11 -07:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
return NULL;
|
|
|
|
}
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->getTexture(), 0);
|
2011-01-11 14:29:25 -08:00
|
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
|
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
return layer;
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
|
|
|
|
if (layer) {
|
2011-07-07 20:50:11 -07:00
|
|
|
LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
|
2011-01-12 14:30:59 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
if (Caches::getInstance().layerCache.resize(layer, width, height)) {
|
|
|
|
layer->layer.set(0.0f, 0.0f, width, height);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->texCoords.set(0.0f, height / float(layer->getHeight()),
|
|
|
|
width / float(layer->getWidth()), 0.0f);
|
2011-02-02 20:28:09 -08:00
|
|
|
} else {
|
Fix occasional crash bug with layers
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
2012-09-14 15:31:25 -07:00
|
|
|
Caches::getInstance().resourceCache.decrementRefcount(layer);
|
2011-01-13 12:13:20 -08:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
2011-02-02 20:28:09 -08:00
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
return true;
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
2011-06-24 17:53:53 -07:00
|
|
|
Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
|
|
|
|
LAYER_RENDERER_LOGD("Creating new texture layer");
|
|
|
|
|
|
|
|
Layer* layer = new Layer(0, 0);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setCacheable(false);
|
|
|
|
layer->setTextureLayer(true);
|
|
|
|
layer->setBlend(!isOpaque);
|
|
|
|
layer->setEmpty(true);
|
|
|
|
layer->setFbo(0);
|
|
|
|
layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
|
2011-06-24 17:53:53 -07:00
|
|
|
layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
|
2011-10-11 14:06:21 -07:00
|
|
|
layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
|
2011-06-24 17:53:53 -07:00
|
|
|
layer->region.clear();
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
|
2011-06-24 17:53:53 -07:00
|
|
|
|
2011-12-13 14:55:06 -08:00
|
|
|
Caches::getInstance().activeTexture(0);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->generateTexture();
|
2011-06-24 17:53:53 -07:00
|
|
|
|
|
|
|
return layer;
|
|
|
|
}
|
|
|
|
|
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:40:04 -07:00
|
|
|
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
|
2011-06-22 20:58:11 -07:00
|
|
|
bool isOpaque, GLenum renderTarget, float* transform) {
|
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:40:04 -07:00
|
|
|
if (layer) {
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setBlend(!isOpaque);
|
|
|
|
layer->setSize(width, height);
|
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:40:04 -07:00
|
|
|
layer->layer.set(0.0f, 0.0f, width, height);
|
|
|
|
layer->region.set(width, height);
|
|
|
|
layer->regionRect.set(0.0f, 0.0f, width, height);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->getTexTransform().load(transform);
|
2011-05-02 17:24:22 -07:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
if (renderTarget != layer->getRenderTarget()) {
|
|
|
|
layer->setRenderTarget(renderTarget);
|
|
|
|
layer->bindTexture();
|
2011-11-30 20:21:23 -08:00
|
|
|
layer->setFilter(GL_NEAREST, false, true);
|
|
|
|
layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
|
2011-06-24 17:53:53 -07:00
|
|
|
}
|
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
2011-04-28 18:40:04 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
void LayerRenderer::destroyLayer(Layer* layer) {
|
|
|
|
if (layer) {
|
2011-07-26 20:35:55 -07:00
|
|
|
LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
|
|
|
|
layer->getWidth(), layer->getHeight(), layer->getFbo());
|
2011-01-13 12:13:20 -08:00
|
|
|
|
2011-02-02 20:28:09 -08:00
|
|
|
if (!Caches::getInstance().layerCache.put(layer)) {
|
2011-07-26 20:35:55 -07:00
|
|
|
LAYER_RENDERER_LOGD(" Destroyed!");
|
Fix occasional crash bug with layers
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
2012-09-14 15:31:25 -07:00
|
|
|
Caches::getInstance().resourceCache.decrementRefcount(layer);
|
2011-02-02 20:28:09 -08:00
|
|
|
} else {
|
2011-07-26 20:35:55 -07:00
|
|
|
LAYER_RENDERER_LOGD(" Cached!");
|
2011-07-27 18:51:50 -07:00
|
|
|
#if DEBUG_LAYER_RENDERER
|
2011-07-26 20:35:55 -07:00
|
|
|
Caches::getInstance().layerCache.dump();
|
|
|
|
#endif
|
2012-09-26 10:27:40 -07:00
|
|
|
layer->removeFbo();
|
2011-02-02 20:28:09 -08:00
|
|
|
layer->region.clear();
|
|
|
|
}
|
2011-01-13 12:13:20 -08:00
|
|
|
}
|
2011-01-11 14:29:25 -08:00
|
|
|
}
|
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
void LayerRenderer::destroyLayerDeferred(Layer* layer) {
|
|
|
|
if (layer) {
|
2011-07-07 20:50:11 -07:00
|
|
|
LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
|
2012-09-25 20:30:09 -07:00
|
|
|
|
2011-01-13 12:13:20 -08:00
|
|
|
Caches::getInstance().deleteLayerDeferred(layer);
|
|
|
|
}
|
2011-01-12 12:53:32 -08:00
|
|
|
}
|
|
|
|
|
2011-11-10 19:23:58 -08:00
|
|
|
void LayerRenderer::flushLayer(Layer* layer) {
|
|
|
|
#ifdef GL_EXT_discard_framebuffer
|
|
|
|
GLuint fbo = layer->getFbo();
|
|
|
|
if (layer && fbo) {
|
|
|
|
// If possible, discard any enqueud operations on deferred
|
|
|
|
// rendering architectures
|
|
|
|
if (Caches::getInstance().extensions.hasDiscardFramebuffer()) {
|
|
|
|
GLuint previousFbo;
|
|
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
|
|
|
|
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
2012-09-11 17:17:07 -07:00
|
|
|
|
|
|
|
const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
|
|
|
|
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
|
2011-11-10 19:23:58 -08:00
|
|
|
|
|
|
|
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2011-06-14 16:45:55 -07:00
|
|
|
bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
|
|
|
|
Caches& caches = Caches::getInstance();
|
2012-09-17 17:25:49 -07:00
|
|
|
if (layer && bitmap->width() <= caches.maxTextureSize &&
|
2011-06-14 16:45:55 -07:00
|
|
|
bitmap->height() <= caches.maxTextureSize) {
|
|
|
|
|
|
|
|
GLuint fbo = caches.fboCache.get();
|
|
|
|
if (!fbo) {
|
2012-01-05 23:22:43 +00:00
|
|
|
ALOGW("Could not obtain an FBO");
|
2011-06-14 16:45:55 -07:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
SkAutoLockPixels alp(*bitmap);
|
|
|
|
|
2011-06-14 16:45:55 -07:00
|
|
|
GLuint texture;
|
|
|
|
GLuint previousFbo;
|
2012-09-17 17:25:49 -07:00
|
|
|
GLuint previousViewport[4];
|
2011-06-14 16:45:55 -07:00
|
|
|
|
|
|
|
GLenum format;
|
|
|
|
GLenum type;
|
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
GLenum error = GL_NO_ERROR;
|
|
|
|
bool status = false;
|
|
|
|
|
2011-06-14 16:45:55 -07:00
|
|
|
switch (bitmap->config()) {
|
|
|
|
case SkBitmap::kA8_Config:
|
|
|
|
format = GL_ALPHA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
|
|
|
case SkBitmap::kRGB_565_Config:
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
break;
|
|
|
|
case SkBitmap::kARGB_4444_Config:
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
|
|
break;
|
|
|
|
case SkBitmap::kARGB_8888_Config:
|
|
|
|
default:
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
float alpha = layer->getAlpha();
|
|
|
|
SkXfermode::Mode mode = layer->getMode();
|
2012-09-17 17:25:49 -07:00
|
|
|
GLuint previousLayerFbo = layer->getFbo();
|
2011-06-17 17:45:59 -07:00
|
|
|
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setAlpha(255, SkXfermode::kSrc_Mode);
|
|
|
|
layer->setFbo(fbo);
|
2011-06-17 17:45:59 -07:00
|
|
|
|
2011-06-14 16:45:55 -07:00
|
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
|
2012-09-17 17:25:49 -07:00
|
|
|
glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
|
2011-06-14 16:45:55 -07:00
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
|
|
|
|
glGenTextures(1, &texture);
|
2011-06-17 17:45:59 -07:00
|
|
|
if ((error = glGetError()) != GL_NO_ERROR) goto error;
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-12-13 14:55:06 -08:00
|
|
|
caches.activeTexture(0);
|
2011-06-14 16:45:55 -07:00
|
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
|
2012-09-07 18:42:38 -07:00
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
|
|
|
|
|
2011-07-07 21:05:04 -07:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2011-06-14 16:45:55 -07:00
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
|
|
|
|
0, format, type, NULL);
|
2011-06-17 17:45:59 -07:00
|
|
|
if ((error = glGetError()) != GL_NO_ERROR) goto error;
|
|
|
|
|
2011-06-14 16:45:55 -07:00
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
|
|
GL_TEXTURE_2D, texture, 0);
|
2011-06-17 17:45:59 -07:00
|
|
|
if ((error = glGetError()) != GL_NO_ERROR) goto error;
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
{
|
|
|
|
LayerRenderer renderer(layer);
|
|
|
|
renderer.setViewport(bitmap->width(), bitmap->height());
|
|
|
|
renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
|
2011-07-07 20:50:11 -07:00
|
|
|
bitmap->width(), bitmap->height(), !layer->isBlend());
|
2011-10-11 14:06:21 -07:00
|
|
|
|
2012-07-13 15:28:31 -07:00
|
|
|
caches.disableScissor();
|
2011-10-11 14:06:21 -07:00
|
|
|
renderer.translate(0.0f, bitmap->height());
|
|
|
|
renderer.scale(1.0f, -1.0f);
|
|
|
|
|
|
|
|
mat4 texTransform(layer->getTexTransform());
|
|
|
|
|
|
|
|
mat4 invert;
|
|
|
|
invert.translate(0.0f, 1.0f, 0.0f);
|
|
|
|
invert.scale(1.0f, -1.0f, 1.0f);
|
|
|
|
layer->getTexTransform().multiply(invert);
|
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
if ((error = glGetError()) != GL_NO_ERROR) goto error;
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
{
|
|
|
|
Rect bounds;
|
|
|
|
bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
|
|
|
|
renderer.drawTextureLayer(layer, bounds);
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
|
|
|
|
type, bitmap->getPixels());
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
if ((error = glGetError()) != GL_NO_ERROR) goto error;
|
|
|
|
}
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-10-11 14:06:21 -07:00
|
|
|
layer->getTexTransform().load(texTransform);
|
2011-06-17 17:45:59 -07:00
|
|
|
status = true;
|
|
|
|
}
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
error:
|
|
|
|
#if DEBUG_OPENGL
|
|
|
|
if (error != GL_NO_ERROR) {
|
2011-12-20 16:23:08 +00:00
|
|
|
ALOGD("GL error while copying layer into bitmap = 0x%x", error);
|
2011-06-17 17:45:59 -07:00
|
|
|
}
|
|
|
|
#endif
|
2011-06-14 16:45:55 -07:00
|
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
|
2011-07-07 20:50:11 -07:00
|
|
|
layer->setAlpha(alpha, mode);
|
2012-09-17 17:25:49 -07:00
|
|
|
layer->setFbo(previousLayerFbo);
|
2011-06-14 16:45:55 -07:00
|
|
|
glDeleteTextures(1, &texture);
|
|
|
|
caches.fboCache.put(fbo);
|
2012-09-17 17:25:49 -07:00
|
|
|
glViewport(previousViewport[0], previousViewport[1],
|
|
|
|
previousViewport[2], previousViewport[3]);
|
2011-06-14 16:45:55 -07:00
|
|
|
|
2011-06-17 17:45:59 -07:00
|
|
|
return status;
|
2011-06-14 16:45:55 -07:00
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-01-11 14:29:25 -08:00
|
|
|
}; // namespace uirenderer
|
|
|
|
}; // namespace android
|