2012-06-21 17:14:39 -07:00
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page.title=Media and Camera
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page.landing=true
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page.landing.intro=Add video, audio, and photo capabilities to your app with Android's robust APIs for playing and recording media.
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page.landing.image=
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2009-03-03 19:31:44 -08:00
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@jd:body
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2012-06-21 17:14:39 -07:00
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<div class="landing-docs">
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<div class="col-6">
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<h3>Blog Articles</h3>
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<a
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href="http://android-developers.blogspot.com/2010/06/allowing-applications-to-play-nicer.html">
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<h4>Allowing applications to play nice(r) with each other: Handling remote control
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buttons</h4>
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<p>If your media playback application creates a media playback service, just like Music, that
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responds to the media button events, how will the user know where those events are going to? Music,
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or your new application?</p>
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</a>
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<a
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href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
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<h4>Making Android Games that Play Nice</h4>
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<p>Making a game on Android is easy. Making a great game for a mobile, multitasking, often
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multi-core, multi-purpose system like Android is trickier. Even the best developers frequently make
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mistakes in the way they interact with the Android system and with other applications</p>
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</a>
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<a href="http://android-developers.blogspot.com/2011/12/more-android-games-that-play-nice.html">
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<h4>More Android Games that Play Nice</h4>
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<p>Android users get used to using the back key. We expect the volume keys to work in some
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intuitive fashion. We expect that the home key behaves in a manner consistent with the Android
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navigation paradigm.</p>
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</a>
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</div>
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<div class="col-6">
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<h3>Training</h3>
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<a href="http://developer.android.com/training/camera/index.html">
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<h4>Capturing Photos</h4>
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<p>This class gets you clicking fast with some super-easy ways of leveraging existing camera
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applications. In later lessons, you dive deeper and learn how to control the camera hardware
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directly.</p>
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</a>
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<a href="http://developer.android.com/training/managing-audio/index.html">
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<h4>Managing Audio Playback</h4>
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<p>After this class, you will be able to build apps that respond to hardware audio key
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presses, which request audio focus when playing audio, and which respond appropriately to changes in
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audio focus caused by the system or other applications.</p>
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</a>
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</div>
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</div>
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