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LOCAL_PATH:= $(call my-dir)
Various fixes and improvements in audio effects implementation Effect API: - Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi: Removed media/AudioCommon.h file created for initial version of EffectApi - Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware. - Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode: now an index is passed for the queried effect instead of implicitly querying the next one. - Added CPU load and memory usage indication in effects descriptor - Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine - Added flag to indicate hardware accelerated effect implementation. - Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h Effect libraries: - Reflected changes in Effect API - Several fixes in reverb implementation - Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library. - Replaced pointer by integer identifier for library handle returned by effects factory Audio effect framework: - Added support for audio session -1 in preparation of output stage effects configuration. - Reflected changes in Effect API - Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines. - Added some overflow verification on indexes used for deferred parameter updates via shared memory - Added hardcoded CPU and memory limit check when creating a new effect instance Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
2010-06-23 17:38:20 -07:00
# Test Reverb library
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EffectReverb.c.arm \
EffectsMath.c.arm
LOCAL_CFLAGS+= -O2
LOCAL_SHARED_LIBRARIES := \
libcutils
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
LOCAL_MODULE:= libreverbtest
ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
LOCAL_LDLIBS += -ldl
endif
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_C_INCLUDES := \
$(call include-path-for, graphics corecg)
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
Various fixes and improvements in audio effects implementation Effect API: - Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi: Removed media/AudioCommon.h file created for initial version of EffectApi - Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware. - Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode: now an index is passed for the queried effect instead of implicitly querying the next one. - Added CPU load and memory usage indication in effects descriptor - Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine - Added flag to indicate hardware accelerated effect implementation. - Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h Effect libraries: - Reflected changes in Effect API - Several fixes in reverb implementation - Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library. - Replaced pointer by integer identifier for library handle returned by effects factory Audio effect framework: - Added support for audio session -1 in preparation of output stage effects configuration. - Reflected changes in Effect API - Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines. - Added some overflow verification on indexes used for deferred parameter updates via shared memory - Added hardcoded CPU and memory limit check when creating a new effect instance Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
2010-06-23 17:38:20 -07:00
# Test Equalizer library
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EffectsMath.c.arm \
EffectEqualizer.cpp \
AudioBiquadFilter.cpp.arm \
AudioCoefInterpolator.cpp.arm \
AudioPeakingFilter.cpp.arm \
AudioShelvingFilter.cpp.arm \
AudioEqualizer.cpp.arm
LOCAL_CFLAGS+= -O2
LOCAL_SHARED_LIBRARIES := \
libcutils
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
LOCAL_MODULE:= libequalizertest
ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
LOCAL_LDLIBS += -ldl
endif
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_C_INCLUDES := \
$(call include-path-for, graphics corecg)
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)