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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server;
import android.app.ActivityManagerNative;
import android.app.ActivityThread;
import android.app.IAlarmManager;
import android.app.INotificationManager;
import android.app.usage.UsageStatsManagerInternal;
import android.bluetooth.BluetoothAdapter;
import android.content.ComponentName;
import android.content.ContentResolver;
import android.content.Context;
import android.content.Intent;
import android.content.pm.IPackageManager;
import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.media.AudioService;
import android.media.tv.TvInputManager;
import android.os.Build;
import android.os.Environment;
import android.os.FactoryTest;
Add initial multi-display support. Split the DisplayManager into two parts. One part is bound to a Context and takes care of Display compatibility and caching Display objects on behalf of the Context. The other part is global and takes care of communicating with the DisplayManagerService, handling callbacks, and caching DisplayInfo objects on behalf of the process. Implemented support for enumerating Displays and getting callbacks when displays are added, removed or changed. Elaborated the roles of DisplayManagerService, DisplayAdapter, and DisplayDevice. We now support having multiple display adapters registered, each of which can register multiple display devices and configure them dynamically. Added an OverlayDisplayAdapter which is used to simulate secondary displays by means of overlay windows. Different configurations of overlays can be selected using a new setting in the Developer Settings panel. The overlays can be repositioned and resized by the user for convenience. At the moment, all displays are mirrors of display 0 and no display transformations are applied. This will be improved in future patches. Refactored the way that the window manager creates its threads. The OverlayDisplayAdapter needs to be able to use hardware acceleration so it must share the same UI thread as the Keyguard and window manager policy. We now handle this explicitly as part of starting up the system server. This puts us in a better position to consider how we might want to share (or not share) Loopers among components. Overlay displays are disabled when in safe mode or in only-core mode to reduce the number of dependencies started in these modes. Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
2012-08-28 03:27:37 -07:00
import android.os.Handler;
import android.os.IBinder;
import android.os.IPowerManager;
import android.os.Looper;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.os.StrictMode;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.os.UserHandle;
import android.service.dreams.DreamService;
import android.util.DisplayMetrics;
import android.util.EventLog;
import android.util.Log;
import android.util.Slog;
import android.view.WindowManager;
import android.webkit.WebViewFactory;
import com.android.internal.R;
import com.android.internal.os.BinderInternal;
import com.android.internal.os.Zygote;
import com.android.internal.os.SamplingProfilerIntegration;
import com.android.server.accessibility.AccessibilityManagerService;
import com.android.server.accounts.AccountManagerService;
import com.android.server.am.ActivityManagerService;
Power manager rewrite. The major goal of this rewrite is to make it easier to implement power management policies correctly. According, the new implementation primarily uses state-based rather than event-based triggers for applying changes to the current power state. For example, when an application requests that the proximity sensor be used to manage the screen state (by way of a wake lock), the power manager makes note of the fact that the set of wake locks changed. Then it executes a common update function that recalculates the entire state, first looking at wake locks, then considering user activity, and eventually determining whether the screen should be turned on or off. At this point it may make a request to a component called the DisplayPowerController to asynchronously update the display's powe state. Likewise, DisplayPowerController makes note of the updated power request and schedules its own update function to figure out what needs to be changed. The big benefit of this approach is that it's easy to mutate multiple properties of the power state simultaneously then apply their joint effects together all at once. Transitions between states are detected and resolved by the update in a consistent manner. The new power manager service has is implemented as a set of loosely coupled components. For the most part, information only flows one way through these components (by issuing a request to that component) although some components support sending a message back to indicate when the work has been completed. For example, the DisplayPowerController posts a callback runnable asynchronously to tell the PowerManagerService when the display is ready. An important feature of this approach is that each component neatly encapsulates its state and maintains its own invariants. Moreover, we do not need to worry about deadlocks or awkward mutual exclusion semantics because most of the requests are asynchronous. The benefits of this design are especially apparent in the implementation of the screen on / off and brightness control animations which are able to take advantage of framework features like properties, ObjectAnimator and Choreographer. The screen on / off animation is now the responsibility of the power manager (instead of surface flinger). This change makes it much easier to ensure that the animation is properly coordinated with other power state changes and eliminates the cause of race conditions in the older implementation. The because of the userActivity() function has been changed so that it never wakes the device from sleep. This change removes ambiguity around forcing or disabling user activity for various purposes. To wake the device, use wakeUp(). To put it to sleep, use goToSleep(). Simple. The power manager service interface and API has been significantly simplified and consolidated. Also fixed some inconsistencies related to how the minimum and maximum screen brightness setting was presented in brightness control widgets and enforced behind the scenes. At present the following features are implemented: - Wake locks. - User activity. - Wake up / go to sleep. - Power state broadcasts. - Battery stats and event log notifications. - Dreams. - Proximity screen off. - Animated screen on / off transitions. - Auto-dimming. - Auto-brightness control for the screen backlight with different timeouts for ramping up versus ramping down. - Auto-on when plugged or unplugged. - Stay on when plugged. - Device administration maximum user activity timeout. - Application controlled brightness via window manager. The following features are not yet implemented: - Reduced user activity timeout for the key guard. - Reduced user activity timeout for the phone application. - Coordinating screen on barriers with the window manager. - Preventing auto-rotation during power state changes. - Auto-brightness adjustment setting (feature was disabled in previous version of the power manager service pending an improved UI design so leaving it out for now). - Interpolated brightness control (a proposed new scheme for more compactly specifying auto-brightness levels in config.xml). - Button / keyboard backlight control. - Change window manager to associated WorkSource with KEEP_SCREEN_ON_FLAG wake lock instead of talking directly to the battery stats service. - Optionally support animating screen brightness when turning on/off instead of playing electron beam animation (config_animateScreenLights). Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
2012-07-27 15:51:34 -07:00
import com.android.server.am.BatteryStatsService;
import com.android.server.clipboard.ClipboardService;
import com.android.server.content.ContentService;
import com.android.server.devicepolicy.DevicePolicyManagerService;
import com.android.server.display.DisplayManagerService;
import com.android.server.dreams.DreamManagerService;
import com.android.server.fingerprint.FingerprintService;
import com.android.server.hdmi.HdmiControlService;
import com.android.server.input.InputManagerService;
import com.android.server.job.JobSchedulerService;
import com.android.server.lights.LightsManager;
import com.android.server.lights.LightsService;
import com.android.server.media.MediaRouterService;
import com.android.server.media.MediaSessionService;
import com.android.server.media.projection.MediaProjectionManagerService;
import com.android.server.net.NetworkPolicyManagerService;
import com.android.server.net.NetworkStatsService;
import com.android.server.notification.NotificationManagerService;
import com.android.server.os.SchedulingPolicyService;
import com.android.server.pm.BackgroundDexOptService;
import com.android.server.pm.Installer;
import com.android.server.pm.LauncherAppsService;
import com.android.server.pm.PackageManagerService;
import com.android.server.pm.UserManagerService;
import com.android.server.power.PowerManagerService;
import com.android.server.power.ShutdownThread;
import com.android.server.restrictions.RestrictionsManagerService;
import com.android.server.search.SearchManagerService;
import com.android.server.statusbar.StatusBarManagerService;
import com.android.server.storage.DeviceStorageMonitorService;
import com.android.server.trust.TrustManagerService;
import com.android.server.tv.TvInputManagerService;
import com.android.server.twilight.TwilightService;
import com.android.server.usage.UsageStatsService;
import com.android.server.usb.UsbService;
import com.android.server.wallpaper.WallpaperManagerService;
import com.android.server.webkit.WebViewUpdateService;
import com.android.server.wm.WindowManagerService;
import dalvik.system.VMRuntime;
import java.io.File;
import java.util.Timer;
import java.util.TimerTask;
public final class SystemServer {
private static final String TAG = "SystemServer";
private static final String ENCRYPTING_STATE = "trigger_restart_min_framework";
private static final String ENCRYPTED_STATE = "1";
private static final long SNAPSHOT_INTERVAL = 60 * 60 * 1000; // 1hr
// The earliest supported time. We pick one day into 1970, to
// give any timezone code room without going into negative time.
private static final long EARLIEST_SUPPORTED_TIME = 86400 * 1000;
/*
* Implementation class names. TODO: Move them to a codegen class or load
* them from the build system somehow.
*/
private static final String BACKUP_MANAGER_SERVICE_CLASS =
"com.android.server.backup.BackupManagerService$Lifecycle";
private static final String APPWIDGET_SERVICE_CLASS =
"com.android.server.appwidget.AppWidgetService";
private static final String VOICE_RECOGNITION_MANAGER_SERVICE_CLASS =
"com.android.server.voiceinteraction.VoiceInteractionManagerService";
private static final String PRINT_MANAGER_SERVICE_CLASS =
"com.android.server.print.PrintManagerService";
private static final String USB_SERVICE_CLASS =
"com.android.server.usb.UsbService$Lifecycle";
private static final String WIFI_SERVICE_CLASS =
"com.android.server.wifi.WifiService";
private static final String WIFI_PASSPOINT_SERVICE_CLASS =
"com.android.server.wifi.passpoint.WifiPasspointService";
private static final String WIFI_P2P_SERVICE_CLASS =
"com.android.server.wifi.p2p.WifiP2pService";
private static final String ETHERNET_SERVICE_CLASS =
"com.android.server.ethernet.EthernetService";
private static final String JOB_SCHEDULER_SERVICE_CLASS =
"com.android.server.job.JobSchedulerService";
private static final String PERSISTENT_DATA_BLOCK_PROP = "ro.frp.pst";
private final int mFactoryTestMode;
private Timer mProfilerSnapshotTimer;
private Context mSystemContext;
private SystemServiceManager mSystemServiceManager;
// TODO: remove all of these references by improving dependency resolution and boot phases
private Installer mInstaller;
private PowerManagerService mPowerManagerService;
private ActivityManagerService mActivityManagerService;
private DisplayManagerService mDisplayManagerService;
private PackageManagerService mPackageManagerService;
private PackageManager mPackageManager;
private ContentResolver mContentResolver;
private boolean mOnlyCore;
private boolean mFirstBoot;
/**
* Called to initialize native system services.
*/
private static native void nativeInit();
/**
* The main entry point from zygote.
*/
public static void main(String[] args) {
new SystemServer().run();
}
public SystemServer() {
// Check for factory test mode.
mFactoryTestMode = FactoryTest.getMode();
}
private void run() {
// If a device's clock is before 1970 (before 0), a lot of
// APIs crash dealing with negative numbers, notably
// java.io.File#setLastModified, so instead we fake it and
// hope that time from cell towers or NTP fixes it shortly.
if (System.currentTimeMillis() < EARLIEST_SUPPORTED_TIME) {
Slog.w(TAG, "System clock is before 1970; setting to 1970.");
SystemClock.setCurrentTimeMillis(EARLIEST_SUPPORTED_TIME);
}
// Here we go!
Slog.i(TAG, "Entered the Android system server!");
EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_SYSTEM_RUN, SystemClock.uptimeMillis());
// In case the runtime switched since last boot (such as when
// the old runtime was removed in an OTA), set the system
// property so that it is in sync. We can't do this in
// libnativehelper's JniInvocation::Init code where we already
// had to fallback to a different runtime because it is
// running as root and we need to be the system user to set
// the property. http://b/11463182
SystemProperties.set("persist.sys.dalvik.vm.lib.2", VMRuntime.getRuntime().vmLibrary());
// Enable the sampling profiler.
if (SamplingProfilerIntegration.isEnabled()) {
SamplingProfilerIntegration.start();
mProfilerSnapshotTimer = new Timer();
mProfilerSnapshotTimer.schedule(new TimerTask() {
@Override
public void run() {
SamplingProfilerIntegration.writeSnapshot("system_server", null);
}
}, SNAPSHOT_INTERVAL, SNAPSHOT_INTERVAL);
}
// Mmmmmm... more memory!
VMRuntime.getRuntime().clearGrowthLimit();
// The system server has to run all of the time, so it needs to be
// as efficient as possible with its memory usage.
VMRuntime.getRuntime().setTargetHeapUtilization(0.8f);
// Some devices rely on runtime fingerprint generation, so make sure
// we've defined it before booting further.
Build.ensureFingerprintProperty();
// Within the system server, it is an error to access Environment paths without
// explicitly specifying a user.
Environment.setUserRequired(true);
// Ensure binder calls into the system always run at foreground priority.
BinderInternal.disableBackgroundScheduling(true);
// Prepare the main looper thread (this thread).
android.os.Process.setThreadPriority(
android.os.Process.THREAD_PRIORITY_FOREGROUND);
android.os.Process.setCanSelfBackground(false);
Looper.prepareMainLooper();
// Initialize native services.
System.loadLibrary("android_servers");
nativeInit();
// Check whether we failed to shut down last time we tried.
// This call may not return.
performPendingShutdown();
// Initialize the system context.
createSystemContext();
// Create the system service manager.
mSystemServiceManager = new SystemServiceManager(mSystemContext);
LocalServices.addService(SystemServiceManager.class, mSystemServiceManager);
// Start services.
try {
startBootstrapServices();
startCoreServices();
startOtherServices();
} catch (Throwable ex) {
Slog.e("System", "******************************************");
Slog.e("System", "************ Failure starting system services", ex);
throw ex;
}
// For debug builds, log event loop stalls to dropbox for analysis.
if (StrictMode.conditionallyEnableDebugLogging()) {
Slog.i(TAG, "Enabled StrictMode for system server main thread.");
}
// Loop forever.
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
private void reportWtf(String msg, Throwable e) {
Slog.w(TAG, "***********************************************");
Log.wtf(TAG, "BOOT FAILURE " + msg, e);
}
private void performPendingShutdown() {
final String shutdownAction = SystemProperties.get(
ShutdownThread.SHUTDOWN_ACTION_PROPERTY, "");
if (shutdownAction != null && shutdownAction.length() > 0) {
boolean reboot = (shutdownAction.charAt(0) == '1');
final String reason;
if (shutdownAction.length() > 1) {
reason = shutdownAction.substring(1, shutdownAction.length());
} else {
reason = null;
}
ShutdownThread.rebootOrShutdown(reboot, reason);
}
}
private void createSystemContext() {
ActivityThread activityThread = ActivityThread.systemMain();
mSystemContext = activityThread.getSystemContext();
mSystemContext.setTheme(android.R.style.Theme_DeviceDefault_Light_DarkActionBar);
}
/**
* Starts the small tangle of critical services that are needed to get
* the system off the ground. These services have complex mutual dependencies
* which is why we initialize them all in one place here. Unless your service
* is also entwined in these dependencies, it should be initialized in one of
* the other functions.
*/
private void startBootstrapServices() {
// Wait for installd to finish starting up so that it has a chance to
// create critical directories such as /data/user with the appropriate
// permissions. We need this to complete before we initialize other services.
mInstaller = mSystemServiceManager.startService(Installer.class);
// Activity manager runs the show.
mActivityManagerService = mSystemServiceManager.startService(
ActivityManagerService.Lifecycle.class).getService();
mActivityManagerService.setSystemServiceManager(mSystemServiceManager);
// Power manager needs to be started early because other services need it.
// Native daemons may be watching for it to be registered so it must be ready
// to handle incoming binder calls immediately (including being able to verify
// the permissions for those calls).
mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);
// Now that the power manager has been started, let the activity manager
// initialize power management features.
mActivityManagerService.initPowerManagement();
// Display manager is needed to provide display metrics before package manager
// starts up.
mDisplayManagerService = mSystemServiceManager.startService(DisplayManagerService.class);
// We need the default display before we can initialize the package manager.
mSystemServiceManager.startBootPhase(SystemService.PHASE_WAIT_FOR_DEFAULT_DISPLAY);
// Only run "core" apps if we're encrypting the device.
String cryptState = SystemProperties.get("vold.decrypt");
if (ENCRYPTING_STATE.equals(cryptState)) {
Slog.w(TAG, "Detected encryption in progress - only parsing core apps");
mOnlyCore = true;
} else if (ENCRYPTED_STATE.equals(cryptState)) {
Slog.w(TAG, "Device encrypted - only parsing core apps");
mOnlyCore = true;
}
// Start the package manager.
Slog.i(TAG, "Package Manager");
mPackageManagerService = PackageManagerService.main(mSystemContext, mInstaller,
mFactoryTestMode != FactoryTest.FACTORY_TEST_OFF, mOnlyCore);
mFirstBoot = mPackageManagerService.isFirstBoot();
mPackageManager = mSystemContext.getPackageManager();
Slog.i(TAG, "User Service");
ServiceManager.addService(Context.USER_SERVICE, UserManagerService.getInstance());
// Initialize attribute cache used to cache resources from packages.
AttributeCache.init(mSystemContext);
// Set up the Application instance for the system process and get started.
mActivityManagerService.setSystemProcess();
}
/**
* Starts some essential services that are not tangled up in the bootstrap process.
*/
private void startCoreServices() {
// Manages LEDs and display backlight.
mSystemServiceManager.startService(LightsService.class);
// Tracks the battery level. Requires LightService.
mSystemServiceManager.startService(BatteryService.class);
// Tracks application usage stats.
mSystemServiceManager.startService(UsageStatsService.class);
mActivityManagerService.setUsageStatsManager(
LocalServices.getService(UsageStatsManagerInternal.class));
// Tracks whether the updatable WebView is in a ready state and watches for update installs.
mSystemServiceManager.startService(WebViewUpdateService.class);
}
/**
* Starts a miscellaneous grab bag of stuff that has yet to be refactored
* and organized.
*/
private void startOtherServices() {
final Context context = mSystemContext;
AccountManagerService accountManager = null;
ContentService contentService = null;
VibratorService vibrator = null;
IAlarmManager alarm = null;
MountService mountService = null;
NetworkManagementService networkManagement = null;
NetworkStatsService networkStats = null;
NetworkPolicyManagerService networkPolicy = null;
ConnectivityService connectivity = null;
NetworkScoreService networkScore = null;
NsdService serviceDiscovery= null;
WindowManagerService wm = null;
BluetoothManagerService bluetooth = null;
UsbService usb = null;
SerialService serial = null;
NetworkTimeUpdateService networkTimeUpdater = null;
CommonTimeManagementService commonTimeMgmtService = null;
InputManagerService inputManager = null;
TelephonyRegistry telephonyRegistry = null;
ConsumerIrService consumerIr = null;
AudioService audioService = null;
MmsServiceBroker mmsService = null;
boolean disableStorage = SystemProperties.getBoolean("config.disable_storage", false);
boolean disableMedia = SystemProperties.getBoolean("config.disable_media", false);
boolean disableBluetooth = SystemProperties.getBoolean("config.disable_bluetooth", false);
boolean disableTelephony = SystemProperties.getBoolean("config.disable_telephony", false);
boolean disableLocation = SystemProperties.getBoolean("config.disable_location", false);
boolean disableSystemUI = SystemProperties.getBoolean("config.disable_systemui", false);
boolean disableNonCoreServices = SystemProperties.getBoolean("config.disable_noncore", false);
boolean disableNetwork = SystemProperties.getBoolean("config.disable_network", false);
boolean isEmulator = SystemProperties.get("ro.kernel.qemu").equals("1");
try {
Slog.i(TAG, "Reading configuration...");
SystemConfig.getInstance();
Slog.i(TAG, "Scheduling Policy");
ServiceManager.addService("scheduling_policy", new SchedulingPolicyService());
Slog.i(TAG, "Telephony Registry");
telephonyRegistry = new TelephonyRegistry(context);
ServiceManager.addService("telephony.registry", telephonyRegistry);
Slog.i(TAG, "Entropy Mixer");
ServiceManager.addService("entropy", new EntropyMixer(context));
mContentResolver = context.getContentResolver();
// The AccountManager must come before the ContentService
try {
// TODO: seems like this should be disable-able, but req'd by ContentService
Slog.i(TAG, "Account Manager");
accountManager = new AccountManagerService(context);
ServiceManager.addService(Context.ACCOUNT_SERVICE, accountManager);
} catch (Throwable e) {
Slog.e(TAG, "Failure starting Account Manager", e);
}
Slog.i(TAG, "Content Manager");
contentService = ContentService.main(context,
mFactoryTestMode == FactoryTest.FACTORY_TEST_LOW_LEVEL);
Slog.i(TAG, "System Content Providers");
mActivityManagerService.installSystemProviders();
Slog.i(TAG, "Vibrator Service");
vibrator = new VibratorService(context);
ServiceManager.addService("vibrator", vibrator);
Slog.i(TAG, "Consumer IR Service");
consumerIr = new ConsumerIrService(context);
ServiceManager.addService(Context.CONSUMER_IR_SERVICE, consumerIr);
mSystemServiceManager.startService(AlarmManagerService.class);
alarm = IAlarmManager.Stub.asInterface(
ServiceManager.getService(Context.ALARM_SERVICE));
Slog.i(TAG, "Init Watchdog");
final Watchdog watchdog = Watchdog.getInstance();
watchdog.init(context, mActivityManagerService);
Slog.i(TAG, "Input Manager");
inputManager = new InputManagerService(context);
Slog.i(TAG, "Window Manager");
wm = WindowManagerService.main(context, inputManager,
mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL,
!mFirstBoot, mOnlyCore);
ServiceManager.addService(Context.WINDOW_SERVICE, wm);
ServiceManager.addService(Context.INPUT_SERVICE, inputManager);
mActivityManagerService.setWindowManager(wm);
inputManager.setWindowManagerCallbacks(wm.getInputMonitor());
inputManager.start();
// TODO: Use service dependencies instead.
mDisplayManagerService.windowManagerAndInputReady();
// Skip Bluetooth if we have an emulator kernel
// TODO: Use a more reliable check to see if this product should
// support Bluetooth - see bug 988521
if (isEmulator) {
Slog.i(TAG, "No Bluetooh Service (emulator)");
} else if (mFactoryTestMode == FactoryTest.FACTORY_TEST_LOW_LEVEL) {
Slog.i(TAG, "No Bluetooth Service (factory test)");
} else if (!context.getPackageManager().hasSystemFeature
(PackageManager.FEATURE_BLUETOOTH)) {
Slog.i(TAG, "No Bluetooth Service (Bluetooth Hardware Not Present)");
} else if (disableBluetooth) {
Slog.i(TAG, "Bluetooth Service disabled by config");
} else {
Slog.i(TAG, "Bluetooth Manager Service");
bluetooth = new BluetoothManagerService(context);
ServiceManager.addService(BluetoothAdapter.BLUETOOTH_MANAGER_SERVICE, bluetooth);
}
} catch (RuntimeException e) {
Slog.e("System", "******************************************");
Slog.e("System", "************ Failure starting core service", e);
}
StatusBarManagerService statusBar = null;
INotificationManager notification = null;
InputMethodManagerService imm = null;
WallpaperManagerService wallpaper = null;
LocationManagerService location = null;
CountryDetectorService countryDetector = null;
TextServicesManagerService tsms = null;
LockSettingsService lockSettings = null;
Pack preloaded framework assets in a texture atlas When the Android runtime starts, the system preloads a series of assets in the Zygote process. These assets are shared across all processes. Unfortunately, each one of these assets is later uploaded in its own OpenGL texture, once per process. This wastes memory and generates unnecessary OpenGL state changes. This CL introduces an asset server that provides an atlas to all processes. Note: bitmaps used by skia shaders are *not* sampled from the atlas. It's an uncommon use case and would require extra texture transforms in the GL shaders. WHAT IS THE ASSETS ATLAS The "assets atlas" is a single, shareable graphic buffer that contains all the system's preloaded bitmap drawables (this includes 9-patches.) The atlas is made of two distinct objects: the graphic buffer that contains the actual pixels and the map which indicates where each preloaded bitmap can be found in the atlas (essentially a pair of x and y coordinates.) HOW IS THE ASSETS ATLAS GENERATED Because we need to support a wide variety of devices and because it is easy to change the list of preloaded drawables, the atlas is generated at runtime, during the startup phase of the system process. There are several steps that lead to the atlas generation: 1. If the device is booting for the first time, or if the device was updated, we need to find the best atlas configuration. To do so, the atlas service tries a number of width, height and algorithm variations that allows us to pack as many assets as possible while using as little memory as possible. Once a best configuration is found, it gets written to disk in /data/system/framework_atlas 2. Given a best configuration (algorithm variant, dimensions and number of bitmaps that can be packed in the atlas), the atlas service packs all the preloaded bitmaps into a single graphic buffer object. 3. The packing is done using Skia in a temporary native bitmap. The Skia bitmap is then copied into the graphic buffer using OpenGL ES to benefit from texture swizzling. HOW PROCESSES USE THE ATLAS Whenever a process' hardware renderer initializes its EGL context, it queries the atlas service for the graphic buffer and the map. It is important to remember that both the context and the map will be valid for the lifetime of the hardware renderer (if the system process goes down, all apps get killed as well.) Every time the hardware renderer needs to render a bitmap, it first checks whether the bitmap can be found in the assets atlas. When the bitmap is part of the atlas, texture coordinates are remapped appropriately before rendering. Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
2013-04-17 18:54:38 -07:00
AssetAtlasService atlas = null;
MediaRouterService mediaRouter = null;
// Bring up services needed for UI.
if (mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL) {
//if (!disableNonCoreServices) { // TODO: View depends on these; mock them?
if (true) {
try {
Slog.i(TAG, "Input Method Service");
imm = new InputMethodManagerService(context, wm);
ServiceManager.addService(Context.INPUT_METHOD_SERVICE, imm);
} catch (Throwable e) {
reportWtf("starting Input Manager Service", e);
}
try {
Slog.i(TAG, "Accessibility Manager");
ServiceManager.addService(Context.ACCESSIBILITY_SERVICE,
new AccessibilityManagerService(context));
} catch (Throwable e) {
reportWtf("starting Accessibility Manager", e);
}
}
}
try {
wm.displayReady();
} catch (Throwable e) {
reportWtf("making display ready", e);
}
try {
mPackageManagerService.performBootDexOpt();
} catch (Throwable e) {
reportWtf("performing boot dexopt", e);
}
try {
ActivityManagerNative.getDefault().showBootMessage(
context.getResources().getText(
com.android.internal.R.string.android_upgrading_starting_apps),
false);
} catch (RemoteException e) {
}
if (mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL) {
if (!disableStorage &&
!"0".equals(SystemProperties.get("system_init.startmountservice"))) {
try {
/*
* NotificationManagerService is dependant on MountService,
* (for media / usb notifications) so we must start MountService first.
*/
Slog.i(TAG, "Mount Service");
mountService = new MountService(context);
ServiceManager.addService("mount", mountService);
} catch (Throwable e) {
reportWtf("starting Mount Service", e);
}
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "LockSettingsService");
lockSettings = new LockSettingsService(context);
ServiceManager.addService("lock_settings", lockSettings);
} catch (Throwable e) {
reportWtf("starting LockSettingsService service", e);
}
if (!SystemProperties.get(PERSISTENT_DATA_BLOCK_PROP).equals("")) {
mSystemServiceManager.startService(PersistentDataBlockService.class);
}
// Always start the Device Policy Manager, so that the API is compatible with
// API8.
mSystemServiceManager.startService(DevicePolicyManagerService.Lifecycle.class);
}
if (!disableSystemUI) {
try {
Slog.i(TAG, "Status Bar");
statusBar = new StatusBarManagerService(context, wm);
ServiceManager.addService(Context.STATUS_BAR_SERVICE, statusBar);
} catch (Throwable e) {
reportWtf("starting StatusBarManagerService", e);
}
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "Clipboard Service");
ServiceManager.addService(Context.CLIPBOARD_SERVICE,
new ClipboardService(context));
} catch (Throwable e) {
reportWtf("starting Clipboard Service", e);
}
}
if (!disableNetwork) {
try {
Slog.i(TAG, "NetworkManagement Service");
networkManagement = NetworkManagementService.create(context);
ServiceManager.addService(Context.NETWORKMANAGEMENT_SERVICE, networkManagement);
} catch (Throwable e) {
reportWtf("starting NetworkManagement Service", e);
}
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "Text Service Manager Service");
tsms = new TextServicesManagerService(context);
ServiceManager.addService(Context.TEXT_SERVICES_MANAGER_SERVICE, tsms);
} catch (Throwable e) {
reportWtf("starting Text Service Manager Service", e);
}
}
if (!disableNetwork) {
try {
Slog.i(TAG, "Network Score Service");
networkScore = new NetworkScoreService(context);
ServiceManager.addService(Context.NETWORK_SCORE_SERVICE, networkScore);
} catch (Throwable e) {
reportWtf("starting Network Score Service", e);
}
try {
Slog.i(TAG, "NetworkStats Service");
networkStats = new NetworkStatsService(context, networkManagement, alarm);
ServiceManager.addService(Context.NETWORK_STATS_SERVICE, networkStats);
} catch (Throwable e) {
reportWtf("starting NetworkStats Service", e);
}
try {
Slog.i(TAG, "NetworkPolicy Service");
networkPolicy = new NetworkPolicyManagerService(
context, mActivityManagerService,
(IPowerManager)ServiceManager.getService(Context.POWER_SERVICE),
networkStats, networkManagement);
ServiceManager.addService(Context.NETWORK_POLICY_SERVICE, networkPolicy);
} catch (Throwable e) {
reportWtf("starting NetworkPolicy Service", e);
}
mSystemServiceManager.startService(WIFI_P2P_SERVICE_CLASS);
mSystemServiceManager.startService(WIFI_PASSPOINT_SERVICE_CLASS);
mSystemServiceManager.startService(WIFI_SERVICE_CLASS);
mSystemServiceManager.startService(
"com.android.server.wifi.WifiScanningService");
mSystemServiceManager.startService("com.android.server.wifi.RttService");
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_ETHERNET)) {
mSystemServiceManager.startService(ETHERNET_SERVICE_CLASS);
}
try {
Slog.i(TAG, "Connectivity Service");
connectivity = new ConnectivityService(
context, networkManagement, networkStats, networkPolicy);
ServiceManager.addService(Context.CONNECTIVITY_SERVICE, connectivity);
networkStats.bindConnectivityManager(connectivity);
networkPolicy.bindConnectivityManager(connectivity);
} catch (Throwable e) {
reportWtf("starting Connectivity Service", e);
}
try {
Slog.i(TAG, "Network Service Discovery Service");
serviceDiscovery = NsdService.create(context);
ServiceManager.addService(
Context.NSD_SERVICE, serviceDiscovery);
} catch (Throwable e) {
reportWtf("starting Service Discovery Service", e);
}
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "UpdateLock Service");
ServiceManager.addService(Context.UPDATE_LOCK_SERVICE,
new UpdateLockService(context));
} catch (Throwable e) {
reportWtf("starting UpdateLockService", e);
}
}
/*
* MountService has a few dependencies: Notification Manager and
* AppWidget Provider. Make sure MountService is completely started
* first before continuing.
*/
if (mountService != null && !mOnlyCore) {
mountService.waitForAsecScan();
}
try {
if (accountManager != null)
accountManager.systemReady();
} catch (Throwable e) {
reportWtf("making Account Manager Service ready", e);
}
try {
if (contentService != null)
contentService.systemReady();
} catch (Throwable e) {
reportWtf("making Content Service ready", e);
}
mSystemServiceManager.startService(NotificationManagerService.class);
notification = INotificationManager.Stub.asInterface(
ServiceManager.getService(Context.NOTIFICATION_SERVICE));
networkPolicy.bindNotificationManager(notification);
mSystemServiceManager.startService(DeviceStorageMonitorService.class);
if (!disableLocation) {
try {
Slog.i(TAG, "Location Manager");
location = new LocationManagerService(context);
ServiceManager.addService(Context.LOCATION_SERVICE, location);
} catch (Throwable e) {
reportWtf("starting Location Manager", e);
}
try {
Slog.i(TAG, "Country Detector");
countryDetector = new CountryDetectorService(context);
ServiceManager.addService(Context.COUNTRY_DETECTOR, countryDetector);
} catch (Throwable e) {
reportWtf("starting Country Detector", e);
}
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "Search Service");
ServiceManager.addService(Context.SEARCH_SERVICE,
new SearchManagerService(context));
} catch (Throwable e) {
reportWtf("starting Search Service", e);
}
}
try {
Slog.i(TAG, "DropBox Service");
ServiceManager.addService(Context.DROPBOX_SERVICE,
new DropBoxManagerService(context, new File("/data/system/dropbox")));
} catch (Throwable e) {
reportWtf("starting DropBoxManagerService", e);
}
if (!disableNonCoreServices && context.getResources().getBoolean(
R.bool.config_enableWallpaperService)) {
try {
Slog.i(TAG, "Wallpaper Service");
wallpaper = new WallpaperManagerService(context);
ServiceManager.addService(Context.WALLPAPER_SERVICE, wallpaper);
} catch (Throwable e) {
reportWtf("starting Wallpaper Service", e);
}
}
if (!disableMedia && !"0".equals(SystemProperties.get("system_init.startaudioservice"))) {
try {
Slog.i(TAG, "Audio Service");
audioService = new AudioService(context);
ServiceManager.addService(Context.AUDIO_SERVICE, audioService);
} catch (Throwable e) {
reportWtf("starting Audio Service", e);
}
}
if (!disableNonCoreServices) {
mSystemServiceManager.startService(DockObserver.class);
}
if (!disableMedia) {
try {
Slog.i(TAG, "Wired Accessory Manager");
// Listen for wired headset changes
inputManager.setWiredAccessoryCallbacks(
new WiredAccessoryManager(context, inputManager));
} catch (Throwable e) {
reportWtf("starting WiredAccessoryManager", e);
}
}
if (!disableNonCoreServices) {
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_USB_HOST)
|| mPackageManager.hasSystemFeature(
PackageManager.FEATURE_USB_ACCESSORY)) {
// Manage USB host and device support
mSystemServiceManager.startService(USB_SERVICE_CLASS);
}
try {
Slog.i(TAG, "Serial Service");
// Serial port support
serial = new SerialService(context);
ServiceManager.addService(Context.SERIAL_SERVICE, serial);
} catch (Throwable e) {
Slog.e(TAG, "Failure starting SerialService", e);
}
}
mSystemServiceManager.startService(TwilightService.class);
mSystemServiceManager.startService(UiModeManagerService.class);
mSystemServiceManager.startService(JobSchedulerService.class);
if (!disableNonCoreServices) {
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_BACKUP)) {
mSystemServiceManager.startService(BACKUP_MANAGER_SERVICE_CLASS);
}
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_APP_WIDGETS)) {
mSystemServiceManager.startService(APPWIDGET_SERVICE_CLASS);
}
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_VOICE_RECOGNIZERS)) {
mSystemServiceManager.startService(VOICE_RECOGNITION_MANAGER_SERVICE_CLASS);
}
Fix issue #2438980: Implement package watcher for voice recognizer service setting I am getting tired of writing package monitor code, realized this is missing in a number of places, and at this point it has gotten complicated enough that I don't think anyone actually does it 100% right so: Introducing PackageMonitor. Yes there are no Java docs. I am still playing around with just what this thing is to figure out what makes sense and how people will use it. It is being used to fix this bug for monitoring voice recognizers (integrating the code from the settings provider for setting an initial value), to replace the existing code for monitoring input methods (and fix the bug where we wouldn't remove an input method from the enabled list when it got uninstalled), to now monitor live wallpaper package changes (now allowing us to avoid reverting back to the default live wallpaper when the current one is updated!), and to monitor device admin changes. Also includes a fix so you can't uninstall an .apk that is currently enabled as a device admin. Also includes a fix where the default time zone was not initialized early enough which should fix issue #2455507 (Observed Google services frame work crash). In addition, this finally introduces a mechanism to determine if the "force stop" button should be enabled, with convenience in PackageMonitor for system services to handle it. All services have been updated to support this. There is also new infrastructure for reporting battery usage as an applicatin error report.
2010-02-19 17:02:21 -08:00
}
try {
Slog.i(TAG, "DiskStats Service");
ServiceManager.addService("diskstats", new DiskStatsService(context));
} catch (Throwable e) {
reportWtf("starting DiskStats Service", e);
}
try {
// need to add this service even if SamplingProfilerIntegration.isEnabled()
// is false, because it is this service that detects system property change and
// turns on SamplingProfilerIntegration. Plus, when sampling profiler doesn't work,
// there is little overhead for running this service.
Slog.i(TAG, "SamplingProfiler Service");
ServiceManager.addService("samplingprofiler",
new SamplingProfilerService(context));
} catch (Throwable e) {
reportWtf("starting SamplingProfiler Service", e);
}
if (!disableNetwork) {
try {
Slog.i(TAG, "NetworkTimeUpdateService");
networkTimeUpdater = new NetworkTimeUpdateService(context);
} catch (Throwable e) {
reportWtf("starting NetworkTimeUpdate service", e);
}
}
if (!disableMedia) {
try {
Slog.i(TAG, "CommonTimeManagementService");
commonTimeMgmtService = new CommonTimeManagementService(context);
ServiceManager.addService("commontime_management", commonTimeMgmtService);
} catch (Throwable e) {
reportWtf("starting CommonTimeManagementService service", e);
}
}
if (!disableNetwork) {
try {
Slog.i(TAG, "CertBlacklister");
CertBlacklister blacklister = new CertBlacklister(context);
} catch (Throwable e) {
reportWtf("starting CertBlacklister", e);
}
}
Move keyguard to its own process. This is in preparation to moving keyguard into its own process. Moved keyguard source and resources into new .apk. Got basic test app working. Still need to implement MockPatternUtils and means to pass it into KeyguardService with local binder interface. Added new ACCESS_KEYGUARD_SECURE_STORAGE permission. Temporarily disabled USER_PRESENT broadcast. Remove unintentional whitespace changes in PhoneWindowManager, etc. Checkpoint basic working version. Move to systemui process. Synchronize with TOT. Sync with recent user API changes. Fix bug with returing interface instead of stub for IKeyguardResult. Create KeyguardServiceDelegate to allow for runtime-selectable local or remote interface. More keyguard crash robustness. Keyguard crash recovery working. Currently fails safe (locked). Fix selector view which was still using frameworks resources. Remove more references to internal framework variables. Use aliases for those we should move but currently have dependencies. Allow runtime switching between service and local mode. Fix layout issue on tablets where orientation was reading the incorrect constant from the framework. Remove more framework dependencies. Fix PIN keyboard input. Remove unnecessary copy of orientation attrs. Remove unused user selector widget and attempt to get multi user working again. Fix multi-user avatar icon by grabbing it from UserManager rather than directly since keyguard can no longer read it. Merge with AppWidget userId changes in master. Change-Id: I254d6fc6423ae40f6d7fef50aead4caa701e5ad2
2013-01-09 18:50:26 -08:00
if (!disableNonCoreServices) {
// Dreams (interactive idle-time views, a/k/a screen savers, and doze mode)
mSystemServiceManager.startService(DreamManagerService.class);
}
Pack preloaded framework assets in a texture atlas When the Android runtime starts, the system preloads a series of assets in the Zygote process. These assets are shared across all processes. Unfortunately, each one of these assets is later uploaded in its own OpenGL texture, once per process. This wastes memory and generates unnecessary OpenGL state changes. This CL introduces an asset server that provides an atlas to all processes. Note: bitmaps used by skia shaders are *not* sampled from the atlas. It's an uncommon use case and would require extra texture transforms in the GL shaders. WHAT IS THE ASSETS ATLAS The "assets atlas" is a single, shareable graphic buffer that contains all the system's preloaded bitmap drawables (this includes 9-patches.) The atlas is made of two distinct objects: the graphic buffer that contains the actual pixels and the map which indicates where each preloaded bitmap can be found in the atlas (essentially a pair of x and y coordinates.) HOW IS THE ASSETS ATLAS GENERATED Because we need to support a wide variety of devices and because it is easy to change the list of preloaded drawables, the atlas is generated at runtime, during the startup phase of the system process. There are several steps that lead to the atlas generation: 1. If the device is booting for the first time, or if the device was updated, we need to find the best atlas configuration. To do so, the atlas service tries a number of width, height and algorithm variations that allows us to pack as many assets as possible while using as little memory as possible. Once a best configuration is found, it gets written to disk in /data/system/framework_atlas 2. Given a best configuration (algorithm variant, dimensions and number of bitmaps that can be packed in the atlas), the atlas service packs all the preloaded bitmaps into a single graphic buffer object. 3. The packing is done using Skia in a temporary native bitmap. The Skia bitmap is then copied into the graphic buffer using OpenGL ES to benefit from texture swizzling. HOW PROCESSES USE THE ATLAS Whenever a process' hardware renderer initializes its EGL context, it queries the atlas service for the graphic buffer and the map. It is important to remember that both the context and the map will be valid for the lifetime of the hardware renderer (if the system process goes down, all apps get killed as well.) Every time the hardware renderer needs to render a bitmap, it first checks whether the bitmap can be found in the assets atlas. When the bitmap is part of the atlas, texture coordinates are remapped appropriately before rendering. Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
2013-04-17 18:54:38 -07:00
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "Assets Atlas Service");
atlas = new AssetAtlasService(context);
ServiceManager.addService(AssetAtlasService.ASSET_ATLAS_SERVICE, atlas);
} catch (Throwable e) {
reportWtf("starting AssetAtlasService", e);
}
}
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_PRINTING)) {
mSystemServiceManager.startService(PRINT_MANAGER_SERVICE_CLASS);
}
mSystemServiceManager.startService(RestrictionsManagerService.class);
mSystemServiceManager.startService(MediaSessionService.class);
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_HDMI_CEC)) {
mSystemServiceManager.startService(HdmiControlService.class);
}
if (mPackageManager.hasSystemFeature(PackageManager.FEATURE_LEANBACK)) {
mSystemServiceManager.startService(TvInputManagerService.class);
}
if (!disableNonCoreServices) {
try {
Slog.i(TAG, "Media Router Service");
mediaRouter = new MediaRouterService(context);
ServiceManager.addService(Context.MEDIA_ROUTER_SERVICE, mediaRouter);
} catch (Throwable e) {
reportWtf("starting MediaRouterService", e);
}
mSystemServiceManager.startService(TrustManagerService.class);
mSystemServiceManager.startService(FingerprintService.class);
try {
Slog.i(TAG, "BackgroundDexOptService");
BackgroundDexOptService.schedule(context);
} catch (Throwable e) {
reportWtf("starting BackgroundDexOptService", e);
}
}
mSystemServiceManager.startService(LauncherAppsService.class);
}
if (!disableNonCoreServices) {
mSystemServiceManager.startService(MediaProjectionManagerService.class);
}
// Before things start rolling, be sure we have decided whether
// we are in safe mode.
final boolean safeMode = wm.detectSafeMode();
if (safeMode) {
mActivityManagerService.enterSafeMode();
// Disable the JIT for the system_server process
VMRuntime.getRuntime().disableJitCompilation();
} else {
// Enable the JIT for the system_server process
VMRuntime.getRuntime().startJitCompilation();
}
// MMS service broker
mmsService = mSystemServiceManager.startService(MmsServiceBroker.class);
// It is now time to start up the app processes...
try {
vibrator.systemReady();
} catch (Throwable e) {
reportWtf("making Vibrator Service ready", e);
}
if (lockSettings != null) {
try {
lockSettings.systemReady();
} catch (Throwable e) {
reportWtf("making Lock Settings Service ready", e);
}
}
// Needed by DevicePolicyManager for initialization
mSystemServiceManager.startBootPhase(SystemService.PHASE_LOCK_SETTINGS_READY);
mSystemServiceManager.startBootPhase(SystemService.PHASE_SYSTEM_SERVICES_READY);
try {
wm.systemReady();
} catch (Throwable e) {
reportWtf("making Window Manager Service ready", e);
}
if (safeMode) {
mActivityManagerService.showSafeModeOverlay();
}
// Update the configuration for this context by hand, because we're going
// to start using it before the config change done in wm.systemReady() will
// propagate to it.
Configuration config = wm.computeNewConfiguration();
DisplayMetrics metrics = new DisplayMetrics();
WindowManager w = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
w.getDefaultDisplay().getMetrics(metrics);
context.getResources().updateConfiguration(config, metrics);
try {
// TODO: use boot phase
mPowerManagerService.systemReady(mActivityManagerService.getAppOpsService());
} catch (Throwable e) {
reportWtf("making Power Manager Service ready", e);
}
try {
mPackageManagerService.systemReady();
} catch (Throwable e) {
reportWtf("making Package Manager Service ready", e);
}
Add initial multi-display support. Split the DisplayManager into two parts. One part is bound to a Context and takes care of Display compatibility and caching Display objects on behalf of the Context. The other part is global and takes care of communicating with the DisplayManagerService, handling callbacks, and caching DisplayInfo objects on behalf of the process. Implemented support for enumerating Displays and getting callbacks when displays are added, removed or changed. Elaborated the roles of DisplayManagerService, DisplayAdapter, and DisplayDevice. We now support having multiple display adapters registered, each of which can register multiple display devices and configure them dynamically. Added an OverlayDisplayAdapter which is used to simulate secondary displays by means of overlay windows. Different configurations of overlays can be selected using a new setting in the Developer Settings panel. The overlays can be repositioned and resized by the user for convenience. At the moment, all displays are mirrors of display 0 and no display transformations are applied. This will be improved in future patches. Refactored the way that the window manager creates its threads. The OverlayDisplayAdapter needs to be able to use hardware acceleration so it must share the same UI thread as the Keyguard and window manager policy. We now handle this explicitly as part of starting up the system server. This puts us in a better position to consider how we might want to share (or not share) Loopers among components. Overlay displays are disabled when in safe mode or in only-core mode to reduce the number of dependencies started in these modes. Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
2012-08-28 03:27:37 -07:00
try {
// TODO: use boot phase and communicate these flags some other way
mDisplayManagerService.systemReady(safeMode, mOnlyCore);
Add initial multi-display support. Split the DisplayManager into two parts. One part is bound to a Context and takes care of Display compatibility and caching Display objects on behalf of the Context. The other part is global and takes care of communicating with the DisplayManagerService, handling callbacks, and caching DisplayInfo objects on behalf of the process. Implemented support for enumerating Displays and getting callbacks when displays are added, removed or changed. Elaborated the roles of DisplayManagerService, DisplayAdapter, and DisplayDevice. We now support having multiple display adapters registered, each of which can register multiple display devices and configure them dynamically. Added an OverlayDisplayAdapter which is used to simulate secondary displays by means of overlay windows. Different configurations of overlays can be selected using a new setting in the Developer Settings panel. The overlays can be repositioned and resized by the user for convenience. At the moment, all displays are mirrors of display 0 and no display transformations are applied. This will be improved in future patches. Refactored the way that the window manager creates its threads. The OverlayDisplayAdapter needs to be able to use hardware acceleration so it must share the same UI thread as the Keyguard and window manager policy. We now handle this explicitly as part of starting up the system server. This puts us in a better position to consider how we might want to share (or not share) Loopers among components. Overlay displays are disabled when in safe mode or in only-core mode to reduce the number of dependencies started in these modes. Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
2012-08-28 03:27:37 -07:00
} catch (Throwable e) {
reportWtf("making Display Manager Service ready", e);
}
// These are needed to propagate to the runnable below.
final MountService mountServiceF = mountService;
final NetworkManagementService networkManagementF = networkManagement;
final NetworkStatsService networkStatsF = networkStats;
final NetworkPolicyManagerService networkPolicyF = networkPolicy;
final ConnectivityService connectivityF = connectivity;
final NetworkScoreService networkScoreF = networkScore;
final WallpaperManagerService wallpaperF = wallpaper;
final InputMethodManagerService immF = imm;
final LocationManagerService locationF = location;
final CountryDetectorService countryDetectorF = countryDetector;
final NetworkTimeUpdateService networkTimeUpdaterF = networkTimeUpdater;
final CommonTimeManagementService commonTimeMgmtServiceF = commonTimeMgmtService;
final TextServicesManagerService textServiceManagerServiceF = tsms;
final StatusBarManagerService statusBarF = statusBar;
Pack preloaded framework assets in a texture atlas When the Android runtime starts, the system preloads a series of assets in the Zygote process. These assets are shared across all processes. Unfortunately, each one of these assets is later uploaded in its own OpenGL texture, once per process. This wastes memory and generates unnecessary OpenGL state changes. This CL introduces an asset server that provides an atlas to all processes. Note: bitmaps used by skia shaders are *not* sampled from the atlas. It's an uncommon use case and would require extra texture transforms in the GL shaders. WHAT IS THE ASSETS ATLAS The "assets atlas" is a single, shareable graphic buffer that contains all the system's preloaded bitmap drawables (this includes 9-patches.) The atlas is made of two distinct objects: the graphic buffer that contains the actual pixels and the map which indicates where each preloaded bitmap can be found in the atlas (essentially a pair of x and y coordinates.) HOW IS THE ASSETS ATLAS GENERATED Because we need to support a wide variety of devices and because it is easy to change the list of preloaded drawables, the atlas is generated at runtime, during the startup phase of the system process. There are several steps that lead to the atlas generation: 1. If the device is booting for the first time, or if the device was updated, we need to find the best atlas configuration. To do so, the atlas service tries a number of width, height and algorithm variations that allows us to pack as many assets as possible while using as little memory as possible. Once a best configuration is found, it gets written to disk in /data/system/framework_atlas 2. Given a best configuration (algorithm variant, dimensions and number of bitmaps that can be packed in the atlas), the atlas service packs all the preloaded bitmaps into a single graphic buffer object. 3. The packing is done using Skia in a temporary native bitmap. The Skia bitmap is then copied into the graphic buffer using OpenGL ES to benefit from texture swizzling. HOW PROCESSES USE THE ATLAS Whenever a process' hardware renderer initializes its EGL context, it queries the atlas service for the graphic buffer and the map. It is important to remember that both the context and the map will be valid for the lifetime of the hardware renderer (if the system process goes down, all apps get killed as well.) Every time the hardware renderer needs to render a bitmap, it first checks whether the bitmap can be found in the assets atlas. When the bitmap is part of the atlas, texture coordinates are remapped appropriately before rendering. Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
2013-04-17 18:54:38 -07:00
final AssetAtlasService atlasF = atlas;
final InputManagerService inputManagerF = inputManager;
final TelephonyRegistry telephonyRegistryF = telephonyRegistry;
final MediaRouterService mediaRouterF = mediaRouter;
final AudioService audioServiceF = audioService;
final MmsServiceBroker mmsServiceF = mmsService;
// We now tell the activity manager it is okay to run third party
// code. It will call back into us once it has gotten to the state
// where third party code can really run (but before it has actually
// started launching the initial applications), for us to complete our
// initialization.
mActivityManagerService.systemReady(new Runnable() {
@Override
public void run() {
Slog.i(TAG, "Making services ready");
mSystemServiceManager.startBootPhase(
SystemService.PHASE_ACTIVITY_MANAGER_READY);
try {
mActivityManagerService.startObservingNativeCrashes();
} catch (Throwable e) {
reportWtf("observing native crashes", e);
}
Slog.i(TAG, "WebViewFactory preparation");
WebViewFactory.prepareWebViewInSystemServer();
try {
startSystemUi(context);
} catch (Throwable e) {
reportWtf("starting System UI", e);
}
try {
if (mountServiceF != null) mountServiceF.systemReady();
} catch (Throwable e) {
reportWtf("making Mount Service ready", e);
}
try {
if (networkScoreF != null) networkScoreF.systemReady();
} catch (Throwable e) {
reportWtf("making Network Score Service ready", e);
}
try {
if (networkManagementF != null) networkManagementF.systemReady();
} catch (Throwable e) {
reportWtf("making Network Managment Service ready", e);
}
try {
if (networkStatsF != null) networkStatsF.systemReady();
} catch (Throwable e) {
reportWtf("making Network Stats Service ready", e);
}
try {
if (networkPolicyF != null) networkPolicyF.systemReady();
} catch (Throwable e) {
reportWtf("making Network Policy Service ready", e);
}
try {
if (connectivityF != null) connectivityF.systemReady();
} catch (Throwable e) {
reportWtf("making Connectivity Service ready", e);
}
try {
if (audioServiceF != null) audioServiceF.systemReady();
} catch (Throwable e) {
reportWtf("Notifying AudioService running", e);
}
Watchdog.getInstance().start();
// It is now okay to let the various system services start their
// third party code...
mSystemServiceManager.startBootPhase(
SystemService.PHASE_THIRD_PARTY_APPS_CAN_START);
try {
if (wallpaperF != null) wallpaperF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying WallpaperService running", e);
}
try {
if (immF != null) immF.systemRunning(statusBarF);
} catch (Throwable e) {
reportWtf("Notifying InputMethodService running", e);
}
try {
if (locationF != null) locationF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying Location Service running", e);
}
try {
if (countryDetectorF != null) countryDetectorF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying CountryDetectorService running", e);
}
try {
if (networkTimeUpdaterF != null) networkTimeUpdaterF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying NetworkTimeService running", e);
}
try {
if (commonTimeMgmtServiceF != null) {
commonTimeMgmtServiceF.systemRunning();
}
} catch (Throwable e) {
reportWtf("Notifying CommonTimeManagementService running", e);
}
try {
if (textServiceManagerServiceF != null)
textServiceManagerServiceF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying TextServicesManagerService running", e);
}
try {
if (atlasF != null) atlasF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying AssetAtlasService running", e);
}
try {
// TODO(BT) Pass parameter to input manager
if (inputManagerF != null) inputManagerF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying InputManagerService running", e);
}
try {
if (telephonyRegistryF != null) telephonyRegistryF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying TelephonyRegistry running", e);
}
try {
if (mediaRouterF != null) mediaRouterF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying MediaRouterService running", e);
}
try {
if (mmsServiceF != null) mmsServiceF.systemRunning();
} catch (Throwable e) {
reportWtf("Notifying MmsService running", e);
}
}
});
}
static final void startSystemUi(Context context) {
Intent intent = new Intent();
intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
//Slog.d(TAG, "Starting service: " + intent);
context.startServiceAsUser(intent, UserHandle.OWNER);
}
}