253 lines
10 KiB
C++
253 lines
10 KiB
C++
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderNodeDrawable.h"
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#include "RenderNode.h"
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#include "SkiaDisplayList.h"
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#include "SkiaFrameRenderer.h"
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#include "utils/TraceUtils.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
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SkASSERT(outline.willClip());
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Rect possibleRect;
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float radius;
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LOG_ALWAYS_FATAL_IF(!outline.getAsRoundRect(&possibleRect, &radius),
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"clipping outlines should be at most roundedRects");
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SkRect rect = possibleRect.toSkRect();
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if (radius != 0.0f) {
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if (pendingClip && !pendingClip->contains(rect)) {
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canvas->clipRect(*pendingClip);
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}
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canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkRegion::kIntersect_Op, true);
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} else {
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if (pendingClip) {
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(void)rect.intersect(*pendingClip);
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}
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canvas->clipRect(rect);
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}
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}
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const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
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return mRenderNode->properties();
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}
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void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
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//negative and positive Z order are drawn out of order
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if (MathUtils::isZero(mRenderNode->properties().getZ())) {
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this->forceDraw(canvas);
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}
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}
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void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
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RenderNode* renderNode = mRenderNode.get();
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if (SkiaFrameRenderer::skpCaptureEnabled()) {
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SkRect dimensions = SkRect::MakeWH(renderNode->getWidth(), renderNode->getHeight());
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canvas->drawAnnotation(dimensions, renderNode->getName(), nullptr);
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}
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// We only respect the nothingToDraw check when we are composing a layer. This
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// ensures that we paint the layer even if it is not currently visible in the
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// event that the properties change and it becomes visible.
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if (!renderNode->isRenderable() || (renderNode->nothingToDraw() && mComposeLayer)) {
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return;
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}
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SkASSERT(renderNode->getDisplayList()->isSkiaDL());
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SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
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SkAutoCanvasRestore acr(canvas, true);
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const RenderProperties& properties = this->getNodeProperties();
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if (displayList->mIsProjectionReceiver) {
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// this node is a projection receiver. We will gather the projected nodes as we draw our
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// children, and then draw them on top of this node's content.
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std::vector<ProjectedChild> newList;
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for (auto& child : displayList->mChildNodes) {
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// our direct children are not supposed to project into us (nodes project to, at the
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// nearest, their grandparents). So we "delay" the list's activation one level by
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// passing it into mNextProjectedChildrenTarget rather than mProjectedChildrenTarget.
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child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
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child.mNextProjectedChildrenTarget = &newList;
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}
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// draw ourselves and our children. As a side effect, this will add projected nodes to
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// newList.
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this->drawContent(canvas);
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bool willClip = properties.getOutline().willClip();
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if (willClip) {
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canvas->save();
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clipOutline(properties.getOutline(), canvas, nullptr);
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}
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// draw the collected projected nodes
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for (auto& projectedChild : newList) {
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canvas->setMatrix(projectedChild.matrix);
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projectedChild.node->drawContent(canvas);
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}
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if (willClip) {
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canvas->restore();
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}
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} else {
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if (properties.getProjectBackwards() && mProjectedChildrenTarget) {
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// We are supposed to project this node, so add it to the list and do not actually draw
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// yet. It will be drawn by its projection receiver.
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mProjectedChildrenTarget->push_back({ this, canvas->getTotalMatrix() });
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return;
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}
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for (auto& child : displayList->mChildNodes) {
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// storing these values in the nodes themselves is a bit ugly; they should "really" be
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// function parameters, but we have to go through the preexisting draw() method and
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// therefore cannot add additional parameters to it
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child.mProjectedChildrenTarget = mNextProjectedChildrenTarget;
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child.mNextProjectedChildrenTarget = mNextProjectedChildrenTarget;
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}
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this->drawContent(canvas);
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}
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mProjectedChildrenTarget = nullptr;
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mNextProjectedChildrenTarget = nullptr;
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}
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static bool layerNeedsPaint(const LayerProperties& properties,
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float alphaMultiplier, SkPaint* paint) {
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if (alphaMultiplier < 1.0f
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|| properties.alpha() < 255
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|| properties.xferMode() != SkBlendMode::kSrcOver
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|| properties.colorFilter() != nullptr) {
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paint->setAlpha(properties.alpha() * alphaMultiplier);
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paint->setBlendMode(properties.xferMode());
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paint->setColorFilter(properties.colorFilter());
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return true;
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}
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return false;
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}
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void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
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RenderNode* renderNode = mRenderNode.get();
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float alphaMultiplier = 1.0f;
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const RenderProperties& properties = renderNode->properties();
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// If we are drawing the contents of layer, we don't want to apply any of
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// the RenderNode's properties during this pass. Those will all be applied
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// when the layer is composited.
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if (mComposeLayer) {
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setViewProperties(properties, canvas, &alphaMultiplier);
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}
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//TODO should we let the bound of the drawable do this for us?
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
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if (!quickRejected) {
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SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
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const LayerProperties& layerProperties = properties.layerProperties();
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// composing a hardware layer
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if (renderNode->getLayerSurface() && mComposeLayer) {
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SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
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SkPaint* paint = nullptr;
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SkPaint tmpPaint;
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if (layerNeedsPaint(layerProperties, alphaMultiplier, &tmpPaint)) {
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paint = &tmpPaint;
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}
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renderNode->getLayerSurface()->draw(canvas, 0, 0, paint);
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// composing a software layer with alpha
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} else if (properties.effectiveLayerType() == LayerType::Software) {
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SkPaint paint;
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bool needsLayer = layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
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if (needsLayer) {
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canvas->saveLayer(bounds, &paint);
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}
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canvas->drawDrawable(displayList->mDrawable.get());
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if (needsLayer) {
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canvas->restore();
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}
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} else {
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canvas->drawDrawable(displayList->mDrawable.get());
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}
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}
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}
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void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
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float* alphaMultiplier) {
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if (properties.getLeft() != 0 || properties.getTop() != 0) {
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canvas->translate(properties.getLeft(), properties.getTop());
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}
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if (properties.getStaticMatrix()) {
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canvas->concat(*properties.getStaticMatrix());
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} else if (properties.getAnimationMatrix()) {
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canvas->concat(*properties.getAnimationMatrix());
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}
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if (properties.hasTransformMatrix()) {
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if (properties.isTransformTranslateOnly()) {
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canvas->translate(properties.getTranslationX(), properties.getTranslationY());
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} else {
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canvas->concat(*properties.getTransformMatrix());
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}
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}
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const bool isLayer = properties.effectiveLayerType() != LayerType::None;
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int clipFlags = properties.getClippingFlags();
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if (properties.getAlpha() < 1) {
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if (isLayer) {
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clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
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}
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if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
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*alphaMultiplier = properties.getAlpha();
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} else {
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// savelayer needed to create an offscreen buffer
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Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
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if (clipFlags) {
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properties.getClippingRectForFlags(clipFlags, &layerBounds);
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clipFlags = 0; // all clipping done by savelayer
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}
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SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top,
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layerBounds.right, layerBounds.bottom);
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canvas->saveLayerAlpha(&bounds, (int) (properties.getAlpha() * 255));
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}
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if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
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// pretend alpha always causes savelayer to warn about
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// performance problem affecting old versions
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ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
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properties.getHeight());
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}
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}
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const SkRect* pendingClip = nullptr;
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SkRect clipRect;
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if (clipFlags) {
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Rect tmpRect;
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properties.getClippingRectForFlags(clipFlags, &tmpRect);
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clipRect = tmpRect.toSkRect();
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pendingClip = &clipRect;
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}
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if (properties.getRevealClip().willClip()) {
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canvas->clipPath(*properties.getRevealClip().getPath(), SkRegion::kIntersect_Op, true);
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} else if (properties.getOutline().willClip()) {
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clipOutline(properties.getOutline(), canvas, pendingClip);
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pendingClip = nullptr;
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}
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if (pendingClip) {
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canvas->clipRect(*pendingClip);
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}
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}
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}; // namespace skiapipeline
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}; // namespace uirenderer
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}; // namespace android
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