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page.title=Behavior Changes
page.keywords=preview,sdk,compatibility
meta.tags="preview", "compatibility"
page.tags="preview", "developer preview"
page.image=images/cards/card-n-changes_2x.png
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#perf">Performance Improvements</a>
<ol>
<li><a href="#doze">Doze</a></li>
<li><a href="#bg-opt">Background Optimizations</a></li>
</ol>
</li>
<li><a href="#perm">Permissions Changes</a></li>
<li><a href="#accessibility">Accessibility Improvements</a>
<ol>
<li><a href="#screen-zoom">Screen Zoom</a></li>
<li><a href="#vision-settings">Vision Settings in Setup Wizard</a></li>
</ol>
</li>
<li><a href="#open-jdk">Platform Migration toward OpenJDK 8</a></li>
<li><a href="#ndk">NDK Apps Linking to Platform Libraries</a></li>
<li><a href="#afw">Android for Work</a></li>
</ol>
<h2>See Also</h2>
<ol>
<li><a href="{@docRoot}preview/api-overview.html">
Android N API Overview</a></li>
</ol>
</div>
</div>
<p>
Along with new features and capabilities, Android N
includes a variety of system and API behavior changes. This document
highlights some of the key changes that you should understand and account for
in your apps.
</p>
<p>
If you have previously published an app for Android, be aware that your app
might be affected by these changes in the platform.
</p>
<h2 id="perf">Performance Improvements</h2>
<p>
Android N contains system behavior changes aimed at improving the battery
life of devices, RAM usage, and app performance. These changes can impact the
availability of system resources and system notifications to your app. You
should review these changes and evaluate how your app may need to adjust to
them.
</p>
<h3 id="doze">Doze</h3>
<p>
Introduced in Android 6.0 (API level 23), Doze improves battery life by
deferring CPU and network activities when a user leaves a device unplugged,
stationary, and with the screen turned off. Android N brings further
enhancements to Doze by applying a subset of CPU and network restrictions
while the device is unplugged with the screen turned off, but not necessarily
stationary, for example, when a handset is traveling in a users pocket.
</p>
<img src="{@docRoot}preview/images/doze-diagram-1.png"
alt="" height="251px" id="figure1" />
<p class="img-caption">
<strong>Figure 1.</strong> Illustration of how Doze applies a first level of
system activity restrictions to improve battery life.
</p>
<p>
When a device is on battery power, and the screen has been off for a certain
time, the device enters Doze and applies the first subset of restrictions: It
shuts off app network access, and defers jobs and syncs. If the device is
stationary for a certain time after entering Doze, the system applies the
rest of the Doze restrictions to {@link android.os.PowerManager.WakeLock},
{@link android.app.AlarmManager} alarms, GPS, and Wi-Fi scans. Regardless of
whether some or all Doze restrictions are being applied, the system wakes the
device for brief maintenance windows, during which applications are allowed
network access and can execute any deferred jobs/syncs.
</p>
<img src="{@docRoot}preview/images/doze-diagram-2.png"
alt="" id="figure2" />
<p class="img-caption">
<strong>Figure 2.</strong> Illustration of how Doze applies a second level of
system activity restrictions after the device is stationary for a certain time.
</p>
<p>
Note that activating the screen on or plugging in the device exits Doze and
removes these processing restrictions. The additional behavior does not
affect recommendations and best practices in adapting your app to the prior
version of Doze introduced in Android 6.0 (API level 23), as discussed in
<a href="{@docRoot}/training/monitoring-device-state/doze-standby.html">
Optimizing for Doze and App Standby</a>. You should still
follow those recommendations, such as using Google Cloud Messaging (GCM) to
send and receive messages, and start planning updates to accomodate the
additional Doze behavior.
</p>
<h3 id="bg-opt">Project Svelte: Background Optimizations</h3>
<p>
Android N removes three implicit broadcasts in order to help optimize both
memory use and power consumption. This change is necessary because implicit
broadcasts frequently start apps that have registered to listen for them in
the background. Removing these broadcasts can substantially benefit device
performance and user experience.
</p>
<p>
Mobile devices experience frequent connectivity changes, such as when moving
between Wi-Fi and mobile data. Currently, apps can monitor for changes in
connectivity by registering a receiver for the implicit {@link
android.net.ConnectivityManager#CONNECTIVITY_ACTION} broadcast in their
manifest. Since many apps register to receive this broadcast, a single
network switch can cause them all to wake up and process the broadcast at
once.
</p>
<p>
Similarly, apps can register to receive implicit {@code NEW_PICTURE} and
{@code NEW_VIDEO} broadcasts from other apps, such as Camera. When a user
takes a picture with the Camera app, these apps wake up to process the
broadcast.
</p>
<p>
To alleviate these issues, Android N applies the following
optimizations:
</p>
<ul>
<li>Apps targeting Android N do not receive {@link
android.net.ConnectivityManager#CONNECTIVITY_ACTION} broadcasts, even if they
have manifest entries to request notification of these events. Apps running
in the foreground can still listen for {@code CONNECTIVITY_CHANGE} on their
main thread if they request notification with a
{@link android.content.BroadcastReceiver}.
</li>
<li>Apps cannot send or receive {@code NEW_PICTURE} or {@code NEW_VIDEO}
broadcasts. This optimization affects all apps, not only those
targeting Android N.
</li>
</ul>
<p>
Future releases of Android may deprecate additional implicit broadcasts, as
well as unbound background services. For this reason, you should avoid or
remove dependencies on manifest-declared receivers for implicit broadcasts,
as well as on background services.
</p>
<p>
The Android framework provides several solutions to mitigate the need for
these implicit broadcasts or background services. For example, the {@link
android.app.job.JobScheduler} API provides a robust mechanism to schedule
network operations when specified conditions, such as connection to an
unmetered network, are met. You can even use {@link
android.app.job.JobScheduler} to react to changes to content providers.
</p>
<p>
For more information about this behavior change and how to adapt your app,
see <a href=
"{@docRoot}preview/features/background-optimization.html">Background
Optimizations</a>.
</p>
<h2 id="perm">Permissions Changes</h2>
<p>
Android N includes changes to permissions that may affect your app,
including user accounts permissions and a new permission for writing to
external storage. Here is a summary of the permissions that have changed in
the preview:
</p>
<ul>
<li>{@code GET_ACCOUNTS} (Deprecated)
<p>
The GET_ACCOUNTS permission is now deprecated. The system ignores this
permission for apps that target Android N.
</p>
</li>
<li>{@code ACTION_OPEN_EXTERNAL_DIRECTORY} (New)
<p>
This permission is for a new storage option. Apps can now use the intent
{@code ACTION_OPEN_EXTERNAL_DIRECTORY} to request that the system create a
directory for the app's use. The system prompts the user to grant
approval. If the user approves, the app can read and write files and
directories in that one directory (and its descendants). The app does not
need {@link android.Manifest.permission_group#STORAGE STORAGE}
permissions to access this external directory
</p>
<p>
For more information about this intent, see the updated
{@code Intent} reference documentation in the
<a href="{@docRoot}preview/setup-sdk.html#docs-dl">N Preview SDK
Reference</a>.
</p>
</li>
</ul>
<h2 id="accessibility">Accessibility Improvements</h2>
<p>
Android N includes changes intended to improve the usability of the
platform for users with low or impaired vision. These changes should
generally not require code changes in your app, however you should review
these feature and test them with your app to assess potential impacts to user
experience.
</p>
<h3 id="screen-zoom">Screen Zoom</h3>
<p>
Android N enables users to set <strong>Display size</strong>which magnifies
or shrinks all elements on the screen, thereby improving device accessibility
for users with low vision. Users cannot zoom the screen past a minimum screen
width of <a href=
"http://developer.android.com/guide/topics/resources/providing-resources.html">
sw320dp</a>, which is the width of a Nexus 4, a common medium-sized phone.
</p>
<div class="cols">
<div class="col-6">
<img src="{@docRoot}preview/images/screen-zoom-1.png" alt="" height="XXX" id="figure1" />
</div>
<div class="col-6">
<img src="{@docRoot}preview/images/screen-zoom-2.png" alt="" height="XXX" id="figure1" />
</div>
</div> <!-- end cols -->
<p class="img-caption">
<strong>Figure 3.</strong> The screen on the right shows the effect of
increasing the Display size of a device running an Android N system image.
</p>
<p>
When the device density changes, the system notifies running apps in the
following ways:
</p>
<ul>
<li>If an app targets API level 23 or lower, the system automatically kills
all its background processes. This means that if a user switches away from
such an app to open the <em>Settings</em> screen and changes the
<strong>Display size</strong> setting, the system kills the app in the same
manner that it would in a low-memory situation. If the app has any foreground
processes, the system notifies those processes of the configuration change as
described in <a href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling
Runtime Changes</a>, just as if the device's orientation had changed.
</li>
<li>If an app targets Android N, all of its processes
(foreground and background) are notified of the configuration change as
described in <a href=
"{@docRoot}guide/topics/resources/runtime-changes.html">Handling
Runtime Changes</a>.
</li>
</ul>
<p>
Most apps do not need to make any changes to support this feature, provided
the apps follow Android best practices. Specific things to check for:
</p>
<ul>
<li>Test your app on a device with screen width <code><a href=
"{@docRoot}guide/topics/resources/providing-resources.html">sw320dp</a></code>
and be sure it performs adequately.
</li>
<li>When the device configuration changes, update any density-dependent
cached information, such as cached bitmaps or resources loaded from the
network. Check for configuration changes when the app resumes from the paused
state.
<p class="note">
<strong>Note:</strong> If you cache configuration-dependent data, it's a
good idea to include relevant metadata such as the appropriate screen
size or pixel density for that data. Saving this metadata allows you to
decide whether you need to refresh the cached data after a configuration
change.
</p>
</li>
<li>Avoid specifying dimensions with px units, since they do not scale with
screen density. Instead, specify dimensions with <a href=
"{@docRoot}guide/practices/screens_support.html">density-independent
pixel</a> (<code>dp</code>) units.
</li>
</ul>
<h3 id="vision-settings">Vision Settings in Setup Wizard</h3>
<p>
Android N includes Vision Settings on the Welcome screen, where users can
set up the following accessibility settings on a new device:
<strong>Magnification gesture</strong>, <strong>Font size</strong>,
<strong>Display size</strong> and <strong>TalkBack</strong>. This change
increases the visibility of bugs related to different screen settings. To
assess the impact of this feature, you should test your apps with these
settings enabled. You can find the settings under <strong>Settings &gt;
Accessibility</strong>.
</p>
<h2 id="open-jdk">Platform Migration toward OpenJDK 8</h2>
<p>
Android N moves Androids Java language libraries to an OpenJDK-based
approach, creating a common code base for developers to build apps and
services. If your app depends on a private implementation of Java or
unspecified behavior, you should be aware of these known issues:
</p>
<ul>
<li>The {@code ArrayList} private field array is removed.
<p>
If your app, or a library it used, was dependent on a private field of
the <code>ArrayList</code> class, you may encounter an exception such as:
</p>
<pre class="no-pretty-print">
java.lang.NoSuchFieldException: No field array in class Ljava/util/ArrayList;
</pre>
</li>
<li>Calling a {@code Comparator} implementation with equal elements is
possible.
<p>
You can now call implementations of Comparator to compare an element to
itself. However, doing so may cause problems if the Comparator expects to
be called only with unique arguments.
</p>
</li>
<li>Crypto security provider has been removed.
<p>
You should only call to the Java Cryptography Extension (JCE) APIs with a
provider listed if the provider is included in the code of the APK.
Otherwise, your app needs to be able to handle the providers absence.
</p>
<p>
The reason apps use this provider is to take advantage of its
<code>SecureRandom</code> implementation. If your app was relying on <code>setSeed()</code> to
derive keys from strings, you must either switch to using <code>SecretKeySpec</code>
to load raw key bytes directly, or use a real key derivation function
(KDF).
</p>
</li>
</ul>
<h2 id="ndk">NDK Apps Linking to Platform Libraries</h2>
<p>
Android N includes namespace changes to prevent loading of non-public APIs.
If you use the NDK, you should only be using public APIs from the Android
platform. Using non-public APIs in the next official release of Android
can cause your app to crash.
</p>
<p>
In order to alert you to use of non-public APIs, apps running on an Android N
device generate an error in logcat output when an app calls a non-public API.
This error is also displayed on the device screen as a message to help
raise awareness of this situation. You should review your app code to
remove use of non-public platform APIs and thoroughly test your apps using
a preview device or emulator.
</p>
<p>
If your app depends on platform libraries, see the NDK documentation for
typical fixes for replacing common private APIs with public API equivalents.
You may also be linking to platform libraries without realizing it,
especially if your app uses a library that is part of the platform (such as
<code>libpng</code>), but is not part of the NDK. In that case, ensure that
your APK contains all the .so files you intended to link against.
</p>
<p class="caution">
<strong>Caution:</strong> Some third-party libraries may link to non-public
APIs. If your app uses these libraries, your app may crash when running
on the next official release of Android.
</p>
<p>
Apps should not depend on or use native libraries that are not included in
the NDK, because they may change, or be removed from one Android release to
another. The switch from OpenSSL to BoringSSL is an example of such a change.
Also, different devices may offer different levels of compatibility, because
there are no compatibility requirements for platform libraries not included
in the NDK. If you must access non-NDK libraries on older devices, make the
loading dependent on the Android API level.
</p>
<p>
To help you diagnose these types problems here are some example Java and NDK
errors you might encounter when attempting to build your app with Android N:
</p>
<p>Example Java error:</p>
<pre class="no-pretty-print">
java.lang.UnsatisfiedLinkError: dlopen failed: library "/system/lib/libcutils.so"
is not accessible for the namespace "classloader-namespace"
</pre>
<p>Example NDK error:</p>
<pre class="no-pretty-print">
dlopen failed: cannot locate symbol "__system_property_get" referenced by ...
</pre>
<p>
Here are some typical fixes for apps encountering these types of errors:
</p>
<ul>
<li>Use of getJavaVM and getJNIEnv from libandroid_runtime.so can be replaced
with standard JNI functions:
<pre class="no-pretty-print">
AndroidRuntime::getJavaVM -&gt; GetJavaVM from &lt;jni.h&gt;
AndroidRuntime::getJNIEnv -&gt; JavaVM::GetEnv or
JavaVM::AttachCurrentThread from &lt;jni.h&gt;.
</pre>
</li>
<li>Use of {@code property_get} symbol from {@code libcutils.so} can be
replaced with the public {@code alternative __system_property_get}.
To do this, use {@code __system_property_get} with the following include:
<pre>
#include &lt;sys/system_properties.h&gt;
</pre>
</li>
<li>Use of {@code SSL_ctrl} symbol from {@code libcrypto.so} should be
replaced with an app local version. For example, you should statically link
{@code libcyrpto.a} in your {@code .so} file or include your own dynamically
{@code libcrypto.so} from BoringSSL or OpenSSL in your app.
</li>
</ul>
<h2 id="afw">Android for Work</h2>
<p>
Android N contains changes for apps that target Android for Work, including
changes to certificate installation, password resetting, secondary user
management, and access to device identifiers. If you are building apps for
Android for Work environments, you should review these changes and modify
your app accordingly.
</p>
<ul>
<li>You must install a delegated certificate installer before the DPC can set
it. For both profile and device-owner apps targeting the N SDK, you should
install the delegated certificate installer before the device policy
controller (DPC) calls
<code>DevicePolicyManager.setCertInstallerPackage()</code>. If the installer
is not already installed, the system throws an
<code>IllegalArgumentException</code>.
</li>
<li>Reset password restrictions for device admins now apply to profile
owners. Device admins can no longer use
<code>DevicePolicyManager.resetPassword()</code> to clear passwords or change
ones that are already set. Device admins can still set a password, but only
when the device has no password, PIN, or pattern.
</li>
<li>Device and profile owners can manage accounts even if restrictions are
set. Device owners and profile owners can call the Account Management APIs
even if <code>DISALLOW_MODIFY_ACCOUNTS</code> user restrictions are in place.
</li>
<li>Device owners can manage secondary users more easily. When a device is
running in device owner mode, the <code>DISALLOW_ADD_USER</code> restriction
is automatically set. This prevents users from creating unmanaged secondary
users. In addition, the <code>CreateUser()</code> and
<code>createAndInitial()</code> methods are deprecated; the new
<code>DevicePolicyManager.createAndManageUser()</code> method replaces them.
</li>
<li>Device owners can access device identifiers. A Device owner can access the
Wi-Fi MAC address of a device, using
<code>DevicePolicyManagewr.getWifiMacAddress()</code>. If Wi-Fi has never
been enabled on the device, this method returns a value of {@code null}.
</li>
</ul>
<p>
For more information about changes to Android for Work in Android N, see
<a href="{@docRoot}preview/features/afw.html">Android for Work Updates</a>.
</p>
<h2 id="other">Other important points</h2>
<ul>
<li>On Android N, apps should be able to gracefully handle an out-of-memory
condition, or they might crash when the user changes display size and then
restores the app from Recents.</li>
<li>
Apps running on Android N but targeting lower API levels must be able to
gracefully handle their process being killed; they should
not crash on subsequent launches.
<p>
You can diagnose this behavior by causing an identical crash
when killing the app manually via DDMS or automatically in a low-
or out-of-memory condition.
</p>
<p>
Apps targeting N and above are not automatically killed on density changes;
however, they may still respond poorly to configuration changes
</p>
</li>
<li>
Apps on Android N should be able to gracefully handle configuration changes,
and should not crash on subsequent starts. You can verify app behavior
by changing font size (<strong>Setting</strong> >
<strong>Display</strong> > <strong>Font size</strong>), and then restoring
the app from Recents.
</li>
</ul>