115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/StopWatch.h>
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#include "OpenGLDebugRenderer.h"
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namespace android {
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namespace uirenderer {
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void OpenGLDebugRenderer::prepare() {
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mPrimitivesCount = 0;
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LOGD("========= Frame start =========");
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OpenGLRenderer::prepare();
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}
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void OpenGLDebugRenderer::finish() {
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LOGD("========= Frame end =========");
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LOGD("Primitives draw count = %d", mPrimitivesCount);
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OpenGLRenderer::finish();
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}
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void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
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mPrimitivesCount++;
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StopWatch w("composeLayer");
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return OpenGLRenderer::composeLayer(current, previous);
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}
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int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom,
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const SkPaint* p, int flags) {
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mPrimitivesCount++;
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StopWatch w("saveLayer");
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return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags);
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}
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void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top,
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const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawBitmap");
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OpenGLRenderer::drawBitmap(bitmap, left, top, paint);
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}
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void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix,
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const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawBitmapMatrix");
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OpenGLRenderer::drawBitmap(bitmap, matrix, paint);
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}
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void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawBitmapRect");
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OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
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dstLeft, dstTop, dstRight, dstBottom, paint);
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}
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void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
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float left, float top, float right, float bottom, const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawPatch");
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OpenGLRenderer::drawPatch(bitmap, patch, left, top, right, bottom, paint);
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}
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void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) {
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mPrimitivesCount++;
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StopWatch w("drawColor");
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OpenGLRenderer::drawColor(color, mode);
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}
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void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom,
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const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawRect");
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OpenGLRenderer::drawRect(left, top, right, bottom, paint);
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}
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void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawPath");
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OpenGLRenderer::drawPath(path, paint);
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}
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void OpenGLDebugRenderer::drawLines(float* points, int count, const SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawLines");
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OpenGLRenderer::drawLines(points, count, paint);
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}
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void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
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SkPaint* paint) {
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mPrimitivesCount++;
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StopWatch w("drawText");
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OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint);
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}
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}; // namespace uirenderer
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}; // namespace android
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