<p>The GCM Cloud Connection Server (CCS) allows third party servers to communicate with Android devices by establishing a persistent TCP connection with Google servers using the XMPP protocol. This communication is asynchronous and bidirectional.</p>
<p>You can continue to use the HTTP request mechanism to send messages to GCM servers, side-by-side with CCS which uses XMPP. Some of the benefits of CCS include:</p>
<li>The asynchronous nature of XMPP allows you to send more messages with fewer resources.</li>
<li>Communication is bidirectional—not only can the server send messages to the device, but the device can send messages back to the server.</li>
<li>You can send messages back using the same connection used for receiving, thereby improving battery life.</li>
<p>The upstream messaging (device-to-cloud) feature of CCS is part of the Google Play services platform. Upstream messaging is available through the <a href="{@docRoot}reference/com/google/android/gms/gcm/GoogleCloudMessaging.html">{@code GoogleCloudMessaging}</a> APIs. To use upstream messaging and the new streamlined registration process, you must <a href="{@docRoot}google/play-services/setup.html">set up</a> the Google Play services SDK.</p>
<li>CCS: Upstream and downstream (device-to-cloud, cloud-to-device). </li>
</ul>
</li>
<li>Asynchronous messaging
<ul>
<li>GCM HTTP: 3rd-party servers send messages as HTTP POST requests and wait for a response. This mechanism is synchronous and causes the sender to block before sending another message.</li>
<li>CCS: 3rd-party servers connect to Google infrastructure using a persistent XMPP connection and send/receive messages to/from all their devices at full line speed. CCS sends acknowledgements or failure notifications (in the form of special ACK and NACK JSON-encoded XMPP messages) asynchronously.</li>
<li>GCM HTTP: JSON messages sent as HTTP POST.</li>
<li>CCS: JSON messages encapsulated in XMPP messages.</li>
</ul>
</li>
</ul>
<p>This document describes how to use CCS. For general concepts and information on how to use GCM HTTP, see the <a href="gcm.html">GCM Architectural Overview</a>.</p>
<p>CCS requires a SASL PLAIN authentication mechanism using {@code <your_GCM_Sender_Id>@gcm.googleapis.com} (GCM sender ID) and the API key as the password, where the sender ID and API key are the same as described in <a href="gs.html">Getting Started</a>.</p>
<li>CCS adds the field {@code message_id}, which is required. This ID uniquely identifies the message in an XMPP connection. The ACK or NACK from CCS uses the {@code message_id} to identify a message sent from 3rd-party servers to CCS. Therefore, it's important that this {@code message_id} not only be unique, but always present.</li>
<p>For each message a device sends to the server, you need to send an ACK message. You never need to send a NACK message. If you don't send an ACK for a message, CCS will just resend it.
<p>CCS also sends an ACK or NACK for each server-to-device message. If you do not receive either, it means that the TCP connection was closed in the middle of the operation and your server needs to resend the messages.
<p>Using CCS and the <a href="{@docRoot}reference/com/google/android/gms/gcm/GoogleCloudMessaging.html">GoogleCloudMessaging</a> API, you can send messages from a user's device to the cloud.</p>
<p>Here is how you send an upstream message using the <a href="{@docRoot}reference/com/google/android/gms/gcm/GoogleCloudMessaging.html">GoogleCloudMessaging</a> API. For a complete example, see <a href="gs.html#gs_example">Getting Started</a>:</p>
<p>This call generates the necessary XMPP stanza for sending the upstream message. The message goes from the app on the device to CCS to the 3rd-party server. The stanza has the following format:</p>
<p>Every message sent to CCS receives either an ACK or a NACK response. Messages that haven't received one of these responses are considered pending. If the pending message count reaches 1000, the 3rd-party server should stop sending new messages and wait for CCS to acknowledge some of the existing pending messages.</p>
<p>Conversely, to avoid overloading the 3rd-party server, CCS will stop sending if there are too many unacknowledged messages. Therefore, the 3rd-party server should "ACK" received messages as soon as possible to maintain a constant flow of incoming messages. The aforementioned pending message limit doesn't apply to these ACKs. Even if the pending message count reaches 1000, the 3rd-party server should continue sending ACKs to avoid blocking delivery of new messages.</p>
<p>ACKs are only valid within the context of one connection. If the connection is closed before a message can be ACKed, the 3rd-party server should wait for CCS to resend the message before ACKing it again.