143 lines
4.6 KiB
C
143 lines
4.6 KiB
C
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_OP_REORDERER_H
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#define ANDROID_HWUI_OP_REORDERER_H
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#include "BakedOpState.h"
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#include "CanvasState.h"
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#include "DisplayList.h"
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#include "RecordedOp.h"
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#include <vector>
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#include <unordered_map>
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namespace android {
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namespace uirenderer {
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class BakedOpState;
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class BatchBase;
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class MergingOpBatch;
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class OpBatch;
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class Rect;
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typedef int batchid_t;
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typedef const void* mergeid_t;
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namespace OpBatchType {
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enum {
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None = 0, // Don't batch
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Bitmap,
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Patch,
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AlphaVertices,
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Vertices,
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AlphaMaskTexture,
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Text,
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ColorText,
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Count // must be last
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};
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}
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class OpReorderer {
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public:
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OpReorderer();
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// TODO: not final, just presented this way for simplicity. Layers too?
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void defer(int viewportWidth, int viewportHeight, const std::vector< sp<RenderNode> >& nodes);
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void defer(int viewportWidth, int viewportHeight,
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const std::vector<DisplayListData::Chunk>& chunks, const std::vector<RecordedOp*>& ops);
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typedef std::function<void(void*, const RecordedOp&, const BakedOpState&)> BakedOpReceiver;
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/**
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* replayBakedOps() is templated based on what class will recieve ops being replayed.
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*
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* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
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* state->op->opId to lookup a receiver that will be called when the op is replayed.
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*
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* For example a BitmapOp would resolve, via the lambda lookup, to calling:
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*
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* StaticReceiver::onBitmapOp(Arg* arg, const BitmapOp& op, const BakedOpState& state);
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*/
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#define BAKED_OP_RECEIVER(Type) \
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[](void* internalArg, const RecordedOp& op, const BakedOpState& state) { \
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StaticReceiver::on##Type(static_cast<Arg*>(internalArg), static_cast<const Type&>(op), state); \
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},
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template <typename StaticReceiver, typename Arg>
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void replayBakedOps(Arg* arg) {
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static BakedOpReceiver receivers[] = {
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MAP_OPS(BAKED_OP_RECEIVER)
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};
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StaticReceiver::startFrame(*arg);
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replayBakedOpsImpl((void*)arg, receivers);
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StaticReceiver::endFrame(*arg);
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}
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private:
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BakedOpState* bakeOpState(const RecordedOp& recordedOp);
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void deferImpl(const std::vector<DisplayListData::Chunk>& chunks,
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const std::vector<RecordedOp*>& ops);
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void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
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/**
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* Declares all OpReorderer::onXXXXOp() methods for every RecordedOp type.
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*
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* These private methods are called from within deferImpl to defer each individual op
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* type differently.
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*/
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#define INTERNAL_OP_HANDLER(Type) \
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void on##Type(const Type& op);
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MAP_OPS(INTERNAL_OP_HANDLER)
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// iterate back toward target to see if anything drawn since should overlap the new op
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// if no target, merging ops still iterate to find similar batch to insert after
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void locateInsertIndex(int batchId, const Rect& clippedBounds,
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BatchBase** targetBatch, size_t* insertBatchIndex) const;
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void deferUnmergeableOp(BakedOpState* op, batchid_t batchId);
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// insertion point of a new batch, will hopefully be immediately after similar batch
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// (generally, should be similar shader)
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void deferMergeableOp(BakedOpState* op, batchid_t batchId, mergeid_t mergeId);
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void dump();
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std::vector<BatchBase*> mBatches;
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/**
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* Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
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* MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
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* collide, which avoids the need to resolve mergeid collisions.
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*/
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std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatches[OpBatchType::Count];
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// Maps batch ids to the most recent *non-merging* batch of that id
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OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr };
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CanvasState mCanvasState;
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// contains ResolvedOps and Batches
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LinearAllocator mAllocator;
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size_t mEarliestBatchIndex = 0;
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_OP_REORDERER_H
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