2012-09-04 12:55:44 -07:00
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_CACHE_TEXTURE_H
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#define ANDROID_HWUI_CACHE_TEXTURE_H
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#include <GLES2/gl2.h>
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#include <SkScalerContext.h>
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#include <utils/Log.h>
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#include "FontUtil.h"
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namespace android {
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namespace uirenderer {
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/**
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* CacheBlock is a node in a linked list of current free space areas in a CacheTexture.
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* Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right.
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* When we add a glyph to the cache, we see if it fits within one of the existing columns that
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* have already been started (this is the case if the glyph fits vertically as well as
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* horizontally, and if its width is sufficiently close to the column width to avoid
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* sub-optimal packing of small glyphs into wide columns). If there is no column in which the
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* glyph fits, we check the final node, which is the remaining space in the cache, creating
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* a new column as appropriate.
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*
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* As columns fill up, we remove their CacheBlock from the list to avoid having to check
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* small blocks in the future.
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*/
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struct CacheBlock {
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uint16_t mX;
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uint16_t mY;
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uint16_t mWidth;
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uint16_t mHeight;
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CacheBlock* mNext;
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CacheBlock* mPrev;
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CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false):
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2012-09-04 15:22:57 -07:00
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mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) {
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2012-09-04 12:55:44 -07:00
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}
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static CacheBlock* insertBlock(CacheBlock* head, CacheBlock *newBlock);
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static CacheBlock* removeBlock(CacheBlock* head, CacheBlock *blockToRemove);
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void output() {
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CacheBlock *currBlock = this;
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while (currBlock) {
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ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d",
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currBlock, currBlock->mX, currBlock->mY, currBlock->mWidth, currBlock->mHeight);
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currBlock = currBlock->mNext;
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}
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}
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};
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class CacheTexture {
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public:
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CacheTexture(uint16_t width, uint16_t height) :
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mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height),
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mLinearFiltering(false), mDirty(false), mNumGlyphs(0) {
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mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
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}
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~CacheTexture() {
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if (mTexture) {
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delete[] mTexture;
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}
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if (mTextureId) {
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glDeleteTextures(1, &mTextureId);
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}
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reset();
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}
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void reset() {
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// Delete existing cache blocks
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while (mCacheBlocks != NULL) {
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CacheBlock* tmpBlock = mCacheBlocks;
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mCacheBlocks = mCacheBlocks->mNext;
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delete tmpBlock;
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}
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mNumGlyphs = 0;
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}
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void init() {
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// reset, then create a new remainder space to start again
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reset();
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mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
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mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
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}
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2012-09-04 16:42:01 -07:00
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void releaseTexture() {
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if (mTexture) {
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glDeleteTextures(1, &mTextureId);
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delete[] mTexture;
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mTexture = NULL;
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mTextureId = 0;
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}
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}
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/**
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* This method assumes that the proper texture unit is active.
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*/
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void allocateTexture() {
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int width = mWidth;
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int height = mHeight;
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mTexture = new uint8_t[width * height];
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if (!mTextureId) {
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glGenTextures(1, &mTextureId);
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}
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glBindTexture(GL_TEXTURE_2D, mTextureId);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// Initialize texture dimensions
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, 0);
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const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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2012-09-04 12:55:44 -07:00
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bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
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2012-09-04 16:42:01 -07:00
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inline uint16_t getWidth() const {
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return mWidth;
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}
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inline uint16_t getHeight() const {
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return mHeight;
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}
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inline uint8_t* getTexture() const {
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return mTexture;
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}
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inline GLuint getTextureId() const {
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return mTextureId;
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}
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inline bool isDirty() const {
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return mDirty;
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}
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inline void setDirty(bool dirty) {
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mDirty = dirty;
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}
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inline bool getLinearFiltering() const {
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return mLinearFiltering;
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}
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/**
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* This method assumes that the proper texture unit is active.
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*/
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void setLinearFiltering(bool linearFiltering, bool bind = true) {
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if (linearFiltering != mLinearFiltering) {
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mLinearFiltering = linearFiltering;
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const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
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if (bind) glBindTexture(GL_TEXTURE_2D, getTextureId());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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}
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}
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inline uint16_t getGlyphCount() const {
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return mNumGlyphs;
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}
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private:
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2012-09-04 12:55:44 -07:00
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uint8_t* mTexture;
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GLuint mTextureId;
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uint16_t mWidth;
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uint16_t mHeight;
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bool mLinearFiltering;
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bool mDirty;
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uint16_t mNumGlyphs;
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CacheBlock* mCacheBlocks;
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_CACHE_TEXTURE_H
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