2009-06-15 19:04:56 -07:00
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.lang.Math;
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import android.util.Log;
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2009-07-23 15:19:03 -07:00
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/**
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2011-01-04 18:59:12 -08:00
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* Class for exposing the rs_matrix4x4 type back to java applications.
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2009-07-23 15:19:03 -07:00
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*
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**/
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public class Matrix4f {
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2009-06-15 19:04:56 -07:00
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public Matrix4f() {
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2009-06-15 19:04:56 -07:00
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mMat = new float[16];
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loadIdentity();
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}
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2010-12-17 11:41:08 -08:00
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public Matrix4f(float[] dataArray) {
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mMat = new float[16];
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System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
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}
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public float[] getArray() {
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return mMat;
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}
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2009-06-15 19:04:56 -07:00
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public float get(int i, int j) {
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return mMat[i*4 + j];
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}
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public void set(int i, int j, float v) {
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mMat[i*4 + j] = v;
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}
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public void loadIdentity() {
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mMat[0] = 1;
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mMat[1] = 0;
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mMat[2] = 0;
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mMat[3] = 0;
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mMat[4] = 0;
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mMat[5] = 1;
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mMat[6] = 0;
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mMat[7] = 0;
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2010-02-02 15:26:40 -08:00
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2009-06-15 19:04:56 -07:00
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mMat[8] = 0;
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mMat[9] = 0;
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mMat[10] = 1;
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mMat[11] = 0;
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mMat[12] = 0;
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mMat[13] = 0;
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mMat[14] = 0;
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mMat[15] = 1;
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}
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public void load(Matrix4f src) {
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System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
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2009-06-15 19:04:56 -07:00
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}
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public void loadRotate(float rot, float x, float y, float z) {
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float c, s;
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mMat[3] = 0;
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mMat[7] = 0;
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mMat[11]= 0;
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mMat[12]= 0;
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mMat[13]= 0;
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mMat[14]= 0;
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mMat[15]= 1;
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rot *= (float)(java.lang.Math.PI / 180.0f);
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c = (float)java.lang.Math.cos(rot);
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s = (float)java.lang.Math.sin(rot);
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2009-06-15 19:04:56 -07:00
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float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
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if (!(len != 1)) {
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float recipLen = 1.f / len;
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x *= recipLen;
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y *= recipLen;
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z *= recipLen;
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}
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float nc = 1.0f - c;
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float xy = x * y;
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float yz = y * z;
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float zx = z * x;
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float xs = x * s;
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float ys = y * s;
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float zs = z * s;
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mMat[ 0] = x*x*nc + c;
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mMat[ 4] = xy*nc - zs;
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mMat[ 8] = zx*nc + ys;
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mMat[ 1] = xy*nc + zs;
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mMat[ 5] = y*y*nc + c;
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mMat[ 9] = yz*nc - xs;
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mMat[ 2] = zx*nc - ys;
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mMat[ 6] = yz*nc + xs;
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mMat[10] = z*z*nc + c;
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}
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public void loadScale(float x, float y, float z) {
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loadIdentity();
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mMat[0] = x;
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mMat[5] = y;
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mMat[10] = z;
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}
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2009-06-15 19:04:56 -07:00
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public void loadTranslate(float x, float y, float z) {
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loadIdentity();
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mMat[12] = x;
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mMat[13] = y;
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mMat[14] = z;
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}
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2010-02-02 15:26:40 -08:00
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public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
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for (int i=0 ; i<4 ; i++) {
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float ri0 = 0;
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float ri1 = 0;
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float ri2 = 0;
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float ri3 = 0;
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for (int j=0 ; j<4 ; j++) {
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float rhs_ij = rhs.get(i,j);
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ri0 += lhs.get(j,0) * rhs_ij;
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ri1 += lhs.get(j,1) * rhs_ij;
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ri2 += lhs.get(j,2) * rhs_ij;
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ri3 += lhs.get(j,3) * rhs_ij;
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}
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set(i,0, ri0);
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set(i,1, ri1);
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set(i,2, ri2);
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set(i,3, ri3);
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}
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}
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public void loadOrtho(float l, float r, float b, float t, float n, float f) {
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loadIdentity();
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mMat[0] = 2 / (r - l);
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mMat[5] = 2 / (t - b);
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mMat[10]= -2 / (f - n);
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mMat[12]= -(r + l) / (r - l);
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2009-06-16 17:49:58 -07:00
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mMat[13]= -(t + b) / (t - b);
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mMat[14]= -(f + n) / (f - n);
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}
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public void loadOrthoWindow(int w, int h) {
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loadOrtho(0,w, h,0, -1,1);
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}
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public void loadFrustum(float l, float r, float b, float t, float n, float f) {
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loadIdentity();
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mMat[0] = 2 * n / (r - l);
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mMat[5] = 2 * n / (t - b);
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mMat[8] = (r + l) / (r - l);
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mMat[9] = (t + b) / (t - b);
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mMat[10]= -(f + n) / (f - n);
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mMat[11]= -1;
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mMat[14]= -2*f*n / (f - n);
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mMat[15]= 0;
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}
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2010-12-17 11:41:08 -08:00
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public void loadPerspective(float fovy, float aspect, float near, float far) {
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float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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float bottom = -top;
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float left = bottom * aspect;
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float right = top * aspect;
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loadFrustum(left, right, bottom, top, near, far);
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}
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public void loadProjectionNormalized(int w, int h) {
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// range -1,1 in the narrow axis at z = 0.
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Matrix4f m1 = new Matrix4f();
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Matrix4f m2 = new Matrix4f();
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if(w > h) {
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float aspect = ((float)w) / h;
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m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
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} else {
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float aspect = ((float)h) / w;
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m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
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}
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m2.loadRotate(180, 0, 1, 0);
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m1.loadMultiply(m1, m2);
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m2.loadScale(-2, 2, 1);
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m1.loadMultiply(m1, m2);
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m2.loadTranslate(0, 0, 2);
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m1.loadMultiply(m1, m2);
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load(m1);
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}
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2010-02-02 15:26:40 -08:00
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public void multiply(Matrix4f rhs) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadMultiply(this, rhs);
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load(tmp);
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}
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public void rotate(float rot, float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadRotate(rot, x, y, z);
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multiply(tmp);
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}
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public void scale(float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadScale(x, y, z);
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multiply(tmp);
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}
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public void translate(float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadTranslate(x, y, z);
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multiply(tmp);
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}
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private float computeCofactor(int i, int j) {
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int c0 = (i+1) % 4;
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int c1 = (i+2) % 4;
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int c2 = (i+3) % 4;
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int r0 = (j+1) % 4;
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int r1 = (j+2) % 4;
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int r2 = (j+3) % 4;
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float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] -
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mMat[c1 + 4*r2] * mMat[c2 + 4*r1]))
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- (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] -
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mMat[c1 + 4*r2] * mMat[c2 + 4*r0]))
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+ (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] -
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mMat[c1 + 4*r1] * mMat[c2 + 4*r0]));
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float cofactor = ((i+j) & 1) != 0 ? -minor : minor;
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return cofactor;
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}
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public boolean inverse() {
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Matrix4f result = new Matrix4f();
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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result.mMat[4*i + j] = computeCofactor(i, j);
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}
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}
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// Dot product of 0th column of source and 0th row of result
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float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] +
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mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3];
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if (Math.abs(det) < 1e-6) {
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return false;
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}
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det = 1.0f / det;
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for (int i = 0; i < 16; ++i) {
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mMat[i] = result.mMat[i] * det;
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}
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return true;
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}
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public boolean inverseTranspose() {
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Matrix4f result = new Matrix4f();
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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result.mMat[4*j + i] = computeCofactor(i, j);
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}
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}
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float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] +
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mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12];
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if (Math.abs(det) < 1e-6) {
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return false;
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}
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det = 1.0f / det;
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for (int i = 0; i < 16; ++i) {
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mMat[i] = result.mMat[i] * det;
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}
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return true;
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}
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2010-08-05 10:28:43 -07:00
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public void transpose() {
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for(int i = 0; i < 3; ++i) {
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for(int j = i + 1; j < 4; ++j) {
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float temp = mMat[i*4 + j];
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mMat[i*4 + j] = mMat[j*4 + i];
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mMat[j*4 + i] = temp;
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}
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}
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}
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2010-02-02 15:26:40 -08:00
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final float[] mMat;
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}
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