2020-08-17 17:15:54 -07:00
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Shader.h"
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namespace android::uirenderer {
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/**
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* Shader implementation that blurs another Shader instance or the source bitmap
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*/
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class BlurShader : public Shader {
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public:
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/**
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* Creates a BlurShader instance with the provided radius values to blur along the x and y
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* axis accordingly.
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*
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* This will blur the contents of the provided input shader if it is non-null, otherwise
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* the source bitmap will be blurred instead.
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2020-09-21 20:49:25 -07:00
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*
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* The edge treatment parameter determines how content near the edges of the source is to
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* participate in the blur
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2020-08-17 17:15:54 -07:00
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*/
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2020-09-21 20:49:25 -07:00
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BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
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const SkMatrix* matrix);
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2020-08-17 17:15:54 -07:00
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~BlurShader() override;
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protected:
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sk_sp<SkImageFilter> makeSkImageFilter() override;
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private:
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sk_sp<SkImageFilter> skImageFilter;
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};
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} // namespace android::uirenderer
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