63 lines
1.6 KiB
C
Raw Normal View History

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EFFECTSFACTORY_H_
#define ANDROID_EFFECTSFACTORY_H_
#include <cutils/log.h>
#include <pthread.h>
#include <dirent.h>
Various fixes and improvements in audio effects implementation Effect API: - Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi: Removed media/AudioCommon.h file created for initial version of EffectApi - Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware. - Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode: now an index is passed for the queried effect instead of implicitly querying the next one. - Added CPU load and memory usage indication in effects descriptor - Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine - Added flag to indicate hardware accelerated effect implementation. - Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h Effect libraries: - Reflected changes in Effect API - Several fixes in reverb implementation - Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library. - Replaced pointer by integer identifier for library handle returned by effects factory Audio effect framework: - Added support for audio session -1 in preparation of output stage effects configuration. - Reflected changes in Effect API - Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines. - Added some overflow verification on indexes used for deferred parameter updates via shared memory - Added hardcoded CPU and memory limit check when creating a new effect instance Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
2010-06-23 17:38:20 -07:00
#include <media/EffectsFactoryApi.h>
#if __cplusplus
extern "C" {
#endif
#define AUDIO_EFFECT_DEFAULT_CONFIG_FILE "/system/etc/audio_effects.conf"
#define AUDIO_EFFECT_VENDOR_CONFIG_FILE "/vendor/etc/audio_effects.conf"
#define EFFECTS_TAG "effects"
#define LIBRARIES_TAG "libraries"
#define PATH_TAG "path"
#define LIBRARY_TAG "library"
#define UUID_TAG "uuid"
typedef struct list_elem_s {
void *object;
struct list_elem_s *next;
} list_elem_t;
typedef struct lib_entry_s {
audio_effect_library_t *desc;
char *name;
char *path;
void *handle;
list_elem_t *effects; //list of effect_descriptor_t
pthread_mutex_t lock;
} lib_entry_t;
typedef struct effect_entry_s {
struct effect_interface_s *itfe;
effect_handle_t subItfe;
lib_entry_t *lib;
} effect_entry_t;
#if __cplusplus
} // extern "C"
#endif
#endif /*ANDROID_EFFECTSFACTORY_H_*/