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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANVASCONTEXT_H_
#define CANVASCONTEXT_H_
#include <cutils/compiler.h>
#include <EGL/egl.h>
namespace android {
namespace uirenderer {
namespace renderthread {
class GlobalContext;
// This per-renderer class manages the bridge between the global EGL context
// and the render surface.
class CanvasContext {
public:
ANDROID_API CanvasContext();
ANDROID_API ~CanvasContext();
ANDROID_API bool setSurface(EGLNativeWindowType window);
ANDROID_API bool swapBuffers();
ANDROID_API bool makeCurrent();
ANDROID_API static bool useGlobalPBufferSurface();
private:
GlobalContext* mGlobalContext;
EGLSurface mEglSurface;
bool mDirtyRegionsEnabled;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* CANVASCONTEXT_H_ */