143 lines
3.9 KiB
C
143 lines
3.9 KiB
C
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
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#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
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#include "Caches.h"
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#include "Texture.h"
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#include "utils/Macros.h"
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#include <ui/Region.h>
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#include <set>
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namespace android {
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namespace uirenderer {
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class RenderState;
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/**
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* Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and
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* encompasses enough information to draw it back on screen (minus paint properties, which are held
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* by LayerOp).
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*/
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class OffscreenBuffer {
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public:
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OffscreenBuffer(RenderState& renderState, Caches& caches,
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uint32_t viewportWidth, uint32_t viewportHeight);
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~OffscreenBuffer();
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// must be called prior to rendering, to construct/update vertex buffer
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void updateMeshFromRegion();
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static uint32_t computeIdealDimension(uint32_t dimension);
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uint32_t getSizeInBytes() { return texture.width * texture.height * 4; }
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RenderState& renderState;
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uint32_t viewportWidth;
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uint32_t viewportHeight;
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Texture texture;
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// Portion of layer that has been drawn to. Used to minimize drawing area when
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// drawing back to screen / parent FBO.
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Region region;
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GLsizei elementCount = 0;
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GLuint vbo = 0;
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};
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/**
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* Pool of OffscreenBuffers allocated, but not currently in use.
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*/
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class OffscreenBufferPool {
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public:
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OffscreenBufferPool();
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~OffscreenBufferPool();
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WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
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const uint32_t width, const uint32_t height);
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WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
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const uint32_t width, const uint32_t height);
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void putOrDelete(OffscreenBuffer* layer);
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/**
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* Clears the pool. This causes all layers to be deleted.
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*/
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void clear();
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/**
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* Returns the maximum size of the pool in bytes.
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*/
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uint32_t getMaxSize() { return mMaxSize; }
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/**
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* Returns the current size of the pool in bytes.
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*/
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uint32_t getSize() { return mSize; }
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size_t getCount() { return mPool.size(); }
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/**
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* Prints out the content of the pool.
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*/
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void dump();
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private:
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struct Entry {
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Entry() {}
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Entry(const uint32_t layerWidth, const uint32_t layerHeight)
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: width(OffscreenBuffer::computeIdealDimension(layerWidth))
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, height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
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Entry(OffscreenBuffer* layer)
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: layer(layer)
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, width(layer->texture.width)
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, height(layer->texture.height) {
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}
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static int compare(const Entry& lhs, const Entry& rhs);
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bool operator==(const Entry& other) const {
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return compare(*this, other) == 0;
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}
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bool operator!=(const Entry& other) const {
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return compare(*this, other) != 0;
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}
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bool operator<(const Entry& other) const {
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return Entry::compare(*this, other) < 0;
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}
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OffscreenBuffer* layer = nullptr;
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uint32_t width = 0;
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uint32_t height = 0;
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}; // struct Entry
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std::multiset<Entry> mPool;
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uint32_t mSize = 0;
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uint32_t mMaxSize;
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}; // class OffscreenBufferCache
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
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