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page.title=Managing Projects
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#ApplicationProjects">Android Projects</a></li>
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<li><a href="#LibraryProjects">Library Projects</a>
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<ol>
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<li><a href="#considerations">Development considerations</a></li>
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</ol>
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</li>
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<li><a href="#TestProjects">Test Projects</a></li>
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<li><a href="#testing">Testing a Library Project</a></li>
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</ol>
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</div>
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</div>
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<p>Projects act as containers for storing things such as code and resource files. The SDK tools
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expect your projects to follow a specific structure so it can compile and package your
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application correctly, so it is highly recommended that you create them with Eclipse and ADT or
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with the <code>android</code> tool on the command line. There are three types of projects, and
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they all share the same general structure but differ in function:</p>
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<dl>
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<dt><strong>Android Projects</strong></dt>
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<dd>An Android project is the container for your application's source code, resource files, and
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files such as the Ant build and Android Manifest file. An application project is the main type
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of project and the contents are eventually built into an <code>.apk</code> file that you install on a
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device.</dd>
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<dt><strong>Test Projects</strong></dt>
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<dd>These projects contain code to test your application projects and are built into
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applications that run on a device.</dd>
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<dt><strong>Library Projects</strong></dt>
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<dd>These projects contain shareable Android source code and resources that you can reference
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in Android projects. This is useful when you have common code that you want to reuse.
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Library projects cannot be installed onto a device, however, they are
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pulled into the <code>.apk</code> file at build time.</dd>
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</dl>
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<p>When you use the Android development tools to create a new project, the essential files and
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folders will be created for you. There are only a handful of files and folders generated for you,
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and some of them depend on whether you use the Eclipse plugin or the {@code android} tool to
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generate your project. As your application grows in complexity, you might require new kinds of
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resources, directories, and files.</p>
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<h2 id="ApplicationProjects">Android Projects</h2>
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<p>Android projects are the projects that eventually get built into an <code>.apk</code> file that you install
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onto a device. They contain things such as application source code and resource files.
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Some are generated for you by default, while others should be created if
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required. The following directories and files comprise an Android project:</p>
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<dl>
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<dt><code>src/</code></dt>
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<dd>Contains your stub Activity file, which is stored at
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<code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code
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files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd>
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<dt><code>bin</code></dt>
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<dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other
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compiled resources.</dd>
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<dt><code>jni</code></dt>
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<dd>Contains native code sources developed using the Android NDK. For more information, see the
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<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd>
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<dt><code>gen/</code></dt>
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<dd>Contains the Java files generated by ADT, such as your <code>R.java</code> file and
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interfaces created from AIDL files.</dd>
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<dt><code>assets/</code></dt>
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<dd>This is empty. You can use it to store raw asset files. Files that you save here are
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compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this
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directory in the same way as a typical file system using URIs and read files as a stream of
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bytes using the the {@link android.content.res.AssetManager}. For example, this is a good
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location for textures and game data.</dd>
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<dt><code>res/</code></dt>
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<dd>
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Contains application resources, such as drawable files, layout files, and string values. See
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<a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more
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information.
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<dl>
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<dt><code>anim/</code></dt>
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<dd>For XML files that are compiled into animation objects. See the <a href=
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"{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource
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type.</dd>
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<dt><code>color/</code></dt>
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<dd>For XML files that describe colors. See the <a href=
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"{@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource
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type.</dd>
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<dt><code>drawable/</code></dt>
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<dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe
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Drawable shapes or a Drawable objects that contain multiple states (normal, pressed, or
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focused). See the <a href=
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"{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd>
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<dt><code>layout/</code></dt>
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<dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href=
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"{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd>
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<dt><code>menu/</code></dt>
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<dd>For XML files that define application menus.
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See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a>
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resource type.</dd>
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<dt><code>raw/</code></dt>
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<dd>For arbitrary raw asset files. Saving asset files here instead of in the
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<code>assets/</code> directory only differs in the way that you access them. These files
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are processed by aapt and must be referenced from the application using a resource
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identifier in the {@code R} class. For example, this is a good place for media, such as MP3
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or Ogg files.</dd>
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<dt><code>values/</code></dt>
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<dd>For XML files that are compiled into many kinds of resource. Unlike other resources in
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the <code>res/</code> directory, resources written to XML files in this folder are not
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referenced by the file name. Instead, the XML element type controls how the resources is
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defined within them are placed into the {@code R} class.</dd>
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<dt><code>xml/</code></dt>
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<dd>For miscellaneous XML files that configure application components. For example, an XML
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file that defines a {@link android.preference.PreferenceScreen}, {@link
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android.appwidget.AppWidgetProviderInfo}, or <a href=
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"{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata">Searchability
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Metadata</a>. See <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>
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for more information about configuring these application components.</dd>
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</dl>
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</dd>
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<dt><code>libs/</code></dt>
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<dd>Contains private libraries.</dd>
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<dt><code>AndroidManifest.xml</code></dt>
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<dd>The control file that describes the nature of the application and each of its components.
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For instance, it describes: certain qualities about the activities, services, intent receivers,
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and content providers; what permissions are requested; what external libraries are needed; what
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device features are required, what API Levels are supported or required; and others. See the
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<a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>
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documentation for more information</dd>
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<dt><code>project.properties</code></dt>
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<dd>This file contains project settings, such as the build target. This file is integral to
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the project, so maintain it in a source revision control system. To edit project
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properties in Eclipse, right-click the project folder and select
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<strong>Properties</strong>.</dd>
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<dt><code>local.properties</code></dt>
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<dd>Customizable computer-specific properties for the build system. If you use Ant to build
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the project, this contains the path to the SDK installation. Because the content of the file
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is specific to the local installation of the SDK, the <code>local.properties</code> should not
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be maintained in a source revision control system. If you use Eclipse, this file is not
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used.</dd>
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<dt><code>ant.properties</code></dt>
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<dd>Customizable properties for the build system. You can edit this file to override default
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build settings used by Ant and also provide the location of your keystore and key alias so that
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the build tools can sign your application when building in release mode. This file is integral
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to the project, so maintain it in a source revision control system. If you use Eclipse, this
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file is not used.</dd>
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<dt><code>build.xml</code></dt>
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<dd>The Ant build file for your project. This is only applicable for projects that
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you build with Ant.</dd>
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</dl>
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<h2 id="LibraryProjects">Library Projects</h2>
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<div class="sidebox-wrapper">
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<div class="sidebox">
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<h2>Library project example code</h2>
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<p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a dependent
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application can use code and resources from an Android Library project. The TicTacToeMain
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application uses code and resources from an example library project called TicTacToeLib.</p>
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<p>To download the sample applications and run them as projects in
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your environment, use the <em>Android SDK Manager</em> to download the "Samples for
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SDK API 8" (or later) package into your SDK.</p>
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<p>For more information and to browse the code of the samples, see
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the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain
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application</a>.</p>
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</div>
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</div>
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<p>An Android <em>library project</em> is a development project that holds shared Android
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source code and resources. Other Android application projects can reference the library project
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and, at build time, include its compiled sources in their <code>.apk</code> files. Multiple
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application projects can reference the same library project and any single application project
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can reference multiple library projects.</p>
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<p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library
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project feature that generates each library project into its own JAR file.
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You can download the tools and platforms using the
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<em>Android SDK Manager</em>, as described in
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<a href="{@docRoot}sdk/exploring.html">Exploring the SDK</a>.</p>
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<p>If you have source code and resources that are common to multiple Android projects, you
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can move them to a library project so that it is easier to maintain across applications and
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versions. Here are some common scenarios in which you could make use of library projects:</p>
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<ul>
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<li>If you are developing multiple related applications that use some of the same components,
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you move the redundant components out of their respective application projects and create a
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single, reuseable set of the same components in a library project.</li>
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<li>If you are creating an application that exists in both free and paid versions. You move
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the part of the application that is common to both versions into a library project. The two
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dependent projects, with their different package names, will reference the library project
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and provide only the difference between the two application versions.</li>
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</ul>
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<p>Structurally, a library project is similar to a standard Android application project. For
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example, it includes a manifest file at the project root, as well as <code>src/</code>,
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<code>res/</code> and similar directories. The project can contain the same types of source
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code and resources as a standard Android project, stored in the same way. For example, source
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code in the library project can access its own resources through its <code>R</code> class.</p>
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<p>However, a library project differs from an standard Android application project in that you
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cannot compile it directly to its own <code>.apk</code> and run it on an Android device.
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Similarly, you cannot export the library project to a self-contained JAR file, as you would do
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for a true library. Instead, you must compile the library indirectly, by referencing the
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library in the dependent application and building that application.</p>
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<p>When you build an application that depends on a library project, the SDK tools compile the
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library into a temporary JAR file and uses it in the main project, then uses the
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result to generate the <code>.apk</code>. In cases where a resource ID is defined in both the
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application and the library, the tools ensure that the resource declared in the application gets
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priority and that the resource in the library project is not compiled into the application
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<code>.apk</code>. This gives your application the flexibility to either use or redefine any
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resource behaviors or values that are defined in any library.</p>
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<p>To organize your code further, your application can add references to multiple library
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projects, then specify the relative priority of the resources in each library. This lets you
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build up the resources actually used in your application in a cumulative manner. When two
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libraries referenced from an application define the same resource ID, the tools select the
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resource from the library with higher priority and discard the other.</p>
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<p>Once you have added references to library projects to your Android project,
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you can set their relative priority. At build time, the
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libraries are merged with the application one at a time, starting from the lowest priority to
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the highest.</p>
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<p>Library projects can reference other library projects and can import an external library
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(JAR) in the normal way.</p>
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<h3 id="considerations">Development considerations</h3>
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<p>As you develop your library project and dependent applications, keep the points listed below
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in mind:</p>
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<ul>
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<li><p><strong>Resource conflicts</strong></p>
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<p>Since the tools merge the resources of a library project with those of a dependent application
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project, a given resource ID might be defined in both projects. In this case, the tools select
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the resource from the application, or the library with highest priority, and discard the other
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resource. As you develop your applications, be aware that common resource IDs are likely to be
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defined in more than one project and will be merged, with the resource from the application or
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highest-priority library taking precedence.</p>
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</li>
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<li><p><strong>Use prefixes to avoid resource conflicts</strong></p>
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<p>To avoid resource conflicts for common resource IDs, consider using a prefix or other
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consistent naming scheme that is unique to the project (or is unique across all projects).</p></li>
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2010-12-22 11:05:10 -08:00
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<li><p><strong>You cannot export a library project to a JAR file</strong></p>
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<p>A library cannot be distributed as a binary file (such as a JAR file). This will
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be added in a future
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version of the SDK Tools.</p></li>
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2010-12-22 11:05:10 -08:00
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<li><p><strong>A library project can include a JAR library</strong></p>
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<p>You can develop a library project that itself includes a JAR library, however you need to
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manually edit the dependent application project's build path and add a path to the JAR file.</p></li>
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2010-12-22 11:05:10 -08:00
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<li><p><strong>A library project can depend on an external JAR library</strong></p>
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<p>You can develop a library project that depends on an external library (for example, the Maps
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external library). In this case, the dependent application must build against a target that
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includes the external library (for example, the Google APIs Add-On). Note also that both the
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library project and the dependent application must declare the external library in their manifest
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files, in a <a href=
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"{@docRoot}guide/topics/manifest/uses-library-element.html"><code><uses-library></code></a>
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element.</p></li>
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<li> <p><strong>Library projects cannot include raw assets</strong></p>
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<p>The tools do not support the use of raw asset files (saved in the <code>assets/</code> directory)
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in a library project. Any asset resources
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used by an application must be stored in the <code>assets/</code> directory of the application
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project itself. However, resource files saved in the
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<code>res/</code> directory are supported.</p></li>
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2010-12-22 11:05:10 -08:00
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<li><p><strong>Platform version must be lower than or equal to the Android project</strong></p>
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<p>A library is compiled as part of the dependent application project, so the API used in the
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library project must be compatible with the version of the Android library used to compile the
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application project. In general, the library project should use an <a href=
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"{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a> that is the same as — or lower
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than — that used by the application. If the library project uses an API level that is
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higher than that of the application, the application project will not compile. It is
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perfectly acceptable to have a library that uses the Android 1.5 API (API level 3) and that is
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used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) project, for instance.</p></li>
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2011-10-05 12:12:46 -07:00
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2010-12-22 11:05:10 -08:00
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<li> <p><strong>No restriction on library package names</strong></p>
|
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<p>There is no requirement for the package name of a library to be the same as that of
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applications that use it.</p></li>
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2011-10-05 12:12:46 -07:00
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|
2010-12-22 11:05:10 -08:00
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<li><p><strong>Each library project creates its own R class </strong></p>
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<p>When you build the dependent application project, library projects are compiled and
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merged with the application project. Each library has its own <code>R</code> class, named according
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to the library's package name. The <code>R</code> class generated from main
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project and the library project is created in all the packages that are needed including the main
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project's package and the libraries' packages.</p></li>
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2011-10-05 12:12:46 -07:00
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|
2010-12-22 11:05:10 -08:00
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<li><p><strong>Library project storage location</strong></p>
|
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<p>There are no specific requirements on where you should store a library project, relative to a
|
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dependent application project, as long as the application project can reference the library
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project by a relative link. What is important is that the main
|
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|
project can reference the library project through a relative link.</p></li>
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</ul>
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|
<h2 id="TestProjects">Test Projects</h2>
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|
2011-10-05 12:12:46 -07:00
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<p>Test projects contain Android applications that you write using the
|
2012-06-21 17:14:39 -07:00
|
|
|
<a href="{@docRoot}tools/testing/index.html">Testing and
|
2010-12-22 11:05:10 -08:00
|
|
|
Instrumentation framework</a>. The framework is an extension of the JUnit test framework and adds
|
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|
access to Android system objects. The file structure of a test project is the same as an
|
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|
Android project.</p>
|
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|
<dl>
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|
<dt><code>src/</code></dt>
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<dd>Includes your test source files. Test projects do not require an Activity <code>.java</code>
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|
file, but can include one.</dd>
|
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|
<dt><code>gen/</code></dt>
|
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|
<dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file and
|
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|
|
interfaces created from AIDL files.</dd>
|
|
|
|
|
|
|
|
<dt><code>assets/</code></dt>
|
|
|
|
|
|
|
|
<dd>This is empty. You can use it to store raw asset files.</dd>
|
|
|
|
|
|
|
|
<dt><code>res/</code></dt>
|
|
|
|
|
|
|
|
<dd>A folder for your application resources, such as drawable files, layout files, string
|
|
|
|
values, etc. See <a href="{@docRoot}guide/topics/resources/index.html">Application
|
|
|
|
Resources</a>.</dd>
|
|
|
|
|
|
|
|
<dt><code>AndroidManifest.xml</code></dt>
|
|
|
|
|
|
|
|
<dd>The Android Manifest for your project. See <a href=
|
|
|
|
"{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>. Test
|
|
|
|
Projects have a special <a href=
|
|
|
|
"{@docRoot}guide/topics/manifest/instrumentation-element.html">
|
|
|
|
<code><instrumentation></code></a>
|
|
|
|
element that connects the test project with the application project.</dd>
|
|
|
|
|
2011-10-05 12:12:46 -07:00
|
|
|
<dt><code>project.properties</code></dt>
|
|
|
|
|
|
|
|
<dd>This file contains project settings, such as the build target and links to the project being
|
|
|
|
tested. This file is integral to the project, so maintain it in a source
|
|
|
|
revision control system. To edit project properties in Eclipse, right-click the project folder
|
|
|
|
and select <strong>Properties</strong>.</dd>
|
|
|
|
|
|
|
|
<dt><code>local.properties</code></dt>
|
|
|
|
|
|
|
|
<dd>Customizable computer-specific properties for the build system. If you use Ant to build
|
|
|
|
the project, this contains the path to the SDK installation. Because the content of the file
|
|
|
|
is specific to the local installation of the SDK, it should not be maintained in a Source
|
|
|
|
Revision Control system. If you use Eclipse, this file is not used.</dd>
|
|
|
|
|
|
|
|
<dt><code>ant.properties</code></dt>
|
2010-12-22 11:05:10 -08:00
|
|
|
|
|
|
|
<dd>Customizable properties for the build system. You can edit this file to override default
|
2011-10-05 12:12:46 -07:00
|
|
|
build settings used by Ant and provide the location to your keystore and key alias, so that the
|
|
|
|
build tools can sign your application when building in release mode. This file is integral to
|
|
|
|
the project, so maintain it in a source revision control system.
|
|
|
|
If you use Eclipse, this file is not used.</dd>
|
2010-12-22 11:05:10 -08:00
|
|
|
|
|
|
|
<dt><code>build.xml</code></dt>
|
|
|
|
|
2011-10-05 12:12:46 -07:00
|
|
|
<dd>The Ant build file for your project. This is only applicable for projects that
|
|
|
|
you build with Ant.</dd>
|
|
|
|
</dl>
|
2010-12-22 11:05:10 -08:00
|
|
|
|
2011-10-05 12:12:46 -07:00
|
|
|
<p>For more information, see the <a href=
|
2012-06-21 17:14:39 -07:00
|
|
|
"{@docRoot}tools/testing/index.html">Testing</a> section.</p>
|
2010-12-22 11:05:10 -08:00
|
|
|
|
|
|
|
|
2011-02-24 15:37:00 -08:00
|
|
|
<h2 id="testing">Testing a Library Project</h2>
|
2010-12-22 11:05:10 -08:00
|
|
|
|
|
|
|
<p>There are two recommended ways of setting up testing on code and resources in a library
|
|
|
|
project:</p>
|
|
|
|
|
|
|
|
<ul>
|
2012-06-21 17:14:39 -07:00
|
|
|
<li>You can set up a <a href="{@docRoot}tools/testing/testing_otheride.html">test
|
2010-12-22 11:05:10 -08:00
|
|
|
project</a> that instruments an application project that depends on the library project. You
|
|
|
|
can then add tests to the project for library-specific features.</li>
|
|
|
|
|
2012-06-21 17:14:39 -07:00
|
|
|
<li>You can set up a standard application project that depends on the library and put
|
2010-12-22 11:05:10 -08:00
|
|
|
the instrumentation in that project. This lets you create a self-contained project that
|
|
|
|
contains both the tests/instrumentations and the code to test.</li>
|
2012-06-21 17:14:39 -07:00
|
|
|
</ul>
|